Android :: Widgets And Custom Components?

Sep 27, 2009

Are widgets currently not supporting any type of custom components? I've tried creating a very simple custom TextView component and it does not work when displaying the widget... Also, can we use the animation classes in widgets?

Android :: Widgets and custom components?


Android :: Sharable Custom UI Components

Aug 11, 2010

I want to develop and distribute some custom UI components for android apps. This custom component can do some network communicatioon too with my server. So by this I want to hide the communication protocol from my component users, and will show the content as provided by my control eg sponsor ads. This concept is same as Apple's iAD. Issue: 1. I want to hide my custom component code from its users so that they just need to include it in their antivity rest its upto me. 2. I have not implemented but sure that a UI component can do network communication.

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Android :: Control Hierarchy In Custom Components

Oct 7, 2010

I'm reading the android docs on custom component development and i'm a little confused. If you're creating an activity, you can add add a hierarchy of views via setContent. however, if you're creating a custom component, you have to handle everything in the draw() overload.if i want to build a custom component that relies on a view hierarchy, is the model simply to create a hierarchy internally and then in draw call myViewHierarchy.Draw() or something?

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Android :: Understanding Custom Components And Multiple Resolutions

Dec 21, 2009

I had posted a similar thread a while back and received no feedback, so let me try to be more clear.I am able to use Androids components to build the most basic layouts, which include images, buttons, text areas, etc. These are like Android Lego! I can build the castle. BUT I want to design my own component, my own Lego, that draws on the screen and uses the available area that the Android components have not used. ie, I want to have a top layer of buttons, and the rest of the screen, whatever it is, I want to use to draw 2d graphics. So, I want to make my own Lego, and use it with the other Android Lego. However, I'm also trying to be a good developer and making this for whatever resolution is thrown my way. What is the best way to do this considering the deluge of different resolutions Android developers must cope with? Is there a way to do a table view and return the remaining screen size? Or, am I stuck making an entire new box of Lego here?

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Android :: Sequence Of Method Calls While Creating Custom Components

Jul 26, 2010

I was wondering in what order the following methods - on Draw(), on Measure(), on Size Changed() - are called automatically when we create a custom component. Not sure if this question makes sense. I've just been kinda confused as to what the methods are supposed to do exactly.

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Android :: Use Widgets On Custom Home

Feb 19, 2009

Is there any way to re-use the existing Widgets provided by the default Launcher in a custom Launcher application? At least without going into the main android source tree in order to use the internal classes?

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Android :: Custom Widgets On Desktop?

Feb 18, 2009

Anyone know how to make a custom widget for the desktop like the google search, clock etc?

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Android :: Namespaces And Custom Widgets

May 10, 2010

As a continuation of the thread in http://groups.google.com/group/android-developers /browse_thread/threa, I'm still trying to figure out how a custom widget can use getIdentifier() to read attributes. As an example, I have a widget class called Custom Widget. It has attributes "inner_margin" and "outer_margin". Normally, to read these attributes, I would do the following in source code: import com.example. customactivity. R;// I don't want to do this. TypedArray a = ctx.obtainStyledAttributes(attrs, R.styleable. CustomWidget); innerMargin = a.getInt(R.styleable.CustomWidget_inner_margin, 0); Because my CustomWidget is intended to be shared among a number of projects, or even get published, it's a real problem having to import R from whatever activity it's going to be linked with. What I'd rather do is: int resid = ctx.get Resources ().get Identifier ("inner_margin", "int", "com.example.customwidget"); innerMargin = a.getInt(resid, 0); but getidentifier always returns zero. Can anybody tell me the magic I need to perform to do what I want? For completeness, my CustomWidget.xml file that defines the resources looks like this: <?xml version="1.0" encoding="utf-8"?> <resources> <declare-styleable name="CustomWidget"> <attr name="outer_margin" format="integer" /> <attr name=" inner_margin" format="integer" /> </declare-styleable> </resources> and for even more completeness, the entire source code can be found at http://www.efalk.org /tmp/ CustomWidget.tar.gz You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android

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Android :: Inserting WIdgets In Custom View

Mar 19, 2010

I created a custom view extending "android.view.View" class. Now in this class can I add a widget like button or image View.

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Android :: Creating Custom Widgets / Defining Properties In XML For Them

Jul 29, 2009

I would like to create a widget that can reads its attributes from an XML file onCreate. I've created a Custom Button that extends Button widget. I would like to define its layout and styling in an XML, such that the widget can be reused across different views, with the same styling attributes. The notepad sample code does carry some pointers to this problem, however, it defines a XML layout with the component as View, inside LinearLayout, which is not really what I'm trying to achieve here.

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General :: Custom Sized Shortcuts (NOT Widgets) With Apex Launcher

Mar 28, 2012

I'm redoing my home screen, and I want to have a few text icons that take me directly to specific home screens. Apex launcher has action shortcuts for this, but they are only 1x1. I cannot use widgets to get these actions... I have to use shortcuts. I have done what I want with 1x1 shortcuts, but they are just too small for my taste. I really want 2x1 shortcuts. I have not been able to figure out how to make them with either Simple Text or Desktop Visualizer.

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Android :: Creating Custom XML Widgets For Android UI

Nov 17, 2010

I'm trying to encapsulate certain layouts that I've made, to help me dry up my android xml ui files. I have the following code:<LinearLayout
android:id="@+id/LinearLayout02"
android:layout_height="wrap_content"
android:layout_width="fill_parent"
android:orientation="horizontal">
<TextView style="@style/text_view_small"
android:id="@+id/time"></TextView>
<TextView
style="@style/text_view_small"
android:id="@+id/number_of_worlds">
</TextView> </LinearLayout>I want to simply convert it to the following <DoubleTextView></DoubleTextView> Once done I want to be able to use the "widgit" in other xml files.Are there any particular resources or examples that I can look at to help me figure out how to do this?

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Android :: Using Customized UI Components In XML

Oct 9, 2009

When I use customized components in XML, could I use a short name of component instead of a fully qualified class name? I wonder if some configuration file exists to do that work.

For example, my customized components is ex.object.RoundRect,

I should use it in xml file like this: <ex.object.RoundRect android:id="@+id/mainRoundRect01" ... />

But

I want to use it like this: <RoundRect android:id="@+id/mainRoundRect01" ... />

Is it possible? Is there a configuration file that can map the fully qualified class name to a short name?

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Android :: Rich UI Components

Apr 11, 2010

I am a newbie to android development and looking for developing rich UI based applications. But the tools like Droid Draw only support primitive UI elements. How do I bring in a better UI? Any sample or references or books would help.

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Android :: Updates To Several Different Components In The SDK?

Dec 3, 2009

Earlier today, we released updates to several different components in the Android SDK. Xav announced these updates via the Android Developers blog: http://android-developers.blogspot.com/2009/12/android-sdk-updates.html. If you want to follow the blog via Twitter, you can now do so via [url]

In addition to the new tools and platforms, there's one other important change that I wanted to point out. We've added additional clarification to the docs about android:maxSdkVersion and what effects it might have on your app if you use it. You can see these details here: [url]

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Android :: Adding Components Programmatically

Sep 25, 2009

I am new to Android development. I have been searching google to add multiple components to a View programmatically .i.e add TextField, Button, etc one below the other. I could only find examples where they have used XML to design the UI. If i want to add the components programmatically how can I do that or I will have design the UI only using the XML.

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Android :: How To Layout 3 Components On Screen

Jun 24, 2010

I need to lay out 3 components on screen, text string, text input and image button. I am using linear layout. I put text alight left, image button alight right. I want text input occupy the reminding space of screen. How could I do that?

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Android :: Where Can I Find Third Party Components?

May 19, 2010

Where can I find third-party components for the Android? Components such as dials, meters, graphics of volume controls LED's, etc?

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Android :: Accelerometer Gravity Components

Jun 7, 2010

I know this question is definitely solved somewhere many times already, please enlighten me if you know of their existence,

Quick rundown:
I want to compute from a 3 axis accelerometer the gravity component on each of these 3 axes.
I have used 2 axes free body diagrams to work out the accelerometer's gravity component in the world X-Z, Y-Z and X-Y axes. But the solution seems slightly off, it's acceptable for extreme cases when only 1 accelerometer axis is exposed to gravity, but for a pitch and roll of both 45 degrees, the combined total magnitude is greater than gravity (obtained by Xa^2+Ya^2+Za^2=g^2; Xa, Ya and Za are accelerometer readings in its X, Y and Z axis).

More detail:
The device is a Nexus One, and have a magnetic field sensor for azimuth, pitch and roll in addition to the 3-axis accelerometer.In the world's axis (with Z in the same direction as gravity, and either X or Y points to the north pole, don't think this matters much?), I assumed my device has a pitch (P) on the Y-Z axis, and a roll (R) on the X-Z axis. With that I used simple trig to get:
Sin(R)=Ax/Gxz
Cos(R)=Az/Gxz
Tan(R)=Ax/Az
There is another set for pitch, P.Now I defined gravity to have 3 components in the world's axis, a Gxz that is measurable only in the X-Z axis, a Gyz for Y-Z, and a Gxy for X-Y axis.Gxz^2+Gyz^2+Gxy^2=2*G^2 the 2G is because gravity is effectively included twice in this definition. Oh and the X-Y axis produce something more exotic I'll explain if required later.From these equations I obtained a formula for Az, and removed the tan operations because I don't know how to handle tan90 calculations (it's infinity?).So my question is, anyone know whether I did this right/wrong or able to point me to the right direction?

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Android :: OpenGL ES Missing Some Components?

Oct 1, 2009

I'm trying to run the "HelloTriangle" example, from The OpenGL ES 2.0 Programming Guide, in the Android emulator.I import egl.EGLConfig and opengles.GL10 from javax.microedition.khronos, but the ESContext type and definitions such as GL_COMPILE_STATUS and GL_FRAGMENT_SHADER can't be resolved.I reworked the triangle example somewhat for Android in that I'm using GLSurfaceView. I undertand that it is supposed to be used instead of OpenGLContext in the newer versions of the SDK.Am I using a "non-Android" approach to OpenGL ES? If so, what's the right one?

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Android :: Add Views Dynamically Or On Top Of Other Components

Nov 19, 2010

I use a LinearLayout and first I have a MapView and below the map I have a TableLayout with informations fields.

Now I would like to add additional information fields (e.g. a new TableLayout) when the user select a specific menu item on the Options Menu. I would like to have these fields either between the MapView and the TableLayout, or on top of the bottom area of the MapView.

How can I add this TableLayout with additional information fields dynamically after the user has selected a menu item? How can I show it below the MapView or on top of the bottom area of the MapView?

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Android :: Download SDK Components Without The SDK Manager

Mar 17, 2010

Is posible download Android SDK components without the Android SDK manager? in windows xp

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Android :: Add UI Components On Specific Coordinates?

Aug 1, 2010

I have to create a UI with components(TextView, Bottons etc) placed at particular coordinates as specified in an XML coming from a server. I am currently using AbsoluteLayout but since its deprecated i want to use some other method.

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Android :: Beautiful Widgets 3.2 - Toggle Widgets Can Be Skinned

Oct 29, 2010

Change log states "Toggle widgets can be skinned".where is the option? I'm sure it's obvious, but I sure can't find it.

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HTC EVO 4G :: Vanilla Android Components Inside Sense

Apr 23, 2010

Is this possible? More specifically, let's say that I want to use the stock Desk Clock application on the Evo. How would I go about doing that, if at all? And if I wanted (because I'm a whore) to use the Nexus live wallpaper? I assume that that's doable, and easier as well?

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Android :: Modifying Components On Widget From Activity

Apr 17, 2010

On my widget I'm having a button and a textView. When clicking that button some data is registered and I want the TextView to be updated. However I can't get to the TextView instance from within my Activity it seems.

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Android :: Aligning Components At Desired Positions

Mar 30, 2010

Seeking help to design a layout as shown here:

http://docs.google.com/Doc?docid=0AQhgDtGvE2HgZGZ6cmtua185MTd0eGdyZmc&hl=en

The major challenge I face is aligning the components at desired positions. Please refer the three buttons(icons) and the way they are positioned.

Literally, going nuts, thinking how to position those exactly at the desired places.

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Android :: Possible To Download SDK Components Without Using SDK Management Utility?

Feb 4, 2010

During the installation of my Android SDK, I am getting stuck during the process where the manager goes out and downloads all the revisions of the APIs and the SDKs.

It is potentially due to a socket issue that typically occurs when a database query is called and there are a large number of TCP connections... according to googling my error (No buffer space available (maximum connections reached?): recv failed )...

So I just need to know if there is a way, other then using the Android download manager, to download / update my computer with the following Android SDK components:


Downloading Documentation for Android SDK, API 7, revision 1
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 2.1, API 7, revision 1
No buffer space available (maximum connections reached?): recv failed
Skipping 'Google APIs by Google Inc., Android API 7, revision 1'; it depends on 'SDK Platform Android 2.1, API 7, revision 1' which was not installed.
Downloading Google APIs by Google Inc., Android API 7, revision 1
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 2.0.1, API 6, revision 1
No buffer space available (maximum connections reached?): recv failed
Skipping 'Google APIs by Google Inc., Android API 6, revision 1'; it depends on 'SDK Platform Android 2.0.1, API 6, revision 1' which was not installed.
Downloading Google APIs by Google Inc., Android API 6, revision 1
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 2.0, API 5, revision 1
No buffer space available (maximum connections reached?): recv failed
Skipping 'Google APIs by Google Inc., Android API 5, revision 1'; it depends on 'SDK Platform Android 2.0, API 5, revision 1' which was not installed.
Downloading Google APIs by Google Inc., Android API 5, revision 1
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 1.6, API 4, revision 2
No buffer space available (maximum connections reached?): recv failed
Skipping 'Google APIs by Google Inc., Android API 4, revision 2'; it depends on 'SDK Platform Android 1.6, API 4, revision 2' which was not installed.
Downloading Google APIs by Google Inc., Android API 4, revision 2
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 1.5, API 3, revision 3
No buffer space available (maximum connections reached?): recv failed
Skipping 'Google APIs by Google Inc., Android API 3, revision 3'; it depends on 'SDK Platform Android 1.5, API 3, revision 3' which was not installed.
Downloading Google APIs by Google Inc., Android API 3, revision 3
No buffer space available (maximum connections reached?): recv failed
Downloading SDK Platform Android 1.1, API 2, revision 1
No buffer space available (maximum connections reached?): recv failed
Downloading Usb Driver package, revision 3
No buffer space available (maximum connections reached?): recv failed

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Android :: Which Components Does Call State Ringing Block?

Apr 20, 2009

I am writing a service which listens an incoming call. I have a function but it behaves differently under these cases when i call the function in case case Telephony Manager . CALL _STATE_OFFHOOK: it works! when I call the same function in case case Telephony Manager. CALL _STATE_RINGING: it doesnt work. it seems that when an incoming call happens the system blocks some components. what should I do to prevent from this situation. Should I move my calculation to a background thread? Does it work in that way?

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Android :: Beautiful Widgets Or Weather Widgets

Dec 15, 2009

Was wondering if anyone has used both and if so, which one is better and why you think so.

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