Android :: Way To Implementing Flood Fill Algorithm On Bitmap?
Jul 22, 2009
Can some one help me out with implementing flood fill algorithm on the bitmpap. I have tried various algorithms but either they seem to be too slow or i get a stack over flow exception.
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Jul 17, 2010
I'm working on Android game and there are some problem appear I want to fill a color on bitmap object but can not I tried bitmap.setPixel but my Image is PNG format (like a circle or unsharp, surrounded with transparent color) and android can not getHeight() or getWidth(), ie.
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Feb 2, 2010
We would like to be able to update our apps, but there are a large number of them and we are getting negative responses from other developers regarding market flooding.We would like to resolve this. Originally, we believed that updating the VersionCode WITHOUT updating the VersionName would resolve this and allow us to do a "silent" update that would not appear in the Just In section, but it seems we were wrong, as an app update just flooded the Just In section.Any ideas? We would like to get this resolved based on feedback from the community.I have a query in the Android Help as well.
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May 7, 2010
What is the secure way to store passwords on android device?
I found same topic in "Android Developers Group". Steve918 kindly shared a sample code for it but I can not download it anymore. http://steven.bitsetters.com/articles/2007/11/20/android-password-safe/
Does anybody know how to encrypt/decrypt password using Android supporting secure algorithm?
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Oct 28, 2010
I am trying to use one of these algorithms to convert a RGB image to grayscale :
The lightness method averages the most prominent and least prominent colors:
(max(R, G, B) + min(R, G, B)) / 2.
The average method simply averages the values: (R + G + B) / 3.
The formula for luminosity is 0.21 R + 0.71 G + 0.07 B.
But i get very weird results ! I know there are other ways to achieve this but is it possible to do this way ?
here is the code...
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Dec 10, 2012
I also need to add an if conditional that makes some comparisons such as
if ( currenttime < 10:00){
... do something ...;
}
to this code
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Jul 21, 2010
I have a very large image and I only want to display a section the size of the display (no scaling), and the section should just be the center of the image. Because the image is very large I cannot read the entire image into memory and then crop it. This is what I have so far but it will give OutOfMemory for large images. Also I don't think inSampleSize applies because I want to crop the image, not lower the resolution.
Uri data = getIntent().getData();
Input Stream is = getContentResolver().openInputStream(data);
Bitmap bitmap = BitmapFactory.decodeStream(is, null, null);
Any help would be great?
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Apr 2, 2009
I am 1) taking a picture and 2) then draw another Bitmap on top of it 3) then I store it
I am doing it as follows and it works on the emulator.
On the device I get a OutOfMemoryError: bitmap size exceeds VM budget android.graphics.Bitmap.nativeCopy(Native Method) android.graphics.Bitmap.copy(Bitmap.java:199) in the line copy the Bitmap to get a mutable Bitmap.
CODE:...........
What I am asking:
a) Is there a better way to do what I am doing? 1) take a picture 2) draw another Bitmap on top of it 3) then I store it
b) What is the best way to create a mutable Bitmap from the picture I just took with the camera?
In my app, resolution is not an issue. If it works better for small photos that would be fine.
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Oct 8, 2009
I have two questions actually:
Is it better to draw an image on a bitmap or create a bitmap as resource and then draw it over a bitmap? Performance wise... which one is better?
If I want to draw something transparent over a bitmap, how would I go about doing it?
If I want to overlay one transparent bitmap over another, how would I do it?
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Mar 22, 2009
My goal is the draw a bitmap onto another bitmap but rotated 90 degress. whats the most efficient way to do that. My current method is as follows which is horribly bad because it creates a new bitmap every time.
CODE:.....................
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Jan 27, 2010
I can build a daemon with my algorithm code and main function.I put all files in one folder under /development and make This executable file works successfully
Now I want to separate my algorithm code and main function code. I hope to build a binary library with my algorithm code and main function will link this binary library to use.
Where to put my algorithm code to create binary library and how to link this binary library in main function code?
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Jun 22, 2010
I want to draw a shape(many circles particularly) into a Specific Bitmap. I have never used canvas / 2D graphs etc. As i see it i create a Drawable put the bitmap in it then "canvas-it" to the shapes i want etc.
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Apr 6, 2010
I am trying to write a small application using bouncycastle algorithm, from the http://tinyurl.com/ylclavn (BouncyCastleProvider.java) it says we have to import and add the provider during runtime by the following code
import org.bouncycastle.jce.provider.BouncyCastleProvider;
Security.addProvider(new BouncyCastleProvider());
error - The import org.bouncycastle cannot be resolved; during import
error - BouncyCastleProvider cannot be resolved to a type; when calling addProvider
I though bouncycastle is not provided with the Android 1.6 SDK, so thought of installing separately. how should i do this?
If Bouncycastle is shipped along with SDK, what should i do to avoid these errors?
I am using Android 1.6, eclipse-V3.4.0 on winXP .
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Jan 7, 2010
It looks like Android won't natively support in-app purchases for a while, and when it does there might be a huge user base with devices that don't support them.What's the best way to implement iPhone-like (additional content or services) in-app purchases in Android using the Android Market if possible?
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Jun 24, 2010
I am working on creating an Action Bar like the one from the new Android UI Patterns and I am running into a bit of trouble. I have a ViewSwitcher with two layouts in it. When the user taps the search button I animate between the two layouts. The problem is that the layouts are different sizes and I can't figure out how to make them take up the same amount of space. Here's what I mean. p.s. forgive the bad art, they are just place holders ;)
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Nov 9, 2010
I am trying to do something similar to that of the android lock screen pattern. I have a class that extends a view that I create multiple instances of. These appear on the screen all at once.
I need to be able to click on them individually and have each one turn green individually, however only one on touch listener is listening at once and it belongs to the last dot which appeared, so if I click anywhere on the screen the last appeared dot turns green no matter where I click.
Here is the code for my dot class:
CODE:......
In the code I called newdotdraw multiple times.
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Aug 13, 2009
With reference to the current work at : http://android.git.kernel.org/?p=platform/frameworks/base.git;a=tree;...
Can you tell me how can I implement L2CAP Socket?
I need to do it ASAP for a university project. Hoping for optimistic reciprocation.
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May 14, 2010
Kindly share information regarding how to implement predictions for input methods... I have a new keyboard layout for which I need to provide prediction/sugeestion functionality....
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Nov 16, 2010
I have 2 apps which should both contain some similar activities.... Now I decided to write a new app, some kind of "framework", which contains these activities, to avoid to write the code twice. How can I use these activities in my other 2 apps ? Whats the common approach for doing this? Adding the "Framework app" to the build path of the two other apps won't work.....
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Jul 26, 2010
I am adding gesture recognition to my app. I have added the view as described in the Android Developers Gestures article but when it comes to adding:
CODEE:..........
where do I put this in my code, do I have to create a new class for it, or can I have it in an inner class, or does it not need a class at all?! I have a set up similar to Lunar Lander which comprises of two files, one of which is a thread that handles pretty much all the physics and drawing of the game. The other file begins the thread and saveInstanceState method. Furthermore, what type is mLibrary?! I cannot find out anywhere! I imagine I will put the OnGesturePerformed method in my thread as this is where I handle all keyUp and Down events.
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Jul 12, 2010
I am required to work on an application which is be deployed on devices running Android 1.5. The application is supposed to maintain a connection with a server and regularly poll it for new data. The server will notify the client of new data following which the client will connect to the server and download the data.I know that ideally a push based approach will be more conducive here given that we are to run this on a mobile platform. Also, from Android2.2 there is going to be support for C2DM(Cloud to Cloud device Messaging) but as already mentioned this application is for devices running Android1.5.Implementation: I was thinking of using AlarmManager which would Broadcast Intents periodically(poll interval), The Broadcast receiver will then try to connect to the remote server and make data changed check. If the server has an update, the thread will connect to the remote server and download the data from the server.
Problem and Issues: 1. Is this the right way to approach the problem? 2. Is AlarmManager reliable? Would it remember Alarms after a device boot? (I think it does) 3. How do I ensure that battery usage is kept at minimum.(I have heard something about using "keep-alive" to sustain the session for longer time..what is this legend?) 4. What are other things that I need to consider? I am sure I must be missing lots of things here.
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Jun 27, 2010
Does anyone have any good references for designing and implementing an idea I have for an android application. My idea is for an application that stores information and reviews about a specific location and presents this information to user.I have gone through all the tutorials and have been reading up on anything and everything about android. Now I am ready to challenge myself with my first app.
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Mar 19, 2010
I am looking for the implementation of the IAlarmManager.I am interested in the scheduling done by the AlarmManager.setInexactRepeating method and so I started looking for the implementation but I haven't been able to find anything.Internally to AlarmManager, I can see that the actual work is being done by an android.app.IAlarmManager interface.After googling around for a bit there seems to reference to an implementing class called android.app.IAlarmManager.Stub but that is as far I get.I am working with Android 1.6.
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Jun 3, 2010
I was trying to get hold of 2D graphics in Android.As a example i want to implement a custom drawable and show it in my Activity But when i run the app i see no rectangle on the activity, can anyone help me out? Where am i going wrong?
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Aug 4, 2010
I need to know how to create simple android application by sqlite database, how can i view the sqlite database and to view the tables has like other mysql server,Let me help to create simple application with database.where i can find the database.
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Nov 14, 2010
I have some design questions that I want to discuss with people interested in helping me. I am planning to develop a simple VoIP program that allows two Android phones in the same network to use VoIP. My goal is simply to capture sound, send the data with UDP, receive UDP data and play sound.My current design is to have 2 threads: one captures the microphone and sends the data; the other one receives bytes and plays them.I was starting to implement that using MediaPlayer and MediaRecorder. The issue that came up is how do I record and play sound? By that, I would like to know if I need to use a file, although that seems slow, or if there is anyway to have the recording automatically sent to my UDP socket please?Basically, I wonder if I have to record to a file, then to be able to play it, or if I could just pass a socket (for recording and playing).
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Sep 17, 2009
I'm writing an application where real-time knowledge of the GPS state is critical to convey to the user. I request GPS updates at 1000 ms intervals -- when I haven't received another update 1500 ms past the most recent update, I want to display a yellow icon, and 5000 ms after the most recent update I want to display a red icon. Currently, I'm doing it like this: private CountDownTimer gpstimeout; public void onLocationChanged(Location location) { if (gpstimeout != null) gpstimeout.cancel(); gpstimeout = new CountDownTimer(5000, 1500) { public void onTick(long m) { setYellow(); } public void onFinish() { setRed(); } }; gpstimeout.start(); }
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Mar 30, 2010
I am writing an application which one of the activity has a button and use this button to switch to another activity when clicking that.
The main activity implements the onCreate and OnClickListener as follows:
CODE:...........
When I try to run this program on my emulator, after hitting the button, the program stopped unexpectedly. I follow the instructions of implementing OnClickListener firmly so I don't know what's the problem in my implementation.
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Jan 12, 2010
I am creating a small calendar control that will be part of an application that runs on a larger-than-phone-sized screen. The calendar will simply display the current month and allow users to touch-select a day with an iPhone keyboard style popup bubble indicating which day is chosen.
The problem is that in order to do it with buttons would require 42 tiny buttons, which would probably be a resource hogging solution. Although a keyboard would give me the iPhone-keyboard-bubble-like behavior, i dont think that we can place a keyboard in a static location within a Layout, using it like a View.
So I am wondering what is the best way to go about implementing this. Is my "42 buttons is too many" assumption correct? Is my keyboard assumption correct? Do I have to use a SurfaceView (or something) and draw everything myself? Is there some other grid-like control that can make this simpler?
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Oct 1, 2010
I am using seek bar to show the progress of the video which I am playing. I am using Media Player / Video View. But when I move the thumb of the seek bar back and forth, the video is not starting correspondingly from the position of the thumb. Anybody has any idea of how to load the video from where the seekbar's thumb is positioned?
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