Android :: Opengl Visual Artifacts On Droid
Aug 14, 2010
A user sent me a screenshot of visual artifacting on droid. Apparently it only happens with multi-texturing enabled. --> Screenshot: http://adamhammer.ca/images/stories/cap201008140037.jpg
If I understand correctly though the GPU in the Droid 1 is ES2.0 Compliant, so it should have at least 2 texture units, any idea why I'm getting this weird look in my app on the Droid 1?
View 3 Replies
Nov 19, 2010
I'm currently developing an application for Android which needs to use a custom made Tabs. I have encountered two problems: I'm getting this exception when i want to switch from a text mode to wyswig mode in Eclipse. This is the actual xml code that gives me that error...
View 2 Replies
View Related
Jul 14, 2010
I created a background .png for my application in GIMP. It's resolution is 640x480, which from googling, seems to be the resolution for a default emulator. My problem is when I apply the background to the RelativeLayout with android:background=@drawable/bg and run it, there are lots of artifacts in the image. As if the emulator could not provide enough colors to display the .png correctly. This image is nothing to fancy, just simple lines and radial gradients.
View 1 Replies
View Related
Sep 25, 2012
I stream music from Pandora and an app for local radio (tune in) quite a bit. But I've noticed a very annoying clicking/popping sound while listening. I've tried adjusting the stream quality in Pandora and the buffer amount in tune-in to no avail.
Tune-in has an option to change the current stream for the station if available (in my case aac to wma) and wma does not have the clicking sounds. My best guess is that Pandora uses aac to stream music.
On a bionic ics leak 232 aokp rom.
View 3 Replies
View Related
Feb 25, 2009
Single Threaded OpenGL game ! (check bottom, you can download and use the helper class) Lighting disabled ! Depth Buffer disabled ! Culling enabled ! Textures disabled !
Just 176 integers (x,y values only) making 88 vertexes along with 132 index numbers making "44 triangles only"
Framerates I get is
with GL_BLENDING disabled - 145 fps approx only! enabled - 110 fps approx only!
I have the screenshot of exact code in the draw function here.. just 2 damn lines ! I have hidden only the comments.. click here to see it http://prasna991.googlepages.com/drawframe.png
variable details in the 2 lines of code =========================== ipts = 176 elements (only x and y for each vertex) totallinetriangles * 3 = 176 lineindexes = 132 elements - type "short"
Here is the screenshot of output drawing and how it will look like http://prasna991.googlepages.com/screen.png
OpenGL single threaded Initialization Helper ================================ Here is my OpenGL helper class.. makes the OpenGL initialization for newbies a cakewalk http://prasna991.googlepages.com/OpenGLHelperclass.txt
I tested by rendering on the touch event only.. frame rate drops only when u touch and drag and here I have just tested by tapping and releasing gently on the emulator and on the device
Is this the device limitations ? So graphics is actually a lot lot lot slower than on iPhone ?
View 8 Replies
View Related
Jul 24, 2010
I would like to be able to use the OpenGL API from both Java and C (via NDK).
In Java, there is a GL object passed, which has all GL methods on it.
In C, you just talk to the native library.
In a single onDrawFrame callback (for which Java is passed a GL), can I use methods on the GL object, and also call NDK methods which access the openGL library?
In other words, is the GL object just a wrapper for the same instance of the native library?
View 3 Replies
View Related
Sep 3, 2009
Can you use Visual Studio for Android Development?
If so how would you set the android SDK instead of .NET framework and are there any special settings or configuration?
View 6 Replies
View Related
Apr 8, 2010
In android 2D UI, what's the function of opengl?
graphic system draw picture and text by skia->opengl->framebuffer, so in 2D UI what's the function of opengl?
in bootable/recovery/minigui the recoverty mini UI just display some png and text, why does it use opengl ?
View 3 Replies
View Related
Dec 11, 2009
Just downloaded the Update, now you can use speakerphone or earpiece to listen to voicemails. Also, it works even if you are on wifi, so no more annoying error messages while using wifi. It tempararily activates 3G to get your voicemails while you are on wifi. It works great so far.
View 10 Replies
View Related
Dec 2, 2009
I have the Eris and I signed up for the Visual Voicemail through the widget (?) on the home screen. When I listen to my voicemails, they play through the speakerphone.I have tried to turn off the speakerphone by pushing the menu button when I am in Visual VM.I looked in options and preferences and can't find a way to set the phone so the voicemail doesn't play for everyone to hear.Any ideas?Also, what exactly are the benefits of paying an extra $2.99 a month for this service?
View 13 Replies
View Related
Oct 15, 2010
Since I rooted I cannot find the program to get visual voicemail on my Verizon Droid.
View 8 Replies
View Related
Nov 8, 2009
Since I am waiting to get my google voice invite, I am attempting to try this app. Has anyone been able to get it working on the Droid? When it dials the number to forward voice mails to the YouMail site I get a recording from Verizon to call Verizon customer service. Verizon customer service tells me to contact the app. While waiting for a response from the developer, does anyone here have any information? The code being used to attempt to forward voice mails is *71.
View 7 Replies
View Related
Nov 10, 2009
We are getting a SIGSEGV 11 when launching our OpenGL activity. Here is the logcat. It appears to happen on Droid Hardware, but not the 2.0 Emulator. We are trying to do some testing to see if we can slowly build up some code to cause a crash.
CODE:....................
View 3 Replies
View Related
Dec 28, 2009
I ran into a rather strange problem with my OpenGL game. While most textures look good, five or six are not drawn on Droid, and I don't see anything special about these images/models. For example, my HUD is made of 4 elements. The upper part is drawn correctly, while the lower part appears as white rectangles. The code used for loading and drawing these models and textures is exactly the same. Textures are 32-bit TGAs in both cases, POT dimensions, in - nodpi, inScaled==false, using GLSurfaceView to rule out configuration issues. No problems on G1 and Hero (and of course on emulator). And I don't have the Droid, so I can't just try whatever comes to my mind. Asked users to send me logs - no errors, all models and images appear to load normally.
View 2 Replies
View Related
Apr 5, 2010
I am working on a app which render geometrics with VBO in NDK opengl, it works in other phone, but in Motola Droid, it will cause the devices reboot.
The logs like next.
CODE:.........................
View 3 Replies
View Related
Oct 28, 2009
I just got my hands on this phone.
Here's my summary:
1) It's really fast. Runs all my games at max framerates.
2) The screen is 16:9 and will probably mess with your layouts and games and stuff.
3) It has a PowerVR SGX530. That's right around iPhone 3GS's GPU speed.
I believe the hardware supports OpenGL ES 2.0 but since Android doesn't, there's no way to use it right now. I did, however, dump all of the GL extensions and put them alongside the G1 and Emulator extension lists into this handy-dandy article - http://www.rbgrn.net/content/345-hands-on-motorola-droid-opengl-es-specs
View 5 Replies
View Related
Oct 31, 2010
How to do with the framebuffer and renderbuffer?
when we develop on iphone the function "presentRenderbuffe" is working.but on android ,how to display the renderbuffer? (![context presentRenderbuffer:GL_RENDERBUFFER])
View 2 Replies
View Related
Mar 22, 2010
If i wanna use the opengl interface in android ndk, then will it be possible to show
me a simple tutorial to let me master the android ndk?
i just wanna know how to operate in android ndk first.
View 1 Replies
View Related
Feb 3, 2010
I've been using Google Voice for my VM for about a month and a half now with no problems. But every once in a while, I wake up with a notification from the Verizon Visual Voicemail program. There are no new VMs, but it's annoying all the same. Is there a way to stop this, or do I just have to remove the program completely?
View 6 Replies
View Related
Nov 13, 2009
I was very excited to finally get visual voice mail, but unfortunately it does not work though the bluetooth headset. This really stinks and looks to be a software limitation. Is there a way to play visual voice mail through a headset? It's fairly useless and a waste of 3$ per month if not! I'd really like to try Google voice, but I am patiently waiting for my invitation.
View 6 Replies
View Related
Nov 6, 2009
Can someone help me remove the Verizon voice mail app?
View 8 Replies
View Related
Mar 29, 2010
I have a Ford with Sync. So, I get into my car and I see a VVM. I push to listen but I cannot listen to my VVM in my car with Sync. It seems the issue is the Droid is routing the VVM thru the "bluetooth headset" (it shows) at all times once a Ford Sync is connected. I guess that seems logical, kind of. And of course, the Ford Sync does not initiate - so no speaker sound - unless you make a call. So, the Droid is playing the VVM via BT but since BT is not initiated by just listening to a VVM, the VVM is playing into thin air. No way to listen to it. You can't put it on speaker phone the Droid and you can't put the Sync to be able to listen as it can only do that if on a call.
Furthermore, If you go ahead and dial into your voice mail direct, defeats the purpose of VVM, you have to cycle through all of your VM to get to the new one and if you delete any, it deletes them off the phones VVM menu. So, I see only 3 lame methods:
1. Dial into your VM and bypass VVM
2. Turn BT off on the phone, listen, turn it back on to Sync with your car
3. Disconnect the BT Sync on your car, listen, reinitiate the BT Sync with your phone.
View 15 Replies
View Related
Nov 12, 2009
I keep getting notifications about every half hour that Verizon's Visual Voicemail is unable to establish a connection. Then it tells me that it is likely only temporary and to check back later. Is there a problem? How often does it check? I have not gotten any voicemails, so I don't know whether it is actually working.
Edit: it also tells me it can't sync. I had to turn wifi off, but even then it gave these same messages.
View 2 Replies
View Related
Dec 11, 2009
I have the option to select either: INTERNAL or EXTERNAL Storage. Anyone know what this means?
View 2 Replies
View Related
Jun 29, 2010
I'm writing a game engine.
I have a little example (see http://qrcode.kaywa.com/img.php?s=8&d=http://rokonandroid.com/rd.apk), that seems to work fine on every device except Droid / Milestone.
It displays a blue screen (due to glClearColor being set to blue), and nothing more.
I have tried with/without textures, and with/without VBOs. Yet still all blue screens on Droid.
What is unique about Droid and how it handles OpenGL, and why is it doing this?
View 1 Replies
View Related
Jan 11, 2010
Has anyone found a way to enable antialiasing in OpenGL on any of the Android devices?
View 2 Replies
View Related
Jul 9, 2010
Can I assume that, if a phone runs Android 2.0, it also supports OpenGL ES 2.0 and thus the graphic hardware has full support for programmable shaders?
IOW, does Android 2.0 as a platform mandate OpenGL ES 2.0 support? Or is it optional?
View 1 Replies
View Related
Sep 25, 2010
Can anyone please recommend a training session/course for Android graphics API/OpenGL ES?
View 1 Replies
View Related
Oct 8, 2010
Once again I'm trying to get into openGL, but as usual I choke when passing around vertices/vertixes/whatever and every little detail can lead to disaster (wrong format, initialization not properly set up, where memory are saved, etc.).
My main goal is to use openGL for 2D graphics to speed up performance compared to regular cpu drawing.
Anyways, my openGL Renderer looks like this code...
With an IndexOutOfBoundsException, but I'm sure there are more problems with the code.
View 1 Replies
View Related
Mar 18, 2010
Since both iPhone and Android support OpenGL ES, is there any open source or commercial GUI library we can use for these two platforms? Or is it doable (or how difficult) to port an application from one to another platform?
As I know, for iPhone only, libNUI (http://www.libnui.net) is a good choice (dynamic layout & mature), but it only provides GPL & commercial license. Any other open source tool similar with libNUI?
View 3 Replies
View Related