Android :: How Can I Simulate Accelerometer In Emulator?
Oct 13, 2010i dont have an android phone write now.But in my application i need to use accelerometer values..so i need an a simulator capable of it.

i dont have an android phone write now.But in my application i need to use accelerometer values..so i need an a simulator capable of it.
I run the emulator from the sdk version 1.1_r1 and when I try to make an outgoing data connection during a incoming call the data connection will not be esablished BUT it works fine if I disconnect the call. I have seen the same behaviour on other phones that run GSM instead of 3G. Are the emulator simulating GSM? If so can I switch to 3G or is there any other way that I can have a outgoing data connection during an incoming call?I have tried the "emulator.exe -netspeed" option but if I understand it correctly it only set the speed of the connection and not the connection mode.
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View 4 Replies View RelatedIs there an easy way to simulate low memory inside the emulator?I'm interested to perform resource cleanups similar to this post
View 2 Replies View RelatedI would like to check from my app whether the device has WiFi connectivity, but in order to do that, I must first find a way to get "WiFi" in the emulator. Just going to Settings -> Wireless controls -> Wifi says Unable to start Wi-Fi, while logcat says:How can I simulate WiFi connectivity in the emulator?
View 1 Replies View RelatedIs there a way to simulate speed on Android emulator?
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View 2 Replies View RelatedCan you please tell me how can I simulate a TrackBall Event in emulator? I just the left/right black button in the middle of the emulator, but i set break point in dispatchKeyEvent() and dispatchTrackBallEvent() of the View.java. But only dispatchKeyEvent() breakpoint get activated. I want to see 'dispatchTrackBallEvent' get breaks. Can you please tell me how to simulate a TrackBall Event?
View 6 Replies View RelatedDoes someone know how to simulate service crash in emulator ?
View 2 Replies View RelatedI'm trying to write an application that needs to know when there is no IP network connection available. I am using the android.net.conn.CONNECTIVITY_CHANGE broadcast event along with ConnectivityManager to react to the changes in state to achieve this, but I'm having problems testing my set up in the emulator.I have tried both flight mode and pressing F8 to disable the "Cellular Network" but even with both of these engaged the application still "sees" the underlying network.Has anybody managed to find a way to simulate a total lack of network access?
View 3 Replies View RelatedI am developing a game. In which the user controls movement using the accelerometer. Sounds effects can also be enabled. However when laying the phone flat down and playing the game without the accelerometer gives nice 0,0,0 values. However when play WITH SOUNDS on, i get a buch of weird values: while the phone is NOT moving.
This is really a big bug that makes life hard for Game Developers. I tried to take an avarge of the last 5 values from the sensor.. but this is not enough.. The harder the sounds plays: the higher the weird sensor values. When using the headphones: almost no weird values. Seems that sounds interferes with the accelerometer sensor.
Our app seem to misbehave sometimes when user plug USB cable to the device. Is there any way to simulate this event using Android simulator? Since it does not matter what type of USB connection is set (SD card access or just charging) I may just need the OS to "think" the USB cable has been connected and do what it does on the device. Can I achieve this in any sane way?
View 12 Replies View RelatedI want to simulate an onClick event or some of the other keyboard events, etc. is there a general framework to do that?
View 11 Replies View RelatedI have a requirement to implement an Exit button in my Android application. I don't really care about killing the activity stack, I just want to have the same effect as pressing the Home button. So that application state is saved and can be returned to. But this doesn't accomplish anything, the PhoneWindowManager does not get the key press.I assume I need to launch an Intent with the right info, but I haven't been able to figure out how that would be done.
View 6 Replies View RelatedI'm trying automate UI Functional testing of my application.
1) First phase: Record the user actions and playing back the same.
2) Second Phase: Adding Validation Capability to Recorded scripts.
In First Phase: I'm able to automate the Text/Editbox control actions without any issues, because we need to Set the Text of the control to the recorded value, so, its simple. While coming to Button Control actions, we need to simulate user actons, like Clicking on button. Can anyone suggest me, Do we have any mechanism, which can simulate button click event in Android?
I am wanting to simulate the look of the "recent applications" display that you get when you long press the home key. At first I thought it was a custom dialog but apparently (according to what I see in the Hierarchy viewer) it is a PhoneWindow$DecorView. I presume the DecorView is the main layout for this. According to the docs there is no layout or window named this, so I can not extend from it.
View 4 Replies View RelatedI was wondering if it would be possible to make an shortcut app that runs in the background to simulate a home, or back button press... Maybe with a two finger swipe or something. I have the Droid X, and the only thing I don't like is the hard buttons.
View 1 Replies View RelatedI am trying to simulate a touch on the soft keyboard, how do i do that? I try injectPointerEvent but it fail.
View 2 Replies View Relatedhow to reject an incoming call. At first, i wanna find some method already exists that can directly reject a phone call, but unluckily i failed. now i come up with an idea ,to simulate a ENDCALL KeyEvent. here is one solution to achieve it
IWindowManager.injectKeyEvent(...);
It may work in earlier version sdk... I didn't find any method like that in latest version sdk~ is there any method exists to simulate a KeyEvent ? or how could i reject an incoming phone call?
I am planning an app with a "coin flipping simulation" function(Activity) in an Android phone. I am new to 3D (OpenGL) here , and I know there will be a lot of efforts to build from scratch. So , I am looking for an existing 3D engine , which is able to simulate :
Coin flip and drop , with G-Sensor , so that users can shake/wave his phone to see the coins flipping.
Able to get which coin is up or down after the coins drop.
Able to assign how many coins are in the 'hands(or virtual table)'
Able to render different textures to the coins
The simulation must be the more realistic the better. So there should be a built-in gravity algorithm.
OpenSource is welcome , and Commercial is acceptable too.
Can someone give me some suggestions , or existing libraries , or algorithms (gravity ...)
Android doc say:"When the system, rather than the user, shuts down an activity to conserve memory, ... "
But how to simulate this situation?I want to debug the onRestoreInstanceState method,but don't know how to.
I am working with an hardware that have just five buttons. But I have just one button available to the following functions: home, back, search, soft-back(menu). The hardware is for automotive use, so that is because he doesn't have the common buttons of a cell phone. So I am thinking about create a second virtual keyboard that is called by this available button, to show these buttons that are missing on hardware. I want to know if it is possible to do. If it is, what type of code should I follow to create this extra virtual keyboard? I think a good start is to look at the code of the current virtual keyboard.
View 3 Replies View RelatedAn app I'm developing opens a TCP socket connection to a server. That works great, no problems. What I want to do is simulate network delay and slow speeds, but the changes don't do anything. I telnet in to the emulator console just fine and can set the delay and speed changes, but they don't affect my app in any way. Even disabling data entirely (gsm data off) doesn't do anything. However, all of the settings affect the browser, just not my app. I'm just using a regular Java socket (java.net.Socket). What am I missing?
View 8 Replies View RelatedI'm trying to test a date picker scenario on android. I have the date picker which comes up when I click a text view(with id say v) which has a label on it along with a hint "Enter Date".
The problem is that I'm trying to simulate this clicking of the text view and then selecting of the date from the date picker dialog. I cannot find an method call/option in Solo to get hold of the text view (ex:with id say x).
I've been trying to figure it out for the past three days.
Can anyone suggest me a way to go about it?.
It is difficult to test a game with the mouse pointer on android buttons. I would like to control those buttons with the hardware keyboard. Actually I don't want to control the buttons itself but I want to control the behavior the buttons would also do. For example I have 4 buttons in the android application with "arrow up, down, left, right". I'd like to use the arrow buttons of my hardware keyboard to control the same. How can I do that? Actually the question is, where can I set the Listener? I tried something in my activity.
View 1 Replies View RelatedI'm designing a game for Android and I would like to use the accelerometer for some aspects of control. Has anyone come across a tutorial or example for something like this?
View 1 Replies View RelatedMy accelerometer is not reading the angle of the phone right. When I play Teeter I have to keep the phone on a sharpe angle to keep the ball still, and I feel I have to rotate it extra to go into landscape mode. Now the question is... how do I readjust the accelerometer?
View 6 Replies View RelatedWhere can I find a simple example application that uses the Accelerometer Sensor?
I've seen the Open Intents applications, but I'd rather use the raw Android API, at least until I understand it a little better. I'm surprised at the lack of documentation.