Android :: Canvas.drawBitmap Somehow Shows Up Behind View / Explain This?

Apr 4, 2010

I called canvas.drawBitmap to draw an image, but somehow it's showing up behind/underneath the custom view (or it's background). can someone explain this?

Android :: Canvas.drawBitmap somehow shows up behind view / explain this?


Android :: Invert A Bitmap When Using Canvas.DrawBitmap?

May 14, 2010

I am starting to develop a game. Right now I got a sprite animation going when a player moves across using sprite sheet. In my sprite sheet the character is always facing the same way, left. Now if I want the character to move right, I want it to be facing right. So is there a quick way in android to invert the bitmap after it has been loaded in? Or do I have to create sprite sheet for character facing right?

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Android :: Large Efficiency Difference Between Canvas.drawBitmap Vs OpenGL?

Mar 11, 2009

Greetings Developers,

I am just putting this question out there.

Is there a large efficiency difference between Canvas.drawBitmap or OpenGL. I am drawing using Canvas.drawBitmap and running slowing FPS, would openGL speed that up a lot you think?

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Android :: Possible For A View Having More Than One Canvas?

Aug 26, 2009

I have a View and that has a canvas. I am rotating the canvas, for rotating a bitmap. But after that, I need to draw one more bitmap on the Canvas and, this should not rotate. The second bitmap has to be static.

I tried with matrix rotation for bitmap. But its not rotating in the specified co-ordinates.

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Android :: View.onDraw() Always Clean Canvas?

Mar 11, 2010

I am trying to draw an animation. To do so I have extended View and overridden the onDraw() method. What I would expect is that each time onDraw() is called the canvas would be in the state that I left it in and I could choose to clear it or just draw over parts of it (This is how it worked when I used a SurfaceView) but each time the canvas comes back already cleared. Is there a way that I can not have it cleared? Or maybe save the previous state into a Bitmap so I can just draw that Bitmap and then draw over top of it?

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Android :: Drawing View On My Own SurfaceView / Canvas

Sep 9, 2010

I am using SurfaceView to draw my game on the screen of the phone. Basically now I want to be able to draw Android Views on my View, such as a Button or ListView. I am simlpy getting a Canvas and then I draw on that... does anybody know how to draw AndroidViews (Button, ListView.) on my Canvas?

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Android :: Difference Between View's And Bitmap's Canvas?

Mar 6, 2009

Can anyone explain me the difference between View's Canvas and Bitmaps Canvas

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Android : Can I Create A View / Canvas That Is Not Rectangular?

Sep 29, 2010

I have a view that is round and hovering above (-> in z-axis direction coming out of the screen) the main content. When the someone taps the screen I want either the main content to be selected or the view hovering above, when it covers the main view.

So far that works perfectly. I have a round shaped item on a transparent canvas. Meaning you can see everything of the background that is outside of that circle. However, you cannot select it, because it is still the hovering canvas, just with a transparent paint.

Now I'm wondering, to solve this issue, if it is possible to make the view/canvas itself round shaped?

Update

I added an image for better explanation what I try to achieve.

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Android :: Draw A View On A Canvas By Giving X , Y Postion?

Sep 29, 2010

How can i draw a view on a canvas by giving the x,y position in the canvas.

For example,
I have custom view myView, which was created by inflating one of my layout.xml file.
Now i want to draw this myView on the canvas at position (x, y).

How can i do that? code...

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Android :: Drawings Of View.onDraw Not Shown When Canvas Rotated

Mar 7, 2010

I have create a subclass of View and overwritten onDraw() - see some test code below. It draws a line consisting of some points. Before the line is drawn the canvas is rotated and restore after the drawing. The angle by which the canvas is rotated increases by 5 degrees every time onDraw() is called. The view is invalidated about once a second causing the view to be redrawn. Due to the rotated canvas the line drawn looks like a clock hand rotating counter-clockwise. This works - but not always. Sometimes the line is not drawn for one or more seconds, although I know from the log statement that onDraw() was called. Sometimes means: The line may be not shown after 8 seconds, then again after 35 seconds and so on. If the canvas is not rotated the problem does not occur. This also happens when I use a SurfaceView instead of a View. It does not only occur in the simulator but also on my G1 - both using Android 1.6.

CODE:.............

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Android :: Drawing Text In Custom View Using Canvas.drawtext

Jul 19, 2010

I am drawing text in my custom view in android using canvas.drawtext. i need to change back color, and want text right aligned. for example i want to print the text in a 10, 10, 100, 20 rectangle of color yellow and text color red and right aligned. how can i do that ?

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Android :: One View Displays Multiple Canvas - Back Button Doesn't Work

Apr 7, 2010

I have a views on the main class and many other class with an onDraw() method to draw a canvas.

Java:

CODE:.....................

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Android :: Including Custom Component / View No Longer Shows Up

Oct 29, 2009

The app I'm working on has 4 tabs, 3 of which share many features, including a navigation bar a the bottom with Back, Edit, and Map buttons. There is exactly the same xml in all 3 layouts, so I'm trying to DRY this out by extracting that xml into a separate component, including it, and then going from there. Previously I had:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="fill_parent"
android:layout_width="fill_parent">
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/showedit_toolbar" style="@style/showItemToolbar">
<ImageButton android:id="@+id/show_person_back_button"
style="@style/blackToolbarButton"
android:src="@drawable/left_white_arrow"
android:layout_alignParentLeft="true"/>
<Button android:id="@+id/show_person_map_button"
style="@style/blackToolbarButton"
android:text="map" android:layout_alignParentRight="true"/>
<Button android:id="@+id/show_person_edit_button"
style="@style/blackToolbarButton"
android:text="edit" android:layout_toLeftOf="@id/show_person_map_button"/>
</RelativeLayout>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="fill_parent"
android:layout_width="fill_parent"
android:layout_above="@id/showedit_toolbar"
style="@style/CoinLightTheme">
// Lots more layout omitted

I extracted out the bit that's repeated into an xml file called show_toolbar.xml, changing the names of variables to make it more generic across the 3 views
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/show_toolbar" style="@style/showItemToolbar">
<ImageButton style="@style/blackToolbarButton"
android:src="@drawable/left_white_arrow"
android:layout_alignParentLeft="true"
android:id="@+id/show_back_button"/>
<Button android:id="@+id/show_map_button"
style="@style/blackToolbarButton"
android:text="map" android:layout_alignParentRight="true"/>
<Button android:id="@+id/show_edit_button" style="@style/blackToolbarButton"
android:text="edit" android:layout_toLeftOf="@id/show_map_button"/>
</RelativeLayout>

Then from within my original layout file, I replaced that big block of code with
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="fill_parent" android:layout_width="fill_parent">
<include android:id="@+id/show_toolbar" layout="@layout/show_toolbar"/>
<ScrollView xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_height="fill_parent" android:layout_width="fill_parent"
android:layout_above="@id/showedit_toolbar" style="@style/CoinLightTheme">

Now, the problem is that the view no longer shows up. Including Custom component causes it to be hidden behind main viewI can still click the buttons and they respond (i.e. if I click in the corner where the button should be, it still works), but I cannot see the buttons or bar onto which they were drawn. I cannot find very good documentation on how Include is supposed to work, so perhaps I am using it incorrectly.

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Android :: Reset Canvas - Draw A New Bitmap Into The Canvas

Jul 7, 2010

My loadMap() method generate a canvas.throwIfRecycled exception when i try to load a new map.
When i start the game, the initial map loads and work fine though,
its only when i try to load a new map that i get the exception ..

How can i "reset" canvas and the bitmap i use to draw into, so i can startover fresh with them ?
here's what i use to create and draw my maps:

CODE:.........

So basicaly once i created and used picDest and canvas, i cannot figure how to reset it all for when i want to load a new map..

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Android :: Use DrawBitmap With Display Independent Pixels On Droid / Need Suitable Alternative

Nov 10, 2010

Can I use DrawBitmap with display independent pixels on android?

If not, is there a suitable alternative?

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Android :: Can You Explain OnCreate And Bundles?

May 22, 2010

I have been looking it up and I just cant seem to wrap myself around the onCreate and Bundles. I understand that the onCreate is called when the program starts but its how the Bundles get passed around and how they are pertinent. Can anyone try to put this into plain english because I cant seem to find it well described.

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Android :: Can Someone Explain Google Voice

Jan 15, 2010

I would like to know if someone can explain what exactly "google voice" is, and how it works.I have t-mobile unlimited calling plan, so minutes don't really matter to me.I am just not sure what google voice is or does.

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Android :: Explain Adobe AIR - How It Affects Droid

Aug 16, 2010

Can someone please explain Adobe AIR and how it affects android.. All i see is that it is like a flash or something, but not popular.

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Android :: Documentation Doesn't Explain Any Of Parameters

May 24, 2010

However, the documentation doesn't explain any of the parameters. All of them are pretty obvious except for boolean filter. Does anyone know what it does?

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Android :: Did Not Understand Notepad Sample In Samples / Explain It

Nov 3, 2010

I did not understand the notepad sample in android.when i import this to my workspace it shows there are no projects.Its having sqlite code i want to see how this application running,Please explain it once.

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HTC EVO 4G :: Explain The 3G Icon At The Top

Jun 9, 2010

Ok I'm asking this in regards to my battery life. There is a 3G icon at the top. Next to it has an up and down arrow. Next to that is the bars. I'm new to all this because I've never had a smartphone so no flaming, lol.

Sometimes the 3G icon will go from lit up to dark. Does that mean it is connected, gets disconnected and tries to find a signal again? And sometimes one the arrows are lit up and the other isn't, sometimes they both are lit and sometimes neither. Is this something to do with data being downloaded and uploaded by the phone through the network?

Thanks.

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HTC Droid Eris :: What Is Tethering? Explain

Apr 20, 2010

Well I saw the thread in here about tethering and trying to fix the speed problem. I did not want to high jack his thread with my question so I made my own thread. Can someone please explain tethering to me?

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Sprint HTC Hero :: Can Someone Explain Internal Memory?

May 8, 2010

Yesterday, according to the internal memory widget, I had used up 143mb of my allotted 159mb. Needing more space, I uninstalled two apps, (Paper Toss and PDF Viewer) that were about 3MB each. I also cleared my dalvik cache. My phone was then down to 136MB used. Today, my phone is back up to 143MB used. I haven't installed any apps since yesterday. What happened to those 6MB that I freed up?? (Rooted and running Fresh 2.0d and I am not using apps2sd)

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Motorola Droid X :: Guide That Explain Rooting Process

Aug 19, 2010

I know everything is just starting to come together but is there a guide available that explains the rooting process? Even if it isn't specific to the X I would like to learn more about what I'm doing before I start following any step-by-step procedures.

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Android :: Explain Question Mark "?" In XML Attributes For Phone?

Apr 28, 2010

Can anyone explain the question mark means in Android XML attributes?

<TextView style="?android:attr/windowTitleStyle" More attributes/>

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Android :: Populate View Flipper Child View With List View?

Aug 2, 2010

I am trying to set up a ViewFlipper that changes a SlidingDrawers content each time a button is pressed. So far every view I set up worked fine, but now I am trying to create a ListView (including single_choice_mode) within a child view of the ViewFlipper, but my attempt only let to a NullPointerException. As I only discovered ViewFlipper today, I am not yet familiar with it and may not have understood it completely. if someone could give me a hand and help me find out what I have done wrong, that would be great. Here is what I have done:

The code for the onClick event of the ImageButtons:
public void onClick(View v){
if (v == btnExposure){
mFlipper.setDisplayedChild(0); }
else if (v == btnProperties){
mFlipper.setDisplayedChild(1);}
else if (v == btnSpecialEffects){
mFlipper.setDisplayedChild(2);.............

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Samsung Captivate :: Phone GMail Shows No Emails / Web Gmail Shows New Emails

Aug 18, 2010

So this thing just started within the past week. My phone's stock gmail app will show new emails so I look at them and then they are all read, showing 0 new.But when I login to the web browser version, 5 minutes or even later(up to hours later), the web browser gmail is not updating to show that I already read the emails.I'm on JH2. So maybe it is a bug with the firmware?Or maybe a setting got changed but I'm not seeing how to handle the issue.

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Android :: Transparent Canvas

Apr 4, 2009

I'm trying to make an app that requires me to draw over a layout with buttons, etc. I want to build a transparent canvas over the current layout and draw onto that canvas. How is this done?

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Android :: Draw From Old Canvas

Oct 28, 2010

I'm making an App that needs to be able to draw new graphics on top of the last set.

This is my current onDraw() method -
protected void onDraw(Canvas canvas) {
canvas.drawColor(Color.WHITE);
if(points.size() > 0) {
//do some stuff here - this is all working ok
canvas.drawLine(p1.x, p1.y, p2.x, p2.y, linePaint);
}
}

Basically, I need to draw the new graphics as a layer on top of the last, so what I'm looking for is a way to carry the image of the last canvas to the current. I have tried to figure it out myself using the canvas.setBitmap() method but it acts very funny.

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Android :: Copy From One Canvas To Another?

Oct 4, 2010

I want to copy the image drawn in one canvas (details) into another canvas. The commonly discussed solution of using bitmaps will not work because the Bitmap class does not have many of the important methods belonging to the Canvas class.

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