Android :: Assets-Folder - Takes Always The First File By Alphabetical Order

Oct 17, 2010

I'm new in Java/Android programming, so please have patience with me.

I try to play a mp3 which is locate und the assets folder. I know there is another way with the /res/raw/ folder, but use the assets-folder because later I'll try to access the file by String.

This code works to play a mp3-file:

CODE:...............

Now the problem: In the same assets-folder is another mp3 file stored. Though I specify the name of the mp3 to use it take the one which comes first in alphabet. E.g. the other file is named "music.mp3" it plays this one. Renaming it to "worldmusic.mp3" it will play "song.mp3". Rerename "worldmusic.mp3" back to "music.mp3" it will take this mp3 again. Another test: Renaming "song.mp3" to something other so the application can find whats specify by the code above will result that no song is played. So this means the songname have to exist, although it take arbitrary the song first in alphabet.

I'm testing with the AVD emulator of eclipse. But I think the behaviour would be the same on a real device.

Android :: Assets-Folder - takes always the first file by alphabetical order


Android :: 2.2 - SD Card File Directory List Now In Reverse Alphabetical Order?

Jul 24, 2010

I don't see anything about this change in the API differences report at http://developer.android.com/sdk/api_diff/8/changes.html. However when my Nexus One started running Android 2.2, the list of files created by the following code are now in reverse alphabetical order rather than alphabetical order (as they were with Android 2.1 and earlier, AFAIK):

CODE:.........

The line "Arrays.sort(fn);" revives the alphabetical order of the list, but sorts are computationally expensive and AFAIK the explicit call to Arrays.sort() was unnecessary prior to Android 2.2.

In addition to seeing this order change on the Nexus One, it can be confirmed on the emulator running level 7 and level 8 AVDs.

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Nov 16, 2009

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Mar 2, 2010

How can you read GZIP file in Android located in the "ASSETS" (or resources/raw) folder?

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For some reason the size is always 1. But if Idon't GZIP the file, it works fine.

Using Android 1.5

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Jun 9, 2010

Question: How do you programmatically distinguish between directories and regular files in the assets folder?

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Android :: Check For File Existence In Assets Folder

Aug 28, 2010

My app has .txt files in subdirectories in the assets folder. It reads those .txt files and puts them in a textview. It's working great and no problems.

Should I be concerned about the files in the assets folder getting deleted by the user or missing. If this ever could happen, my app would get an error because the file would not be there when it tried to read it into the stream.

Is there a need for me to check the existence of an asset file before I read it or does the asset manager take care of it all? I also was wondering if there's a chance that a user would or could delete and asset file.

Like I say, everything works fine without me inserting code to check for file existence. I just wondered if people use the .exists() statement every time they go to read in a stream from assets.

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Apr 9, 2010

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Dec 19, 2009

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CODE:...........

so is it that I'm trying to open an image file despite that the same code works if I try to open a text file?

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I guess many people already read this article:

Using your own SQLite database in Android applications: http://www.reigndesign.com/blog/using-your-own-sqlite-database-in-android-applications/comment-page-2/#comment-12368

However it's keep bringing IOException at

CODE:.............

I'am trying to use a large DB file. It's as big as >8MB. I built it using sqlite3 in Mac OS X, inserted UTF-8 encoded strings (for I am using Korean), added android_meta table with ko_KR as locale, as instructed above.

However, When I debug, it keeps showing IOException at

CODE:..............

I suspect it's caused by trying to read a big file. If not, I have no clue why.
I tested the same code using much smaller text file, and it worked fine.

Can anyone help me out on this? I've searched many places, but no place gave me the clear answer, or good solution. Good meaning efficient or easy.

I will try use BufferedInput(Output)Stream, but if the simpler one cannot work, I don't think this will work either.

Can anyone explain the fundamental limits in file input/output in Android, and the right way around it, possibly?

WITH MORE DETAIL:

CODE:...............

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Apr 25, 2010

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Sep 1, 2010

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Dec 18, 2013

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What I am trying to do is simply copy over entire folder full of mp3 files onto sdcard within an app. I am doing this out of "assets" folder because raw folder does not allow mp3 files to be named the way I need them to. Here is what I dug up so far but not sure if this will work. I am lost.

InputStream ins = getResources().getAssets().open(""); int size = ins.available();
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Jun 22, 2010

It seems that the Android resource compiler does not take into account linked folders (in Eclipse sense) in the assets folder. Question - is there a way to forcibly designate a folder of my choice as Android project assets? Short of copying or hardlinking into project assets, I mean.

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Aug 21, 2010

I want to play mp4 video which is available in my assets/raw folder. I am successfully playing mp4 video from my sd card but not able to get video from assets folder or from raw folder.

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I want to play a video from my assets or raw folder in my app in ANDROID using VideoView I am getting the error as video cannot be played.

Here is the code I used:

CODE:...................

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