Motorola Droid : How To Play Audio From Phone Through RR Audio System?
May 5, 2010
I connected my phone via USB to my RR sport to upload audio files to the RR hard drive. However, I keep getting connection error. Apparently my device is not being recognized as a storage. I did the unmount thinking. Also, I am wondering how I can play audio from my phone through the RR audio system.
RR is 2010.
Could you please let me know how to do the audio record in android emulator and play the same recorded audio. Could you please help me in proceeding in development.I tried with MediaPlayer API's also.Its not working.
I am working on a application that would allow users to play remote files. My question is how do I open those remote files to be played in the default android player?but this does not give me control of what is happening!
When you pick up the call and switch the screen to MediaPlayer to play an audio, it is able to be heard from handset (receiver). Thus, you can hear the far-end voice and your local music at the same time. Is it a normal behavior? Android seems not to have the mechanism to let Mediaplayer to remember its status (to keep music pause or mute?) in the phone call. Or this is a normal design for notification sounds, such as a call- waiting sound? Is it possible to have an secondary gain feature like windows mobile in the future?
I currently just use Aux-In for my car stereo which works fine, but I came across this on Amazon Amazon.com: Clarion BLT370 Bluetooth Audio/Cellular Phone and it seems like it could be very handy. Anyone use one of these with any luck?
I like to listen to audiobooks from the library. I use Overdrive, but it only allows me to download MP3's. I would like to be able to listen to WMA audiobooks, is there a player that will allow me to do this?
just started using the Pandora music app, but my kids in the back seat could not hear it. so I stopped by Walgreens and picked up the "JUPITOR JACK". you can't miss it cause it has the big red ad: "AS SEEN ON TV". it works well enough, but I had to tweak my car audio system to make it decent. whatever the droid plays comes out on the car radio, it's better then my old belkin FM transmitter.
So i realized today on my way home from work that my cars Clarion CD deck has a USB connector for hooking up thumb drives to play music off of them. I figured this HAS to work with the G1 and it does!I was able to hook the G1 charge and play the music off the SD card through the G1 with ease.Just set the G1 to act as a usb drive, and you can play music and charge your phone via USB while driving.So keep that in mind if you're going to be getting a new car CD player, get one with USB (pretty common on new CD players) and you'll be glad you did.
Is there an Android equivalent to the iOS Core Audio / Audio File Stream Services? I need to be able to read audio bytes from a network and feed them to the audio system under my control, so I can do my own timeouts / reconnects / range requests / etc. without interrupting the audio playback (since the system audio thread would be playing audio already enqueued). It seems that MediaPlayer doesn't give me this level of control. Is there a lower-level framework that does, either in the SDK or NDK?
we all know there are problems with stuttering and skipping in Pandora. Here's some proof of what's going on when it happens. I hooked up my phone and grabbed the system log as I started Pandora and easily got it to stutter and skip. I added notes as to what what happening at each step.Perhaps this log will raise some awareness of the problem and if we're lucky all this will make it back to Sprint and Samsung and get fixed soon.
Im trying to record audio directly from the system. Using the standard API, you can only record from the MIC or phonecalls, ala: MediaRecorder.Some ways I've tried is to read from /dev/audio and /dev/eac from my app, but I think the sandbox of the app is preventing this.Im thinking about using the NDK, but Im not sure if that would overcome the sandbox aspect ? Ideally, there is some solution outthere to access the audio sub- system directly. Whether it be directly to alsa, to the AudioFlinger, to /dev/eac
I want to record a sample from the microphone, then I want to play the recorded file maximizing the volume and apply some audio effect, like modifing sample rate or addind an echo.Waht is the best way? is there an example?
I'm writing an Android application that plays back voice mails using Media Player, which are just WAV files that have been sent to the device. When I play the file, it's played on the device's speaker, or else it plays through headphones if they're plugged in. What I want to do is play the file so that it sounds to the user as if it's at the same volume level as a normal phone call. Is there a way to route playback so that the file is played through the phone's ear piece instead of out of the speaker?
My favorite TV and FM stations all have links on there websites for live streaming vidoe/audio. They all have Quicktime or Windows Media links but my Evo will not plahy them. I've tried several Radio apps on the Market but no luck with them either. Is this a planned fix or do I have to go back to to a I-phone or a windows based phone?
For the past two nights at about 1am, and once yesterday a little before noon time, my EVO started to play a random voice call memo I had on my phone buried in the SD card from a previous Touch Pro2 phone. It woke me up obviously both times at 1am and the one in the afternoon was just plain embarassing. It plays for about 30 to 45 seconds and then stops on it's own.Advanced tak killer showed only the "Music" app running, but in going to that app, it still had my audio book paused.What hidden app do you think is doing this? Anybody else seen this happen?
I would like to create an ermergency call application : if triggered, it calls a given number and play an audio file, giving the information the caller couldn't give himself.For that I need to engage a call but ensure that I can replace any sound from the speaker with an played audio file. Can I do that in android ? What's the way?
Is it possible to play audio through the USB? My car stereo has both a USB and aux input, but I'd rather use the USB since it should keep the phone charged as well. I'd also like to do the same on my computer.If anyone know how to do this please let me know.