Motorola Droid :: "Drawing" A Letter On-screen To Jump To Particular Contact
Nov 4, 2009
I was watching a video on Android 2.0 (from the Google Conference, I believe) and the presenter show a feature that allowed you to pull up your contact list and simply start "drawing" the letters of the contact you are looking for and it will jump right to it, rather than having to scroll down. For example you would draw "e" then "r" and it would jump right to Eric.
I haven't seen this discussed anywhere else when testing the phone, so I thought either this feature didn't make it or it needs to be enabled or something.
Anyone else seen or know anything about this?
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Feb 10, 2010
I wasn't having much luck with the video recording, but saw a thread on how to improve the quality with a few modifications. Thread here: http://androidforums.com/motorola-droid/39706-higher-quality-video-recording.html. It suggested that I change the bps from 300,000 to 800,000. I couldn't really figure out how to do it, so I never did. I eventually installed the Sholes ROM from the Market and noticed an instant improvement in video quality. I checked my Astro file, (in the system/build file as in the link posted above), and noticed that it is now set to 900,000 bps, rather than 300,000 obviously this was changed automatically by the Sholes ROM. Just another confirmation that the Sholes was a great decision, for me at least. Here's a couple of videos to show the difference. This is a breakfast/storage room and my dog, Riley, who never knows exactly how to behave in front of the camera.
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Jul 30, 2010
I have been trying to figure out for the longest time how you jump to a new line (i.e. add a carriage return or line feed) with the Droid X when text messaging? I've read that with other droids you can hit "shift" + "enter", but we dont have an enter key on the keyboard when text messaging.
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Oct 19, 2010
I am new to Android development and currently facing some problem. I need to change the Color for the pop up letter while scrolling through Contact list with more than 40 contacts. Currently it is showing in Black, I need to make it in White font.
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Sep 17, 2010
Is there off screen drawing possible in android like a imageContext in objective C. if it is kindly tell me the link or some kind of hint.
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Nov 17, 2009
for example the iphone has the lil magnifying glass and you can go through the whole sentence to put the cursor where you want it its horrible and a pain in the @$$, so anyways is there an app out there that fixes this? or is the update in dec. gonna have some NEW feature. and i wish the predictive text was better also i find myself going back and correcting a lot of the words
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Nov 29, 2010
I updated my X10i to 2.1 on Orange and am noticing that there's a problem with my Timescape (great app btw) where the phone suddenly goes from Timescape spline to the Home Screen without me touching anything. The phone seems much slower now in loading some apps - one main example is the text/mms messaging app.
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Nov 11, 2009
The Droid is my first smartphone. Before it I was texting with the dialpad, and the phone would count down how many letters I have left (out of 160, the text msg length). Using the "messaging" icon on the Droid it never says when I'm approaching the text message limit. So is this "messaging" icon really like an instant messenger? It's not GTalk, that's another icon. If I send a 250 character txt message through the "messaging" app, does it get broken into 2 messages for the receiver?
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Sep 11, 2010
How do I do a capital letter in text to speech on my droid x? I can get a question mark or period at the end but CAPS man I need CAPS..
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Feb 5, 2010
Let me explain :
Let's say I was typing for a bit and I noticed that I mis typed something. If I want to put my cursor where the mis typed letter is, it is not always the easiest thing to do. I noticed on my friends iphone if he were to put the cursor near the letter and hold his finger there a zoomed in window would pop up and alow him to move the cursor to the location he wants to put it.
Is there any app that can do this on the droid?
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Nov 16, 2009
Coming from the Blackberry world I was wondering if someone (BK?) has made it possible to make the touch keyboard Make a Capital letter when holding down the Key..instead of the crazy character menu I get now.?
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Nov 5, 2010
Ii haven't made any big changes to my Desire and all was working well. suddenly a couple of days ago i noticed that things slowed down significantly.
exmples: when drawing the unlock screen, there is a big lag till the home screen comes up huge lag in opening programmes or menus
so, the only app i recently installed was the BA (british airways) android app. could this have affected the whole phone?
what steps can i take to check what might be wrong?looking at the SPARE PARTS app, i can see that CPU usage shows a huge bar for "init".i don't know if this is a normal process? anyone got info on this? might have nothing to do with my phone lagging of course.
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Nov 16, 2009
So this weekend while checking out the new Wegman's grocery in Leesburg, my almost 4 year old daughter asked to play with my iPod Touch. I didn't have it with me cause it has a cracked screen that I'm in the middle of fixing so I thought I would hand her my Droid to play with. I had put a couple of games and "painting" apps on one of the homepages that I designated for her, but after only a couple of minutes, she didn't like it. Are there any good games/drawing/painting apps out there for kids? On the iPod she had games like "Anisays" (spell the animal on the screen with drag and drop tiles and it makes a sound), "Animatch" (like memory,flip tiles to find a match and it makes a sound), and several decent drawing/painting apps that had pull out drawers where you could change colors or pencil size. Most of the stuff in the free area of the market seems kinda cheezy and with terrible graphics.
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Jan 7, 2010
I wrote a reading software. I implemented the page turning effect when user tap the screen to turn to next/pre page. The display is ok on G1 (320X200 size) but it can not works well on Droid(480*854 size), the font looks a litter fuzzy, not clear as G1. I explain my codes for page turning:
1) create a canvas A
2) create bitmap.
3) set bitmap on canvas A
4) draw the new page content on canvas A
5) the current showing page has been saved in bitmap before since we do from step 1) to setp 4),
6) In order to implement the turning effect of scrolling from left to right, I draw the old bitmap part and draw the new bitmap part until the whole new bitmap has been drawn. all of bitmaps are drawing by canvas.drawBitmap() in onDraw() function.
7) when step 6) is done, it means the new page has been shown on screen, and the bitmap has been saved to use in next page turning.
The above is the whole actions for my page turning. On G1, no problem. But on Droid phone, the font is not clear, I tried if I directly draw text by canvas in OnDraw() not through bitmap, It is ok, but it can not implement the page turning effect that I need. I don't know why, could you please help me to take a look and tell me where is wrong or miss some steps?
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Apr 25, 2010
I have a game built for 480x320 screen resolution. When playing the game on a phone with a higher screen resolution (480 x 800 or 480 x 856) the game automatically stretches to fit the screen which works great. Because of different screen dimensions there is a piece of the screen on the right side (game is in landscape mode) that is black, not used by the game. I want to fill this up with an image, so the whole screen is filled. I only draw that image on screens bigger than 480x320. This all works fine, the image is displayed exactly the way I want to. The only problem is that the game runs less smooth then it used to run. There are small stutters noticeable. When I just draw a rectangle instead of an image the same problem occurs. Does anyone have an idea why this is happening?
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Nov 15, 2010
How to draw, say, a rectangle on the screen with it being proportional to the current device?
e.g. a rectangle, centered on the viewport, one pixel smaller than the screen on each border.
I can live with Orthogonal, but would like perspective (basically everything at Z=something should be proportional to the screen, and the upper parts of the elements being distorted by perspective)
I can calculate everything on my own if i know the relation... but i don't have a starting point.
I could experiment and get to a relation myself... i even resorted to that while coding for the Wii, but that's a really bad decision on Android and all the screen ratios/sizes out there...
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Jul 27, 2010
Do you have a problem with the letter "C" always popping up where you don't want it when your texting or entering info via the tap screen? This is so annoying! LOL! I keep forgetting I have the slide up keyboard to use sometimes.
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Sep 3, 2009
My application required to draw image on full screen. now the phone screen size will be different. So will i have to make different image for each phone or i can use just one image and it can display on full screen in any device.
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Jun 27, 2010
Can somebody take me step-by-step how to draw 2D stuff over a 3D scene (such as controls, etc.). What I've been doing so far has not been working (it only draws the 3D scene), which is (in every frame): draw the 3D scene as normal, projection matrix mode, load identity, call GLU.gluOrtho2D(gl, 0, myScreenWidthInPixels, 0, myScreenHeightInPixels), switch the array pointers (vertices and texture coords) to the ones for my 2D stuff, then drawElements with an appropriate index list. (then switch the array pointers back so the 3D stuff works again).I get nothing added to the screen (just the 3D stuff).Do I need to be doing something else for it to draw? Can somebody take me step-by-step?
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Nov 16, 2009
I have been playing with Android for a couple of months, so I'm still kindof newbie on this. I've looking for previous questions like mine, but I was unable to find any proper solution. So here goes my question:
I'm trying to draw a Camera Preview in a certain part of the screen (for instance, square upper-left). So what I suppose I should do is the following:
CODE:.............
And on the Preview Class I have the following lines:
CODE:....................
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Jul 20, 2010
Anyone else have this issue or know a fix? Contact pictures show in contact details and in the contacts app, but not in the dial or when I get a call. Contact management is the only thing I don't like about my X.
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Jul 18, 2010
When adding new contacts to the droid x, it added it as both a goggle contact and phone contact. (i only have one goggle account setup). I went into contacts -> menu -> more -> settings. I am UNABLE to check/unchecked the "Phone Contacts" (it is always checked). The goggle one i am able to check/unchecked. WHY and HOW can i toggle the phone contact? Also, backup assistant only takes PHONE contacts and not GOOGLE contacts...while g mail contact sync only takes goggle contacts and NOT PHONE contacts. How can one change phone contact to goggle contact? (i have seen posts all over but no answers...and just replies saying "i have the same problem") I am trying NOT to have two (2) different types of contacts. PHONE and GOOGLE. I just want goggle contacts ( or phone contacts. so i can at least use verizon's backup assistant.
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Sep 16, 2009
I want to make a tile based game for android. At the moment I am drawing each tile as a separate bitmap. I have a big for loop that reads from a string and draws different tiles depending on what character it finds to draw the level. I have allowed the user to scroll the screen using scrolling gestures. However the game is too slow. It takes a long time to update the screen after the user scrolls. I presume this is because it has to draw each tile's bitmap individually. What would be a faster way to draw the level? I was thinking I could merge all the tiles into one bitmap. But I don't know how to do this.
Anyway here is my code so you can see the problem:
package org.example.tutorial2d;
import android.app.Activity;
import android.os.Bundle;
import android.view.GestureDetector;
import android.view.MotionEvent;
import android.view.GestureDetector.OnGestureListener;
import org.example.tutorial2d.Panel;
public class Tutorial2D extends Activity implements OnGestureListener {
GestureDetector gestureScanner; Panel main;
/** Called when the activity is first created. */
@Override public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
gestureScanner = new GestureDetector(this);
//requestWindowFeature(Window.FEATURE_NO_TITLE);
main = new Panel(this); setContentView(main); }
@Override public boolean onTouchEvent(MotionEvent me) {
return gestureScanner.onTouchEvent(me); }
@Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
main.handleScroll(distanceX,distanceY); return true; }
@Override public boolean onDown(MotionEvent e) { return true;
} @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { return true;
} @Override public void onLongPress(MotionEvent e){
} @Override public void onShowPress(MotionEvent e) {
} @Override public boolean onSingleTapUp(MotionEvent e) { return true; } }
And the class that does all the work:
package org.example.tutorial2d;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.drawable.Drawable;
import android.util.Log;
import android.view.View;
import org.example.tutorial2d.Point;
public class Panel extends View {
private int scrollX = 0; private int scrollY = 0;
public Panel(Context context) { super(context);
} @Override public void onDraw(Canvas canvas) {
/*Bitmap scratch; //Drawable scratch;
//scratch = getContext().getResources().getDrawable(
// R.drawable.icon); canvas.drawColor(Color.BLACK);
//scratch.draw(canvas); int origin = 0;
scratch = BitmapFactory.decodeResource(getResources(), R.drawable.horizontal5);
canvas.drawBitmap(scratch, origin, origin, null);
int width = scratch.getWidth(); int height = scratch.getHeight();
scratch = BitmapFactory.decodeResource(getResources(), R.drawable.room4entrynesw3x3);
canvas.drawBitmap(scratch, origin + width, origin - 32, null);
[Code]
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Nov 10, 2010
I'm developing an Android application. I'm very new on it. I have the following classes:
class CustomGLSurfaceView extends GLSurfaceView
class CustomRenderer implements GLSurfaceView.Renderer
CustomGLSurfaceView uses CustomRenderer to render a cube on onDrawFrame method.
I've added an onTouchEvent(MotionEvent event) on CustomGLSurfaceView to manage touch events:
class CustomGLSurfaceView extends GLSurfaceView {
// For touch inputs - previous touch (x, y)
private float previousX; private float previousY;
private CustomRenderer myRenderer; public CustomGLSurfaceView(Context context) {
super(context); myRenderer = new CustomRenderer(); setRenderer(myRenderer);
} @Override public boolean onTouchEvent(MotionEvent event) {
float currentX = event.getX(); float currentY = event.getY();
switch (event.getAction()) { case MotionEvent.ACTION_MOVE:
myRenderer.handleMovement(currentY, currentY, previousX, previousY);
} // Save current x, y
previousX = currentX; previousY = currentY;
return true; // Event handled } }
May I have to modify onDrawFrame to draw something new or to rotate the cube? I thing I must do it on handleMovement.
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Apr 5, 2010
Does anyone have the doodle jump apk. for the eris running 2.1 v2 (idk if that matters) i know it cost money and i will purchase in the market whenever it becomes available (not only because of ethics and all that jazz, but also because of the updates) i have been waiting for this game for soo long but it is copy protected and therefore unavailable on the 2.1 updates. here it is btw, doodle Jump v1.0 Game for Android | Arcade & Action.
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Jul 15, 2010
One more video about the fancy touchscreen of the Droid X. This one has happier results! Check it out at the link below.Droid X Touchscreen Test See you later. you'll know why this post is short when you read the blog. running downstairs!
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Jun 18, 2010
I upgraded to the new beta of swype and since then have found one minor issue. when i try to loop on a letter to do a double letter like the t in the word letter, i have difficulty doing so. I have to make a very large loop that only crosses over the letter, rather than looping on top of it like i used to be able to do. i'm not sure if this is just something to do with a setting that got changed or if it is a bigger issue.
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Aug 5, 2010
I'm not referring to textInput, either. I mean that once you have static text in a TextView (populated from a Database call to user inputted data (that may not be Capitalized)), how can I make sure they are capitalized?
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Feb 5, 2010
hi all proud parent of a newborn eris here. was wondering if there is a way to enlarge a contact photo for the screen when that contact is calling you?
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May 10, 2010
For the past week or so I've been having issues with the bottom left corner of my touch screen (in portrait). If I am typing a text I cant select the letter Z or the shift/caps key. I also have a hard time selecting shortcuts in that corner. I am running the 1st 2.1 leak if that makes any difference. Is anyone experiencing touchscreen issues that may have any solutions or should I get a replacement? Does anyone think the OTA might fix this? BTW, I've calibrated my phone several times to no avail. It also happens in landscape but it shifts to the bottom right corner of course!
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