HTC Eris :: XTRSENSE Cpu Governor Interactive Problem
Nov 24, 2010
I keep trying to set the cpu governor to interactive however it won't show up when i run report system settings. It just keeps saying it is set to on demand. Can someone please explain what is going on with this.
Also does anyone know where I could find a script to remove the cynogen mod music player and widgets, I turned them on now i can't get them uninstalled.
I'm looking for feedback from xtrSense fans that have used both.
While I am currently using Froyo (CELB 3.2), I want to have a 2.1 ROM "on deck" for those times when I just want every last thing to work flawlessly. (e.g. I have the Froyo undead call bug in mind, and a better camera app).
Probably I would be running it with no cache2sd, no apps2sd, standard OC'ing (245-710), zanfur kernel.
Is there any reason to prefer 4.2.1 over 4.6, when "bug free" is the highest priority?
DROID Eris Interactive "How To" Simulator. Beginners and just folks who might want a refresher on basics might like this interactive simulator for the Eris. A menu on the left with different tasks you may want to invoke starts the simulator. Each next step on the phone turns into a red clickable simulation of the button or menu item on the phone itself.
I'm still running stock 2.1 and am pretty happy with it. I've heard so much praise of rooting and it's very tempting. After looking at all the ROMs, xtrSense 4 seems like it would be my top pick because it has SenseUI, it's new and very up-to-date, and it is known to run so well with so few issues.
But I was thinking, what's the point of rooting and going through the process to put on that ROM, when it will be almost the same as stock 2.1?
Are the benefits really worth it? How much more speed, enhancements over stock is it?
I am currently using PlainJane2 and like the ROM a lot and haven't really experienced any problems with it. However, I keep reading about how good XtrSense is and was wondering if anyone has used both of these and can compare them. From the descriptions, they seem fairly similar. I just don't know if XtrSense is faster and/or smoother.
I'm also thinking about trying the "non-sense" route and trying Xtr using either ADW or LauncherPro.
I'm currently running xtrsense but am curious about xtrrom and some of the extra features that it has (ie. live wallpapers). I'm currently running a2sd and cache2sd and wondering if all my apps and associated data will still be there and accessible once I run the gscript to turn their features on in xtrROM after wiping my phone and installing? Or should I turn a2sd and cache2sd off while still running Sense so that everything comes back to the phone's internal memory, back them up with Titanium, and turn apps and cache2sd back on once I do the ROM switch?
I'm considering switching roms sometime soon. I have xtrROM currently installed and was considering going to xtrSense. I'm assuming since I already used the dev's method for AP2SD that I won't need to do anything again. Does this mean all my current apps will boot up automatically when I flash xtrSense?
I flashed xtrsense yesterday with no major problems, but it seems as if my battery is running down faster than before :/ i just finished charging it, from zero to 100 and then i just watched a short youtube vid (like 3 min) and surfed the web and now im at 86...any ideas to improve my battery life?
I flashed xtrSENSE (my first custom ROM btw) a couple of days ago. As many others have said, things have been just fantastic. It's really like having a new phone. Anyway, today I came across an issue which I doubt would be related to the ROM but I don't have any other ideas.
Once in a while I use a Bluetooth headset. When I tried today, it would not work. It used to work without issue with my stock 2.1 OTA ROM. When I tried it today, Bluetooth would activate on the phone but the headset would never successfully connect. I put the phone in discoverable mode but I never saw the headset appear in the list.
So yesterday I flashed XTRSense184.108.40.206 to both mine and my wife's Eris. My phone has been running great with no problems whatsoever. This afternoon my wife calls me freaking out because her contacts have disappeared... all of them. She said they were all there this morning and all of a sudden they're just gone. I told her to go to Settings, Accounts/Sync, and to Sync Google but that didn't help. She rebooted her phone, synced again and still nothing. Finally I walked her through the process of rebooting into recovery mode, wiping cache, doing a factory reset, and finally a NAND restore which got her back to pre-XTRSense and all her contacts came back without issue. What could have caused this issue and what can I do to prevent future occurrences? I'd really like to flash XTRSense back to her phone because it seemed to fix her other issues but not if its going to cause more problems than it fixes.
Everytime i use the gscript app to make a new script for apps2sd on, and i reboot, it still says that i have 27mb of internal memory. When i used kaos froyo and white widow 4.6 it always said that i had around 100mb of internal memory... i have partitioned my sd card and did the ex2 to ex3.
My stock browser used to crash immediately upon launch, no matter where it was being launched from. So I always have to start the browser twice.
But I recently rooted and went with xtrSense. At first it all seemed smoother, but after a few days, it's back to crashing on launch again. Once I re-launch, it seems to work fine, but this is still a hassle.
I am trying to compile a kernel for my device(kyleprods or GT-S7582 or Galaxy S duos 2) because I havent found any custom kernel out here. Im compiling from source. I tried compiling WITHOUT any tweaks or such, just plain compile after downloading the source, and it compiled successfully. I tried adding smartassv2 but I got these errors after running "make -j1" twice.
CHK include/linux/version.h CHK include/generated/utsrelease.h make: `include/generated/mach-types.h' is up to date. Creating rdb link for Hawaii CALL scripts/checksyscalls.sh
cc1: some warnings being treated as errors make: *** [drivers/cpufreq/cpufreq_smartass2.o] Error 1 make: *** [drivers/cpufreq] Error 2 make: *** [drivers] Error 2
I have an interactive image which uses OnTouchListener to get the coordinates. In doing so...if a user places their finger on the area it may hit it multiple times thus getting new coordinates within the area that plays the sounds...thus playing the sound twice. Any suggestions on how to clear up this issue?
I have to frequently use an international calling service where I have to go through several prompts to make calls. Is there an app which can take into account the gap between the prompts and can automate the inputs. E.g. wait for 2 secs, then enter 1, then wait for 1 second and enter the phone number etc.
I've never built a game before, and I've not programmed for Android before but am looking to do so over the summer by building a game. What type of object do I use for a shape that I want the user to be able to drag around the screen for instance using touch gestures? How do I tie together the MotionEvent, View and Graphics2D to make objects drawn on screen that can be interacted with? I imagine this will use ActionListeners / Handlers but I'm a bit confused at this stage.
I know there are several scrolling stock ticker widgets available but I haven't found one that allows you to interact with the widget to scroll it back and forth as well. Any app with this functionality?
In a nut shell, when the app is loaded, it will play a short movie (maybe a few seconds at most @ 12-24fps). I will then have 2 buttons displayed on the screen, and depending on what button is pressed, it I will play another short movie (5-10 seconds). While waiting for the user to make a decision, the movie will be looping. The movie source is stop-motion photography so it's already chopped up into frames. My question here is if I should use a Frame Animation technique, or if I should use a Movie player for this. All in all perhaps there's less than 100 still frames that make up the stop-motion. I was going to go the Frame Animation route, but I wasn't sure if having so many individual frames would kill the app so I thought I'd post here to see if anyone had any insight.
Are there any multiplayer interactive games where someone with an Android phone can play with someone who has an iPhone? I'm looking for something like Words With Friends where two people who have iPhones can play scrabble together.