HTC EVO 4G :: How To Install Apk FilesJun 30, 2010
I have some apk files i want to put on my phone how do i install these apps?
I have some apk files i want to put on my phone how do i install these apps?
To android working on eclipse with android 1.5 r2 version when i am running a basic program its showing a error .apk file not found.View 2 Replies View Related
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I downloaded some really cool games and i was wondering was there a way to get the ipa file to work on the evo?View 1 Replies View Related
Can anyone tell me how to run or install a .JAD file on my hero please. I've downloaded an app from a website but the hero says it doesn't recognise the file type .View 3 Replies View Related
Ive read the specification sheet of the HTC Tattoo, and realized this feature:Java MIDP 2.0 - Yes
Then my question is, why cant I install .JAD nor .JAR files?
- ASTRO keeps opening the file, as some sort of text editor, and when uninstalling ASTRO, the phone tells me that its an unknown file type.I mean, if the phone supports Java MIDP 2, then it should be able to recognize the Java files... right?!
Can someone tell me how to install .jar files.View 2 Replies View Related
Let's say I have 2 files on Desktop: (Note that I have another file than .apk application.)
.zip file (wich contains a large of data that .apk must unizp and do some work with it).
I want to plug an Android device and programmatically copy these both files to Android.
The application must be visible to user and the .zip file must be "visible" to the application, wich will unzip it and do some work with it.
With PalmOS, I use HotSync API. With WinMobile I use ActiveSync (rapi) API. How to do it on Android?
Does anyone know how to get hero to recognize or install .jar or .jad files? I'm trying to install the bloover 2 if ya know anything about it can you throw me a bone hereView 1 Replies View Related
I'm writing an application and would like to have some files extracted from the .apk during _installation_ time, as the files can be quite large and extracting them from the .apk during the first run results in a noticeable slowdown which I would prefer to avoid.
After lots of experimentation, I have found one way to make this work, but I'm unsure about the "long-term" ramifications of this approach, specifically: will this actually work in android-9 and later?
The approach is to name the files I want extracted at installation time as "lib*.so", and place them into the appropriate lib/ABI folder within the apk file, e.g. the .apk contains:
lib/armeabi/libMyLargeFile.dat.so and at installation time this is (nicely) installed as:
My concern is that 'libMyLargeFile.dat.so' is NOT an ELF shared library. This approach only works because PackageManagerService only checks for files matching the `lib/ABI/lib*.so` pattern (which is followed) and does not check the contents of the extracted file.
This approach works for Android 1.6 through Android 2.2. I'm wondering if this will continue to work in the future, or if I need to investigate an alternate mechanism.
What is the best (easiest) way to install an .apk file on the Epic? I took Gary's offer for a free "paid version" of the xScope browser to all Android Forum users but have never tried to install an apk file before.
BTW...Anyone wanting a copy just email Gary at firstname.lastname@example.org
UPDATE: Never Mind....Did the update without them and it worked fine....
Can anyone provide VzNav.odex and VZW_Skype.odex files so I can install the Nov OTA update?
You have to restore the Bloatware before you take the steps to install this update and I have all the original files I removed except for these two for some reason. I have their corresponding apk files but not the odex files.
Please bear with me as I am a recent convert to Android having been with Nokia and their Symbian system for years It's soooo outdated compared to Android I have been trying to install both the Swype beta apk & the HTC keyboard apk files onto my X10 for the last couple of days. I followed the instructions to get the file on my SD card and when I go to try and install it (using Astro) the phone keeps on asking me if I want to install it . I have the option in 'Unknown Sources' ticked to allow installs NOT from the market. I was going to format the SD card to see if that helps but I don't know if that will lose any system files vital to the phone. Strange thing is that the ADW Launcher installed fine and I didn't get that from the market.View 5 Replies View Related
Is there Any procedure to install the Older version .apk files in emulatorView 3 Replies View Related
1) I am using Eclipse IDE and Android SDK 2.1 for my application. My application reads some data files from the File System, so using DDMS i push all the files in "/data/data/com.mypackage/" folder and run my application on emulator. I am able to see my desired output properly on the emulator.
2) Now i have Android device and i don't know how to push the files in the Internal memory of the phone. I have installed driver CD. But it only shows me the SD card directory.
3) Actually what i want is that the moment my application is installed and run it should read the data files from the file system. So there should be no added efforts to push the files in the file system.
4)Means can i pack my data files with my .apk file and when the apk is getting installed can the data files be placed directly in the internal memory(file system) i.e. "/data/data/com.mypackage/" folder. Is this possible ?
Well, i wanna install a tomtom CAB file and its a pain in the ass, i cannot install it on my phone ( or can i)
and i cannot acces my phone using windows mobile center, and i cannot then use activesyncCABinstall program either because it need a active sync..
and the sync i have is something wich are connected to sony ericsson..
well if i CANNOT install CAB or TOMTOM anyone can point me towards a solution file conversion, or application, or WHATEVER that will at least give me a deasent (kinda free) GPS?
or the ability to install CAB files..
I'm on Froyo 2.2 (stock ROM) and i have some .apk files on my computer that I want to install, how should I do this since I cant seem to get HTC Sync to work?View 4 Replies View Related
I have an ATT Captivate Galaxy S...when using Astro to install my APK files...it tells me its not from the market and to protect me blah blah blah...is there a workaround option to force it to install? I heard ATT removed that optionView 4 Replies View Related
Is it possible to provide files into the data/data directory of an android application on install? If so, where would I put these files in my project?View 1 Replies View Related
I don't have a droid...yet...I must know if it will work with my work MS Exchange Server. Our IT guy forces us to install a certificate (.cer) to access the server (web server). Will .cer files install on the droid?I must know this BEFORE purchasing it.View 23 Replies View Related
Sometimes I'm browsing the web and... One more download... And then oops! Another one...Then I realised that those downloads are still in my download list and there's no option to COMPLETELY remove them. Also, where do I clean browser's temporary files?View 3 Replies View Related
I have a Samsung Galaxy I7500 using android 1.5. I extended my phone with a 16GB microSD. I copied a big music collection (around 800 files) into a folder on this SD. Now the problem is that the music player can't find all the files.
I know that there are several threads about android not finding music. The answers are usually that the library hasn't yet been updated or that the ID3 tags are not correct.
I have checked both.
Btw. I can play the files using ASTRO.
In my opinion it seems as if android can't build up a library with too many entries. If I rename the files or put them into different folders, songs disappear and reappear quite randomly.
Do you have any solutions? Is there a music player which doesn't use the native music players index of files?
Can anybody advice what is the recommended directory to store files generated by your application: audio files, video files or some images.
If the phone contains SD card, it is clear that files should be saved there, but if there is no any external storage. where would you recommend to save to?
I cant send any files(pictures,mp3 files) through bluetooth.
Can anyone give some solution on how it works?
I wrote an app that downloads web sites and all their assets (images/stylesheets) to "disk" and therefore stores lots of small files on the SD card.
Sometimes it fails to delete large amounts of files and afterward the file system is r/o. To analyze that behavior I tried to do the removal of the files by hand and then go from there. But that already failed.
localhost:~ mkamp$ adb -d shell mount [.. some mounts ..] /dev/block/mmcblk0p1 /sdcard vfat rw,dirsync,nosuid,nodev,noexec,uid=1000,gid=1000,fmask=0711,dmask=0700,codepage=cp437,iocharset=iso8859-1,utf8 0 0 --> R/W
Last login: Wed Mar 18 19:41:49 on ttys005 localhost:~ mkamp$ adb -d shell rm /sdcard/newsrob/a* [.. minutes of silent deletes ..] rm failed for /sdcard/newsrob/a2aade03616c28b30_113.png, Read-only file system localhost:~ mkamp$
localhost:~ mkamp$ adb -d shell mount [.. some mounts ..] /dev/block/mmcblk0p1 /sdcard vfat ro,dirsync,nosuid,nodev,noexec,uid=1000,gid=1000,fmask=0711,dmask=0700,codepage=cp437,iocharset=iso8859-1,utf8 0 0 --> R/O now
The log contained nothing but the usual gc output and random WiFi status changed mumbo jumbo.
Anybody else seeing this behavior?
There were 6.500 files in that directory. Might that be the problem? I don't access the files with queries, I always have the exact name.
I am working on an android app. Where i need to parse some plist files from assets folder. I do understand how to use assets in android but now problem is that file sizes are more than 1MB and so android gives error Data Exceeds UNCOMPRESS_DATA_MAX (2183588 vs 1048576). how to access such larger files from assets? Also I cant reduce a file into small buffers because i am just sending it to "DocumentBuilder.parse(in)" as a whole so can not use buffer. The error is on line: Document doc = db.parse(in).View 1 Replies View Related
I uploaded about 50 pictures from iPhoto (using a Mac) just to see what they looked like and then later formatted the Droid's SD card, so the pictures were no longer there.
Now, if I mount the Droid via USB and view the file structure there is a folder named /albumthumbs which contains 50 files, presumably for the 50 pictures a had on the SD card.
To me, these file, unless linking to actual photos stored on the SD card, take up extra space in the phone's memory (not worried about the SD card). I wonder if I can safely delete them (just the files...not the folder)?
I am trying to overlay route data in KML files on a MapView.
The following code works great:
The only problem I have with this is that I don't need to re download these KML files every time. I have about 10-15 KML files that will rarely change. Also since it has to connect, download, and parse these each time there is a delay in opening the maps.
It would make a lot more since for me to save these as a local resource and have the URI reference it there. Is there a way to construct a URI using the geo: scheme and have it point towards a local resource?
It looks like file:///sdcard support was included in 2.1. The only reference I could find to it was at the end of this bug report thread. I am currently at work and don't have time to play with this yet but I would like to figure it out later. I feel like there are a lot of people on stackoverflow and elsewhere who would really appreciate a reasonable way to do this.
How do you go about checking what is stored on your phones memory and deleting content? For example I used dropbox and downloaded a 7mb photo onto my phone. Can't find it in the photos app or anywhere else. Going into SD & phone storage under settings doesn't do anything. It says I have 70mb available space under phone storage but you can't click on that to get any further info. Same goes for the SD card options.View 1 Replies View Related
I want to know how to get the ringtone,audio files in the device and I want set them as alarm. I am working in the code to set the alarm and I want to know how to retreive audio or ringtones from the device.View 1 Replies View Related
Followed the instructions in http://developer.android.com/sdk/adding-components.html for adding 2.0 as components to an existing 1.6 SDK, from within Eclipse.
It didn't work. Not by a long shot. Instead, it got partway through and then said that C:android-sdk-windows-1.6_r1 tempDocPackage.new01 couldn't be copied because of a lock, and similarly for PlatformPackage.new01.
It said to shut down running programs, but the only program running was Eclipse, which was needed to do the upgrade.
The cancel button was disabled, and the close box didn't work. Shutting down Eclipse killed it, but left C:android-sdk-windows-1.6_r1 in a corrupted state. Restarting Eclipse showed the Android projects with errors, no SDK, and a disabled Android SDK and AVD Manager (which means no ability to rerun the install).
Shutting down Eclipse, renaming the corrupted SDK directory, unzipping 1.6 again into C:, and restarting Eclipse made it as if nothing had ever happened, which is good. But it is not possible to complete the install from Eclipse, which is bad.
The dialog says:
So the other day I went to download an app out of the market. The download finished, but it seems my phone decided to auto-reboot itself in the midst of the installation. After the reboot completes, I go back to the market, reselect the app, and it's hung at "Installing..." (And when I say "hung," the market is still fully functional except that one app). I'm given no option to cancel the installation. Killing the market app then trying to go back in has no effect - same deal. Hung on install. Another reboot didn't help.
Is there any way to delete the install package and make the market forget I even tried in the first place?
It's Angry Birds (wanted to see what all the fuss was about), but the install seems to have failed in a way that any app install could have failed.
When I run my application on a physical phone from within Eclipse, my Google MapView works perfectly. If export the app to an apk file and install it to the same phone from the command line with adb then the MapView comes up but shows only the Google logo and grid - no map tiles appear. I'm using a debug application key and a GMaps API key generated with that debug key. I've verified that this happens on both the Droid and N1 phones. The logcat looks identical in both the working and non-working cases - no obvious error messages.View 2 Replies View Related
From the Android documentation:
"You can store files directly on the mobile device or on a removable storage medium. By default, other applications cannot access these files. "
I could write to the sdcard (/sdcard/file.tmp) and other apps could access these files, right?
I would like some local storage that I can write files to (and read from later) that are not accessible to other applications, and I will always have access to. The problem with the sdcard is that if someone plugs in a USB cable and turns on MSC, my application (and all applications on the phone) will lose (both read and write) access to the /sdcard directory. So I need something more reliable.
I'm trying to download the SMS app from XDA and the guy has it up as a zip file. I download it and extract it, and it's a folder with random crap in it. No apk.
Then I read that I just change the file name. I'm on a Mac, so I change the filename and it verifies if I want to change it from .zip to .apk and I say "yes." Put it on my card and Astro still doesn't recognize it. It's list, but it's an icon with a window and a gear in front of it.
I installed the Vanilla email app, no problem. Not sure what the deal is with this one.
Yes we have threads about this already but we still have not gotten an answer AND I think it's about time somebody at least explain what does this number actually MEAN. I'm getting frustrated with the lack of transparency on this.
My apps used to be around 56% active installs
VERY soon after I updated the apps to allow install to SDCARD (preferExternal), then the active install count started dropping like a rock. Now it's around 39% today for my main app.
My opinion is there is a bug in the SDCARD install feature somewhere that is not counting those installs. We know there already is a bug with home screen icons if you install to sdcard you will get a blank icon until the Home app restarts.
Anybody knows the install command to install an apk in system/app directory .View 2 Replies View Related
I try to create 'foo/bar.txt' in Android's /data/data/pkg/files directory.
It seems to be a contradiction in docs:
To write to a file, call Context.openFileOutput() with the name and path.
The name of the file to open; can not contain path separators.
And when I call
exception is thrown:
java.lang.IllegalArgumentException: File foo/bar.txt contains a path separator
So how do I create file in subfolder?
Recently my phone started saving .apk's as .bin. when i try to download them. EtcView 5 Replies View Related
I'm Using external jar files with my android application and i want to install that jar file with apk file in my android emulator. but i'm unable to merge both the files. I'm using Net Beans IDE.View 2 Replies View Related
Trying to adb install an app, and I keep getting Code...View 1 Replies View Related
EVO 4G Android Development - xda-developers. Won't be long before we get some modded ROMsView 6 Replies View Related
What is the difference between:
RUU_Supersonic_1.47.651.1_Radio_2.05.00.06.10_rele ase_CL195459.exe ??
These are supposedly stock files for the Evo?
I've questions w.r.t svg file. 1. Does Android support for svg files. if yes than can we use the svg files in our resource folder while creating applications? 2. Is it possible to rendered svg file? What parsers are needed?View 2 Replies View Related