I want to play an audio file so that the person i am calling can hear it.Not through the speaker though because it will decrease the sound quality.
I tried to open the audio file while calling (with default sound player and google music) but although it openes the app it says "unable to play during call".I also tried in handsfree mode but didnt worked.
My goal now is to quickly port over the html app and then eventually create a truely native application without using WebViews.
I thought it might be interesting to some developers. Here's a complete working example of ContentProvider for this purpose: http://blog.tourizo.com/2009/02/how-to-display-local-file-in-android. I also found a topic here: http://groups.google.com/group/android-developers/browse_thread/threa. Looks like the topic was closed and I couldn't reply there, so I created new one.
I plan to have a 3gp video file that will come with the installation package, it will be placed in /files/ subdirectory, and I would like to ask the native Android media player to play it when I want that.
Here is what I have planned to do/code:
Intent intent = new Intent(android.content.Intent.ACTION_VIEW);
Uri data = Uri.parse("BattlestarGalactica.3gp"); intent.setDataAndType(data,"video/3gpp"); startActivity(intent);
However, when I try to launch the lines above, I get the following error:
And the video can not be played.
What am I doing wrong that is not applicable to Android platform?
I want to accept incoming calls and play an audio file for the caller. Is there a possibility of playing an audio file during a phonecall, so that the caller hears a wav- file? It seems to me that nothing is possible during a phone call since release 1.0. Hope this is getting better in the next release.
I want to play an audio file on a voice call as following: The application initiates a call from device X to device Y When Y replies application on device X should inject an audio file in the stream of the call so device Y hears this audio file.
I am trying to play the bigger size audio wav file(which is >20 mb) using the following code(AudioTrack) on my Android 1.6 HTC device which basically has less memory. But i found device crash as soon as it executes reading, writing and play. But the same code works fine and plays the lesser size audio wav files(10kb, 20 kb files etc) very well.
P.S: I should play PCM(.wav) buffer sound, the reason behind why i use AudioTrack here. Though my device has lesser memory, how would i read bigger audio files bytes by bytes and play the sound to avoid crashing due to memory constraints. Code...
Could someone guide me please to play the AudioTrack code for bigger size wav files?
This should be so simple, but apparently, it's not. I have a folder on my Nexus 4 internal storage:
... with a bunch of MP3s in it with ID3 v2.4 tagging. How in the world do I add these to the Play Music app (not cloud) without using some desktop manager? I also tried installing Omich Player (a fork of Apollo) and while I can browse to the folder, none of my music shows up under artists/albums/etc.
I have a flash file that I open through smartswf and suddenly the audio is now echoing, like its playing the sound twice. It use to work OK on this ROM (cyanogenmod 10) with this app. It does the same with other flash files also. I have tried other apps and does the same thing, and tried reinstalling flash and rolling back to earlier versions with the same result.
I'm having a strange problem with my Xperia Arc (4.0.4) that is proving very difficult to track down. When playing music or videos, after a random amount of time (maybe 20 or 30 seconds) the phone will crash and restart. This happens regardless of the app I use - Play Music, Poweramp, MX Player and YouTube. I have restored my phone using CWM to a much earlier backup, but eventually (within a few hours) the problem returns.
My only other recourse would seem to be a full wipe and return to stock firmware, which would be a major PITA and obviously wouldn't support if this is a hardware issue or some conflict with an update
I am trying to create a hybrid Android app which pulls HTML content from a web server and renders it in a WebView. However, I also want the external HTML to be able to reference images that are packaged within the android app. I realize that currently it is not possible to do something like <img src="file:///my_image.jpg" /> in the HTML. I have seen discussions of using the ContentProvider to create name spaces in the html, however all of these examples seem to assume that the actual html page is also on the device and tend to use WebView.loadData(). So, is there someway that it is possible to do this? The main goal is to package all the application images/css in the android app, but put the bulk of the application on an external server that returns the actual markup.
I am developing a small application in Android. I come across a problem, and not sure whether it is possible in Android platform. I have some local html files. There is an Activity contains a webview, which is used to display these local html files. In some cases, I want to display a picture selected from phone into one of these local html files. Is it possible? Has anyone resolved such problem? I appreciate any of your replies.
I have a WebView that I'm using to open some files stored in the assets/ directory of my project. It works fine for most of the files, but there's one in particular (and I'm sure others I haven't found) that it just will not open.Code...
Is there an Android equivalent to the iOS Core Audio / Audio File Stream Services? I need to be able to read audio bytes from a network and feed them to the audio system under my control, so I can do my own timeouts / reconnects / range requests / etc. without interrupting the audio playback (since the system audio thread would be playing audio already enqueued). It seems that MediaPlayer doesn't give me this level of control. Is there a lower-level framework that does, either in the SDK or NDK?
I have Java and plugins enabled. Why I can play many online flash videos in my webview, but nothing on m.youtube.com works? I would be more than satisfied with a workaround that passes the video to the YouTube application.
I am using a MediaPlayer instance in order to stream audio files from an Internet location. The audio player is in a separate activity. The user can select from a list of audio files and come to this activity which plays the audio.Now the user might go back to the previous activity (with the list)and select another audio file. In this case, I want to stop any other audio that is playing and start playing the new audio which was selected.Is there any way I can know whether an audio file is playing without having to hold on to the MediaPlayer object?
I want to play an audio file on a voice call as following the application initiates a call from device X to device Y. When Y replies application on device X should inject an audio file in the stream of the call so device Y hears this audio file
Is possible to inject an audio file in the stream of the call/the output of microphone?