General :: Looking For Button Graphics?

Jan 18, 2014

i am looking for a button background graphic to replace the dull android one.

i have a square button with text, the text must be easily visible. i am looking for a graphic that's like webbed lightning. here is a really awful example i made

i would like more "lightning" but with a lower intensity, so text is easily visible on top of it. i think a size of 150x150 should be sufficient, i am also wanting the lighting in these colors dark blue,light blue, yellow, red, and green.

my Photoshop skills are not good enough to make this (i don't use photoshop), not exactly sure how to proceed about getting these graphics,

General :: Looking for button graphics?


Games :: Best Game/graphics Demo To Show Off Android Graphics Engine

Mar 31, 2009

I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?

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General :: How To Change Emoji Graphics

Jan 23, 2013

How can I change the emoji icons used? The Android logo based ones are frankly naff. Plain graphics, or even old school characters would be much preferred.

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General :: Driver Zombies Tegra 4 Graphics

Dec 27, 2013

How we can have on driver zombies the tegra 4 graphics on our prossecor like Dead trigger 2 hack?

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General :: Earth And Legend - Graphics Looks Like Boxes And Squares

Apr 5, 2013

MY friend tried to play "Earth and Legend" on his phone but it does work. Just the graphics looks like boxes and squares. What can he do? What does this mean also?

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General :: Spice Mi355 - Menu Button Change To Option Button

Nov 7, 2012

i update ics in spice mi355 bt in my phone status in about phn only 2.3.6 only show it bt looks are change.and menu button change to option button clockwise.hw do i knw whther ics change in phn or nt?bt file is download in our forum 1ly size is 90 mb.

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General :: Lock Button Isn't Working / Home Button Gives Power Screen (Samsung Vitality)

Jul 26, 2012

My phone was working just fine and randomly the lock button stopped working and the home button brings up the power screen!

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Android :: Graphics

Feb 26, 2010

I have rectangle white box. on cliking the rectangle I will draw a toolbar beneath the box and also call relayout to accomodate the toolbar ( size+100) ( i used surfaceview and in secondary thread i draw the toolbar) on click again on rectangle box it will disappear the toolbar and also has to resize the layout to original size (ie size-100) this is where I get stuck. I can disappear the toolbar however I cant call relayout either from secondary thread (says cant call from secondary thread). So I created a while loop in onlayout( this is where i create a thread to draw the toolbar) if i call requestlayout after while loop ends it doesnt do anything it doesnt call onmeasure etc.

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Android :: 2d Graphics

Jan 14, 2010

I created a 2d game in java that runs as an applet, and i am now trying to translate this over to the android. As the android doesnt used paint() methods, i am thinking that i will have to import images of the game instead of drawing it, but i cannot find out how to do this. Anybody know how to add images to the folder and call them in the app? Also, how can i call a screen repaint() in the android?

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Android :: Use Graphics

May 16, 2009

I want use the methods in android.graphics to draw one board (board chess,)

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HTC Desire :: Graphics Capabilities

Apr 15, 2010

I've been looking around the internet at the moment and can see that a few phones are starting to get close to a completed playstation emulator. The n900, the hd2, and a black berry i seem to re-call. Is there any reason why the desire wouldn't be able to do the same? I would love to play final fantasy 7, to the point at which i'm tempted to try out an n900 for a few days (i've only just received my desire and would still be able to cancel...), I'm aware they're not playing at full speed yet, but am more wondering if people think the desire would be capable of running a playstation emulator, should decent software be written in the future!

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HTC Eris :: Want To Edit Rom Graphics

Jun 14, 2010

Making a prettier version of Tainted Vanilla. But I want to know where all there graphics are...I've looked to the best of my ability, and can't find some stuff. Insight on the following would be lovely: Lock screen graphics (default android left/right slider, not the HTC one) Buttons, check boxes etc. Status bar. And, as a basic question: I assume the ROM needs to be signed before it's loaded properly. Can I just sign it the same way I do an apk?

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Android :: Way To Add X-graphics In Editbox

Oct 27, 2010

Is there any way to add the x-graphics in the android Editbox like the of iPhone.So that by clicking on that x graphic it can clear all the values in the Editbox.Is there any way to listen weather i touch a specific part of an edit text

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Android :: Programs Using Graphics

Sep 1, 2009

I want to do some programs using graphics can anyone send me sample programs about graphics package

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Android :: Mix 2D Graphics With Layouts

Apr 26, 2009

I'd like to build an activity that is mixing layouts with 2D graphics. So for example, would like to introduce an edittext with an integer value and based on that value the size of a circle is dynamically adjusted and drawn. Any idea how to do this?

For plain graphics I am using this approach here - but how can it be expanded to cover Android layouts (buttons, editboxes, textviews, radiobuttons, etc.)?

CODE:..............

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Android :: Specs For Graphics

Aug 2, 2010

1. What size should graphics intended to promote your app in the Market be designed for?

2. What about the larger graphics that depict screenshots of the app in the Market?

3. What size should app icons for devices be?

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Android :: App's With 2D Graphics And Animation

Feb 2, 2010

I have doubts while doing some 2D Graphics and animation. Here is what i have done and what i want to do further: An application starts with a 2D object [ball] rotating and execising in a particular fashion, and after a particular point in time the object [ball] scrolls out of vision. After this point i want to invoke a new activity with a different UI. I m stuck up while trying to transit from this View to a new activity.

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HTC Hero :: Best Games And Graphics

Oct 31, 2009

The only thing I am disappointed with is the low quality graphics of the games. Other than asphalt3 I haven't found any good ones.

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Android :: How To Know Length Of Character Using Graphics?

Aug 21, 2009

How can I know the length of the each character of word. Actually, I am trying some thing like this:I will show some set of lines on the screen. Later after some time, I would like to set the color to each character in the line at a frequent interval. Now I want to set the color to each and every character of the drawn string.

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Android :: Size Of Graphics - Picture

Sep 2, 2009

In my application, I will get a instance of android.graphics.picture which is populated by user. Then I use writeToStream to save. After save, I have to check the file size. If the size is too large, then I should delete this file.

I think this save-check-delete operation is not reasonable. I prefer to check the size of android.graphics.picture. If the size is too large, I should not save to local. But I checked android.graphics.picture, it only have getHeight and getWidth member functions.

Could I get the size of android.graphics.picture?

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Android :: Scaling Transparent Graphics In 2.0.1

Dec 13, 2009

I have some transparent graphics in my game. Up through 2.0.0 they have looked fined. Since Android 2.0.1 though, some parts of the fully transparent regions of the graphics are instead slightly opaque (e.g. a circular gradient that goes to 100% transparency will have a faint halo around it).

I have tried putting my graphics in ../raw/ but that did not help (as described at http://developer.android.com/guide/topics/graphics/2d-graphics.html#d...)

I have also tried exporting the Adobe Illustrator graphics at 16-bit pngs (instead of 8bit), but that did not help either.

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Motorola Milestone :: GPS And Graphics Processor

Oct 5, 2010

Just wondered if the graphics processor on the milestone will help sat nav software to run smoother?

I'm thinking of getting the copilot 8 but have seen in reviews that its rescource hungry and wondered if the GP will make it run smooth?

If not then does anyone know what is the best sat nav for the milestone specifically? with maps on sd and not too expensive

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Android :: Graphics - Tools Recommendation

Oct 13, 2009

I have much experience with Java, and am quickly getting to grips with Android. But I have very little experience with graphics... most of my work has been logical, back end web development. The last time I did any proper screen drawing was in the good old days of Applets (years ago).

I can see that Android has a very complex graphical interface, but I don't know where to start. I've looked at some of the sample apps that come with the SDK, but it's slow progress.

For example, I'm trying to learn by developing a simple rolling ball. Currently I'm using onDraw(Canvas canvas), a paint object, and path.addCircle() to draw a circle, which I then update frequently. However the result is jerky, and slow - I want to see it flying around the screen! Clearly this isn't the right way to go about it.

So two questions I suppose: 1) What graphics tools would you recommend to implement my example? 2) Where can I learn more about the graphics capabilities of android?

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Android :: Curved Graphics In OpenGL ES

Aug 18, 2009

I was disappointed to discover that OpenGL ES, the flavor of OpenGL implemented in Adroid, doesn't appear to support the usual techniques for drawing graphics involving curves. I'd be happy with either OpenGL's low-level Bezier evaluators, or the more advanced NURBS approach, but AFAICS neither is supported - only straight-line graphics are possible. Does anyone know, am I missing something basic here? Is there a way to generate curves of any sort in Android's OpenGL implementation? I am still fairly new to Android development, so that's certainly possible. Note that I'm not talking about functions related to Canvas - I know about drawOval, for example - but I specifically need 3D.

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Android :: Graphics Speciall Effects

Jun 12, 2009

When you turn on the phone, after the G1 screen, there's a black screen with the word Android in blue, and a glossy shine running across it. Can you tell me how imitate that effect? Maybe point me in the right direction, like what classes to look at?

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Android :: Scalable Vector Graphics

Jun 26, 2009

Does the current API support scalable vector graphics? If so which file formats? If not, will it be added in the future? I ask because I'd like my animations to based off of SVGs - in order to better support different screen resolutions while reducing file size.

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Android :: How To Keep From Running Out Of Memory On Graphics For App

May 10, 2010

I've been working on an Android app in Eclipse, and so far, my program hasn't really grown past midget size. However I've already run into an issue with an Out of Memory error. You see, I've been using graphics comprised solely of bitmaps and PNGs in this program, and recently, when I tried to add a little bit more functionality to the program (mainly including a few more bitmaps and causing an extra sprite to be created), it started crashing in the graphics thread's constructor -> sprite's constructor. When I tracked the problem down, it turned out to be an Out of Memory error that is seemingly caused by adding too many picture files to the program and creating Drawables out of them.

This would be a problem, as I really don't have that many picture resources worked into that program...maybe 20 or so. I haven't even started to include sound yet. These images aren't all that fancy. My questions are this:

1) Are programs for the Android phone really that limited on how much memory they can employ, or is it probably something other than the 20-30 resource pictures causing that error?

2) If the memory for Android apps is so awful it can't even handle 20-30 picture resources being loaded into Drawables that exist at the same time, then how in the world are you supposed to make decent graphics and sound for that thing?

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Android :: How Can I Minimize Stuttering Of Graphics?

Dec 31, 2009

How can I minimize the stuttering of my graphics?I am using MANY ImageView's in my program (and JUST ImageView's). I change their positions directly, when I need to change them without using "onDraw" to redraw everything. Is it ok, If I do not overwrite onDraw? I have in average 10 objects which I added to the mainscreen-layout.These 10 objects are 5 trees and 5 flowers. The trees and flowers have 5 different states and therefore 5 different ImageViews which I all added to the layout, whose just are invisible. So I have about 50 ImageViews added to my main screen When one of these objects changes its state, I just make its ImageView invisible and the ImageView of the new state visible.Is it ok to do it like that?I realized that if I just use one ImageView for every object and change the ressource of it when its state changes, all objects, which are currently added to the mainscreen-layout, change their position to (0;0). That was the reason, I have so many ImageView's added to the mainscreen-layout.Is there a better solution for that?

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Android :: How To Put Graphics On Top Of My Camera Preview

Sep 10, 2010

I see a couple of threads on this topic, but none of them seem to answer the question, so, I'm giving it another go...

Very simple idea... I want to some portion of the screen to preview (and shoot) the camera and the other portions of the screen to add my own graphical elements (buttons, colorful frame around the camera preview, etc).

The example that comes with Android fills the screen. The obvious solution (that doesn't seem to be working) is to use my own SurfaceView (rather than the one they do in the example) and have it sitting in my XML. The code (beneath) doesn't crash and reports that it's firing up the camera... it just never renders on the screen.

I have no idea what I'm doing incorrectly. My guess is that it has something to do with the display thread never having the urge to redraw anything after it renders the initial screen, but I even tried adding a button and initiating the camera to render on the surface view upon button click, but that has not provoked it any further.
(most of this code is pulled directly out of the Android sample code, so, I'm sure it's correct. I'm just doing something wrong in how I pull my View in after the fact, I think).

CODE:........................

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Android : Should Graphics By 480x800 / 480x854?

Aug 27, 2010

I'm wanting to target WVGA (480x800) and FWVGA (480x854) devices with my program. My question is: for my full screen background bitmaps which resolution should I make them?

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