Android :: Use Jar Libraries In Compiled With Packages

Sep 28, 2010

I need to import a couple of jars that where compiled under the full implementation of java. I know that Android doesn't use all the packages that java has to offer. My question is: Is it possible to import them without creating errors? Is there a tool that can convert jars to android jars? if so, can some examples be provided.

Android :: use jar libraries in compiled with packages


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Android :: Loading From Compiled XML File

Jun 30, 2010

I have some xml files with a custom format (based on the scxml specifications) that I want my program to read. I've already written the code to read it, but I'm running into problems actually reading the file itself. I want the file to be compiled with the apk, as it will not be changed at all during run time. So I put the file (test.xml) in the res/xml/ folder, and got the inputstream by using:

getResources().openRawResource(R.xml.test);
But when I read in this inputstream it is complete jibberish, which makes me suspect it is being read in binary, as openRawResource() is often used for binary files like images, if I am correct. What is the correct way to do this?

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Android :: 1.5 Compiled Image For Emulator?

Apr 2, 2009

Is there any 1.5 image going around for the emulator? I would like to try my apps with onscreen keyboard. Maybe someone is actually making nightly builds but I can't find any.
PS: Not sure if it's appropriate to ask in this list.

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Android :: Running A Compiled - Packaged-with - V1.6 Application On V1.5

Nov 3, 2009

I have an application which is based Android 1.5 but for enabling different screen types support I have to compile and package it with v1.6. When I install and run the resulted APK on my 1.5 emulator, everything works fine except that "Preferences" activity crashes every time I launch it!

When I revert back my API dependency to 1.5 and remove a few 1.6 specific config blocks from AndroidManifest.xml and compile/package it with 1.5, everything works just fine!

Below is the exception I get when it crashes:

CODE:.................

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Android :: Not Found Exception For Compiled Class

Nov 15, 2010

I am writing an application and due to various reasons I had to build it using make (froyo code) and not SDK. When I run my app on emulator it works fine. I have an Android device and code to build image for the device. When I build my app with device code, it builds fine. How ever, when I run the application, I get
java.lang.ClassNotFoundException:
<package.class> in loader dalvik.system.PathClassLoader[.]

A source file in my code is actually doing
sourceClass = classLoader.loadClass(sourceName);
sourceName here is pointing to a class I actually build (I have classname.java file in my code under correct package directory and package name). Note that this app is running fine on emulator, but on a device it is failing.

I verified that the .class file exists in out/target/common/obj/APPS/ xxxApp_intermediates/classes.jar, classes-full-debug.jar, classes-full- names.jar

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Android :: Removing Some Permissions Of Already Compiled Applications?

Aug 2, 2010

There are so many apps in the market and I don't trust all of them. Is there a way to remove some permissions of the already compiled APK? It doesn't matter if I cannot sign it anymore with the original certificate of the developer. And is there also a way to add an error-handler into the .apk-file, so that the errors of the requested permissions will also be suppressed?

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Android :: How To Load Compiled Kernel Into Emulator?

Jan 4, 2010

This is basic kind of question, Can we load our own compiled kernel into the emulator? If there is guide or steps for that please give me those links.

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Android :: How To Add Includes In Native C Code That Will Be Compiled By Ndk

Aug 23, 2010

How I can add headers to my native c file.

So here's the details.

I was able to setup my android project to call a native function from a .so file. And actually I need to add box2d to my project, but I when I include the header files, it won't make. So basically my problem is how do I tell the make file to include a whole folder with header and cpp files.

I tried adding the path directly to the include statement just for the sake of testing it. The error goes away, but new errors come out.

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Android :: How To Make Sure An App Really Compiled From Said Source Code

Jun 24, 2010

A lot of Android apps are open source, but how can we make sure the person who finally uploads to the Google Market does not include some spyware just before uploading?

Background: Mobile apps security seems to be a growing concern, and I would like to reassure the users of my Open Source Android app. Solutions that require to modify the deployment process or application content are acceptable too.

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Android :: How To Remove Strings From A Compiled Binary - .so

May 20, 2010

How do I remove strings from / obfuscate a compiled binary? The goal is to avoid having people read the names of the functions/methods inside.

It is a dynamic library (.so) compiled from C++ code for Android with the NDK tools (includes GCC)

I compile with -O3 and already use arm-eabi-strip -g mylib.so to remove debugging symbols, but when I do strings mylib.so all the names of the functions/methods are still readable.

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Android :: JavaScript Code After App Is Compiled Using Titanium Mobile

Nov 18, 2010

I installed Titanium from appcelerator and built the "KitchenSink" example application.All works well, I'm just wondering where does the javascript code ends up in a built app.I grep-ed the Xcode project and also the result application as I found it in Library/Application Support/iPhone Simulator/KitchenSink.app, but I can't find any function names from .js files, not even string texts used within the application. Nearest information I found is an answer here : How Does Appcelerator Titanium Mobile Work? but I do not understand clearly how the process works.Is the javascript code being compiled into a binary code (what compiler is used then?), or is it just transformed in some special data-format and interpreted in a running application ?

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Android :: Update Single Application In Compiled Image

Mar 2, 2010

I have compiled Android source code already (which I downloaded using GIT), and I am being editing the source code of an Application for testing on Emulator, each time I wanna see results I have to re-Compile the source code again using 'make' I am pretty sure that there is a way to partly-compile the image.

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Android :: SDK Compiled Successfully But With Eclipse It Doesn't Work / Fix It

Oct 11, 2010

I spent a full day to get my Android SDK sources in my setup and compiled it successfully by doing the File System for x86 and also the SDK, everything was fine but when I tried to use it in my environment (Eclipse) and tried to compile my application (which is working fine on Froyo 2.2), I'm seeing some errors, which seems that I did not get the entire SDK with all the base packages included.

Steps to reproduce:

# repo sync to android sources. # make # make sdk # make Eclipse to point to the new SDK, generated at: .../out/host/ linux-x86/sdk/android-sdk_eng.david_linux-x86/ # generate a new AVD # launch it and run the application

If I'm missing something else.

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Android :: Upload Customer Compiled Linux Kernel - Replace

Jan 13, 2010

i want to add some features to linux kernel to run on my mobile (android based mobile perhaps). but i don't know who let me to upload my custom kernel. i want to buy such mobile phone. some restrictions about uploading custom kernel to phone:

1- replace existing kernel.
2- can use my phones functionalities: it is due to some drivers are closed source and i must use the vendor's kernel to use it's drivers.

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General :: How To Add Admob Ads In Compiled APK Without Source Code

Jul 2, 2013

How to add Admob ads in a compiled APK without source code.

We loss the source code, we need to create a free version with admod ads and that can manipulate the apk for to include ads.

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General :: Camera Error In CodefireX Compiled JB Rom

Mar 2, 2013

I am trying, together with Lexmazter and Zasuk to compile codefireX, android 4.2.2 for Runnymede also known as Htc sensation xl.

Now i am so close on having everything working but for the last week i have used so much time to fix one error i keep having, when starting up the camera.

The repo i am using is this :
codefireX source
Runnymede device tree
Runnymede vendor files
Runnymede msm7x30-common files

Booting up looks fine in logcat, and it does load the camera.default.so from stock runnymede ICS rom and if i install a Tourch app or flashlight app, i can use the Flashlight from camera without errors. But if i starts the camera app, it camera stops working in same sec as i start it. No picture or anything.

The same kernel/boot.img is used in evervolv for runnymede, and it has working camera So the error should be somewhere in the rom.

Here is a part of a logcat with the camera error :

Code:
3718: E/memalloc( 107): /dev/pmem: Failed to map buffer size:4300800 offset:3072000 fd:53 Error: Invalid argument
3719: E/gralloc ( 107): Could not mmap handle 0x2a0c1d30, fd=53 (Invalid argument)
3720: E/gralloc ( 107): gralloc_register_buffer: gralloc_map failed
3721: W/GraphicBufferMapper( 107): registerBuffer(0x2a0c1d30) failed -22 (Invalid argument)
3722: E/GraphicBuffer( 107): unflatten: registerBuffer failed: Invalid argument (-22)
[Code] .....

The full log can be found here : Full logcat

I have also made a last_kmsg but it looks fine to me :last_kmsg

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Android :: Getting Packages From PackageManager

Oct 10, 2010

I'm writing an app, that has a somewhat modular system. It has a core app, and some apps, that consist of a single Service, that implements the desired interface. I followed the guide to create the IPC communication. But now I need to get all the services, installed on the system, that my core app can work with. How do I do this? I mean, is there any way to mark my Service apps with some kind of a tag, and then filter results, presented by the PackageManager#getInstalledPackages() based on that tag value? What's the common practice of doing so?

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Android :: How To Get Packages / Which Not Supporting SDK?

Apr 24, 2009

I have see some apps in Android that use some packages:
import android.net.http.EventHandler; import android.net.http.Headers; import android.net.http.RequestQueue; So some packages do not support the current version of SDK. Where can I find it? Would u tell me about it?

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Android :: Want Available Packages In Phone

Aug 31, 2010

Can anyone tell me what are the packages available in Android, and which package is frequently used and for what purpose they are used. Anybody please help me regarding in this.

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Android :: Missing OS Packages

Jul 10, 2010

I've been trying to modify the native android applications downloaded from the android source repo at github. But I noticed that after creating Eclipse projects from some apps, like the Launcher, there are missing imports, variables that are not declared anywhere else, etc... After my initial research, I noticed that some of the libs that are native, are compiled at runtime and registered in the dalvik VM as java libs and by having done this the system finds these as already present libs, the same goes for the "phantom" variables. But I don't understand how does a developer open such a project in any java ide, and compile it. So what do Google developers use to work on android apps? I don't believe it's eclipse, since I am not sure you can make eclipse use runtime imports, and runtime variables. And I am almost certain that they do not write code in notepad.

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Android :: Multiple Packages In App

May 27, 2010

I am including a class in my app that another developer has made freely available. His class has a different package. Will this cause any issues on Android, the market, etc? Does every single class in the app need to be my own package?

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Android :: Implications Of Using Non Standard Packages

Mar 23, 2009

What are the implications for future Android device releases if we are using non-standard packages such as "com.google.android.maps"?

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Android :: Using 3d Packages For Icon Design

Nov 3, 2010

if this is a silly question, am sorry about that. I was wondering if its possible to design android icons using a 3d modelling package like blender? i know i have to stick to the guidelines documented already, but was just wondering if anyone had come across or done something similar? Its that little part of the icons(launchers) being able to have a slight perspective and looking through the requirements to design icons it seems i might be a lot faster using a 3d modelling package and then following part of the icons template guide(based from my requirement though!).

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Android :: How To Create Add On Packages On Phone?

Oct 23, 2009

I have seen several applications that are free, but allow for add on packages to be installed. Gang Wars sells Respect Points Mafia sells Favors Dungeon Quest sells Gems The central game is a free app, but you purchase these add on apps for in-game benefit. Has anyone purchased one of these add on apps? What is the experience like? Do you have to leave the add on installed on your phone? How does this work technically? Do you think they set shared preferences? How would you handle the 24 hour uninstall rule? I am considering releasing a free game with 10 levels, but offering a full set of levels (say 25) as a separate paid app. I'm looking for the best way to accomplish this and thought the above might have some bearing.

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Android :: Displaying Installed Packages Name

Mar 23, 2010

I want to display all the installed packages to user. Below is the code snippet I used but not sure why it is not working.

int flags=0; PackageManager pack = null; List<PackageInfo> packInfo= pack.getInstalledPackages(flags); CharSequence[] items = new CharSequence[packInfo.size()];

Vector <Process>allProcesses = new Vector <Process>(); for (int i=0;i<packInfo.size();i++) { String packI = "Packages"+packInfo; Toast.makeText(this, packI, Toast.LENGTH_LONG).show();

}

I just to display the entire list of packages to user. Any idea what's the problem with the above code?

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Android :: SDK Not Updating Installed Packages

Apr 7, 2010

When i try to do "update all" from Android SDK and AVD Manager thru' windows environment i got following error msg - Failed to fetch URL https://dl-ssl.google.com/android/repository/repository.xml, reason: dl-ssl.google.com, can anybody pls let me know of the correct link from where it will fetch the packages?

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Android :: Target Api 1.6 But Use Packages From 2.0 (safely)

Nov 25, 2009

My app targets 1.5, and runs fine on my phone (1.6), but to support droid, I need the package android.telephony.cdma from 2.0. Targeting 2.0 excludes the current devices running my app (including my own G1), but as it is now, I can't support the Droid.

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Android :: Getting IDE Error When Importing Packages

Oct 17, 2010

i developing Gtalk Like Application. but when i import package i.e. import com.google.android.gtalkservices.IGTalkService; IDE give me Error like Can not resolve.

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Android :: Accessing Resources From Other Packages

Jul 27, 2010

I'd like to access resources from other packages installed. Is there any better practice than using getResources() combined with createPackageContext()? Another question is how to use resources from other packages in methods like Notification(int icon, CharSequence tickerText, long when), where 1st argument is just resource id?

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Android :: Export New Packages To Platform?

Aug 5, 2009

I am new to Android development. I am developing in Eclipse with Android plugin. I am writing an android application, which is dependent on some other new API. I want to know how to export the new API to android emulator. I import the API in the build configuration. It is being compiled. But when I try to run it on emulator, it generates errors.

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