I use http://stackoverflow.com/questions/541966/android-how-do-i-do-a-lazy-load-of-images-in-listview/3068012#3068012 to load images in a ListView and a GridView. It works but the images are loaded form bpttom to top. How to fix that?
Bonus Question: Can I use a loading animation in a image view while the real image is loaded? Right now it's just a default image.
I have valid JPG files and now I want to load them into a layout containing an ImageView. I have code to findViewId(R.id.myimage). I followed some sample code using File but it did not work. The file is stored at /data/data/com.myapp/files/someimage.jpg.
What is the easiest and efficient way to load and display?
So here is my question. I am trying to use an online thumbnail. I can have looked around and have not found too much data on this. Can some provide me the simplest way to do this. Also If i implement a simpleExpandableListAdapter which is designed as a textView Adapter is there a way to force the image in?
I want to show an arrow that indicates the direction towards a goal, using the orientation sensor and current GPS position. Everything works well, except that I want to rotate the arrow image in my ImageView.
I have a question. I've done in XML ImageView. Unfortunately, the "holds" on the left side of the screen on the phone. I wish this picture could shift to the right place. I would like to point to the X and Y position of the image shifted to the indicated place. How do I do this?
I'm trying to get the real size of an image displayed in an image view. Actually my image is larger than the screen and the imageview is resizing the image to diplay it. I'm looking for this new size.I've tried to override the onDraw method of the ImageView in a custom view but I'm not getting the correct height and width.
I'm trying to draw an image in an ImageView, but i want it to be unscaled, with scrollbars as necessary. How can I accomplish this? Right now I just have a drawable set as the android:src of the ImageView in the XML. This autoscales the image to fit the screen width.
I am writing an Android app that includes an ImageView.The image to be included in the view resides on the local app directory of the emulator.The image is not being displayed in the view.The relavent XML and method used to display the image are given below.The image file is a "png" format file and is able to be opened from the local app directory. The path returned by getFilesDir() includes the full path, "/data/data/net.vitalrecord.android/files." This path designation does not exist on the development system but does exists when DDMS File Explorer is used.
I have a view that I am drawing to a bitmap, saving to disk and then putting in an ImageView via setImageURI. However, when the image is displayed in the ImageView it is not being shown at the correct size. It is about 1/3 smaller than it should be. I'm guessing that this is a density issue, but I can't figure out what's going wrong (my emulator is WVGA).
The source image is 140 pixels wide, yet on the Nexus One's screen, which is 480 pixels wide it uses up half of the width. Using absolute values in px or dp for the width and height changes nothing. The image also looks very antialiased from the upscaling. Why is this happening and how can I prevent it?
1)is it possible to set an imageview's resource to the URL location of an image?
2)is there a way of setting the x,y co-ords of where on the screen to draw the imageview?
3)How would I run a check to see if the space is taken up by another Imageview (must specifically be an imageview)
4) How would I make the Imageview "clickable" e.g if the user clicks the image it'll do something?
5) How would I dynamically create imageviews? E.g if a condition is true make another imageview
Perhaps I'm going about this wrong so I'll explain better what I'm looking to do.. basically I want to draw images on the screen which are located at URL's. I want to display N amount of images (There will be conditions which will decide how many images I'm displaying, so it'll have to be dynamically created) each image should take up approx 50x50 screen space. There will be other conditions to where the image should be displayed.. If an image exists at a certain co-ord it shouldn't draw over it, when the user clicks the image something else should happen.
I have the following question. I need to use R.drawable.id's dynamically, depending on the country choose, more precisely,depending on a "country" variable. For example, my screen contains a country flag. If the Deutschaland is the chosen country, i have to display something like this...
I have a Bitmap image (bm) and a an ImageView (iv) of 50 by 50 when i do iv.setImageBitmap(bm) ... only a portion of the entire image is seen ..How can i see the whole image in the 50 dip by 50 dip ImageView...
In my Android App Activity, I have a RelativeLayout with one ImageView and a couple of TextViews being populated at runtime. I also have a Save button in the activity that I use to save the image in the ImageView to the device SD Card. Now what I really want to do is Convert the elements (image and the text in the RelativeLayout) together to a PNG image when the Save button is clicked and Save it to the SD Card. Have anyone tried a conversion like this before? It would be very helpful if someone can give me some hints or code snippets on how to go about doing this?
How can I prevent my bitmap from being scaled automatically in an ImageView or ImageButton if the view or button is stretched using "fill_parent" or using "weight"? This will be useful, for example, to create a 4-button toolbar at the top of the screen where the buttons are equally spaced, but the images inside the buttons keep getting stretched even if I use scaleType="center", which should prevent scaling according to the doc, but it doesn't.