Android :: How Recognize Screen Size?Oct 15, 2009
is there any solution how recognize screen size?
is there any solution how recognize screen size?
I love SetCPU but I've noticed it's slow to recognize when the screen is on. My default setting is 1100/800 (on demand) and my screen off setting is 250/250 (on demand). Whenever I turn my screen on and it's been off for a little bit it's always at 250, even a minute later.What's more surprising is I'll go into the profiles, turn off the "screen off" profile, and it'll jump up to 1100. However, when I enable the profile, it goes back to 250, all while the screen is on.Any idea if this is something I can fix? I've tried making the "screen off" profile to 550/250 to shorten the gap but it didn't do anything.View 3 Replies View Related
I am designing a home screen widget. I ran this widget on a HTC Hero device, which has a screen of 320 pixels * 480 pixels with mdpi. It ran perfect on HTC Hero. The widget takes 3 cells * 2 cells space, i.e. 240 pixels * 200 pixels.Then I ran this widget on a Nexus One device, which has a screen of 480 pixels * 800 pixels, mdpi. Since Nexus One also is mdpi, so I though 240dip is equivalent to 240 pixels on Nexus One and 200dip is equivalent to 200 pixels on Nexus One, so the widget will not take 3 cells * 2 cells space on Nexus One device. To my surprise, when running on Nexus One device, the widget take exact 3 cells * 2 cells, about 360 pixels * 300 pixels, on Nexus One device.I am confused. The layout xml above specifies 240dip in width and 200dip in height for the widget, but why did it take 360 pixels * 300 pixels on Nexus One Device? What am I missing?View 2 Replies View Related
I have a background service and want to listen to clicks on the screen by the user. Is there any standard procedure or experience in doing this?View 2 Replies View Related
From Android widget screen guidelines,we know that, home screen has 4*4 cells, and in portrait orientation, each cell is 80 pixels wide by 100 pixels tall. I think these are for baseline HVGA screen. How about for large screens and hdpi screens, do they still have 4*4 cells for widget and each cell in portrait orientation is still 80 pixels * 100 pixels?View 2 Replies View Related
Android screen size (240 x 320 etc) I am developing interactive wallpapers called Badgez.View 3 Replies View Related
I'm considering getting a Wildfire over the Desire/Legend to save some cash. but i've heard that the wildfire doesn't get some apps due to it's lower screen resolution Would just like to know if there are a large number of apps that can't be used on the wildfire because of this? because if that's the case i'd rather spend the money and get a desireView 3 Replies View Related
how can I get the width and the height of the screen?View 1 Replies View Related
I have an app that I would like to keep 1.5 compatibility but support the additional display resolutions of more recent devices like the Droid. I've read the suggestions in the dev guide, specially the legacy applications section, since that's exactly what I want to do.I'm not running in compatbility mode, so anyDensity is set to true and all screen sizes are allowed in the manifest. I've recreated all my graphical elements so they don't get upscaled on a 480px-width screen (called "hires-bitmaps" in the following).If I put the hires-bitmaps into drawable-hdpi and leave the others in drawable, the emulator2.0 (WVGA854, density @ 240) displays them perfectly. On the other hand, the emulator1.5 (320x480, density @ 160) - and my HTC Hero - ALSO use the hires graphics in drawable-hdpi. That's a problem because the hires graphics scale slightly differently and I don't want the app to resize too much.As mentioned in the dev guide I can prevent this by adding the API version number to the resource folder. Not very convenient since I'd have to keep the hires bitmaps twice (drawable-hdpi-v4 and drawable-hdpi-v5), but I nevertheless tried it. Result: emulator2.0 uses low-res graphics from "drawable" (which is bad), emulator1.5 as well (which is good). And what's weird: emulator1.6 (WVGA854, density @ 240), uses hires-graphics. Now that seems odd.View 5 Replies View Related
What are the different screen size of android mobile?I need mobile screen size & model number of those mobiles.View 2 Replies View Related
What do you think is the perfect screen size? Just curious after I saw the release of the new Dell Streak android phone that is a massive 5 inches!View 11 Replies View Related
I have EditText whose sizes have to be proportional(say 30% of screen size) to the device screen size.I'm new to XML can you please tell me how to retrieve it.View 2 Replies View Related
Here are two screencast of the same screen but in different position.The VerticalScrollBar has not the same size. Do you know what is the problem?View 2 Replies View Related
I want to make my app compatible to different screen sizes. I am right now developing on the Droid and need to know how can I import the screen image on eclipse emulator? I don't have a droid phone but want to make sure my app layout doesn't change on the Droid.View 2 Replies View Related
I am trying to determine the physical size of a screen in inches.
Normally, I could do something like this:
Then use metrics.widthPixels and metrics.heightPixels. Now that I know the width and height in pixels, I should be able to calculate size in inches if I know the density. Easy enough, metrics.xdpi and metrics.ydpi.
Then screen dimension in inches should be:
Seems simple enough except that it doesn't work.
On a Motorola Droid, the system reports back: xdpi and ydpi as 96 (which cannot be true).
And the screen resolution as: 480 x 854. Which results in a width of 5" x 8.9" -- which as I'm holding this in my hand right now, I must say - cannot be correct. how to accurately calculate this?
How can i get the screen size of my emulator? i used
But it gives me different values each time. How to find the exact value?
I need to know how many pixels wide and tall the screen is. I know that there are a bunch of different localization folders that I could make for different views but I just need to know, programmatically, how many pixels are on the screen so I can do some drawing. How can I detect this?View 4 Replies View Related
is the screen size of incredible same long/narrow screen as droid (moto)View 2 Replies View Related
What is the max x, y size of a Android screen in pixels? Is there a standard set by the OS or does it mostly just depend upon the phone hardware.View 1 Replies View Related
How do I get the current screen resolution (width and height)?View 10 Replies View Related
I was playing around with a friends original Moto Droid and due to the smaller screen size the icons are smaller and it makes the UI look cleaner. Is there any way to make the icons on the EVO smaller to "get more" space out of the screen?View 2 Replies View Related
I have xml file that defines some preference screens like the following example, I would like to be able to increase the font size for the text of the preference screen , but because the within a preference screen there is no android:textsize tag , i have no idea how to accomplish that!
<Preference Screen xmlns:android="http://schemas.android.com/apk/res/android"
android:key="root_preference screen" <Preference Screen android:key="general_sett" android:title="general settings" />
<Preference Screen android:key="extras_sett" android:title="extras settings" /> </Preference Screen>
I am trying to change the screen size of the emulator and see on the site that they tell you what commands to use, but it doesnt' tell you HOW to do it. how I would change the screen size. I believe this occurs on startup. I have eclipse as well, but would rather just shell into it and change it whenever I want.View 2 Replies View Related
Trying to code a simple Live wallpaper for android. I'm having trouble finding out how to capture the screen size at initialization.Any thoughts on how I might can accomplish this?View 2 Replies View Related
Ok so has anybody heard or experienced their droids screen to be a different size than others? I have two motorola droids and after purchasing some snap on hard cases all of them do not fit mine but they fit the wifes just fine. After very close side by side inspection the only thing that I could see was the bezel around my screen has a steeper angle than hers causing the front part not to clip. Question is if I take mine into a verizon store and show them either by the cases already purchased or ones in the store that they don't fit do you think they would warranty replace it?View 3 Replies View Related
I have Launcher Pro, I have the wallpaper set to stay still even when I swipe between screens. Anyone know this screen size ?View 2 Replies View Related
Tried to search for this one but the search terms I used didn't seem to find worthwhile results. I'm creating an application to run on a device with a 800x480 resolution (the archos 5) so I've created an AVD in the emulator with that resolution. However, when I run my program in the emulator it simply shows the program with the default android size, centered in the 800x480 window. It is not stretched to cover the whole screen. How can I fix this? I'm using Android 2.1.View 3 Replies View Related
I am looking for an optimized solution to display image in different screen size. I have a image in server which I would like to display in different handled devices like iPhone, iPad ,Android based tablets or mobiles etc.View 1 Replies View Related
I want to render 3d object on the screen. Before that I would like to compute the screen so that the rendered object can be given relative position. How that can be done?View 2 Replies View Related
I am so sick of the little crop window you stretch to only see a portion of your photo and it's being reviewed at full screen size. I saw someone post that you grab the upper left and bottom right corners to stretch the window, but it did not work for me.View 36 Replies View Related
One thing that really annoys me is if you get a good picture as a wallpaper...when you go to other screens its "off"
Is there anyway you can have the same wallpaper on each screen...so no matter how many homescreens you have...its the same identical wallpaper on everyone is exactly the same place?
I see that the minimum screen diagonal size for Android is listed as 2.6". I am looking at custom building a device with screen size 2.2" to 2.4" and resolution 320X240. Want to know if Android works on smaller screens. Do I need to write any display drivers to support the smaller screens? Does physical size really matter?View 1 Replies View Related
I have a requirement where few of my image views form border areas of an application, the application will be running on many screen sizes.
I'll be creating a uniform image for the smallest size possible, which can be repeated as many times as needed, and still presents the same image.
i want the image view to replicate the image contained whenever it is increased.
Perhaps I was able to describe my problem.
Is anything like this possible?
I tried 9-patch images, but I couldn't find nice articles on it which could explain how to create useful images with it which could suite my need.
I'm making App Widget program on Android 1.5 I wonder if I can change my app widget size on home screen . I can set my app widget's size in XML file. But, how can I change it's size after my app widget launched from home screen ? I want to add some button to my app widget that can change it's own app widget size. Is this possible?View 3 Replies View Related
How to change the size of height and width according to the screen size?View 2 Replies View Related
is anyone else having problems installing swype? I am running xtrROM 4.2.1, and I can successfully install 1.60, but when I try to use it, I get this message:"The Swype package you installed does not match the screen size of the device. Please contact Swype about this issue. Screen size: 320x480)"I was able to use 1.56 fine on xtrROM 4.2.1, just installing 1.60 seems to be giving me issues.View 4 Replies View Related
I have been developing on a ADP2 (Google Ion) with a "standard" screen size (with a resolution of 320x480)... Our designer made some pretty neat Images with which to create the GUI, and when placing everything within the layout XML files it looks pretty good... That is, on the Eclipse renderer, the one who shows you how it will look like on the device... Thus not the emulator itself... Unfortunately when run on the real device the supercrisp and beatifull images become blurry and unsharp... I actually do'nt see why this should happen ? Everything has been designed whilst keeping the target devices resolution into account... Is this because most probably the dpi of the screen on which the Images were (big 24 inch screen) is different that the devices? And if so how can this be corrected (maybe within the designers application as well, I think he uses Photoshop).View 2 Replies View Related
I'm working on a site that's supposed to scale fluently down to low resolutions, so that it would work just as well on a phone. This works well in Firefox and Chrome when I just make the window small, but when I try it out on an actual Android phone (Nexus One running Android 2.2), it renders it super-huge! (Using JS's window.innerWidth and window.innerHeight properties, it seems the viewport resolution it reports is 800x1271!.Is there a way to render the page at actual-size in the browser window so I can have my full design show up on the phone? User-agent sniffing is allowed, JS is allowed but discouraged.View 2 Replies View Related
I am trying to develop an app for which I want multiple screen support. I have read the Android article on Best practices for Multiple Screen Support. As per the article we have to follow 3 important things:
1. Mention support for different screen sizes (large, medium and small) and any density in AndroidManifest.xml.
2. Place images of 3 dpi's (120, 160, 240) in 3 folders res/ldpi, res/ mdpi and res/hdpi.
3. In layout's the dimension should be mentioned in "dip" units. Then Android will take care of the scaling on its own.
I have implemented all these points in my project. The images are picked up correctly from the appropriate folders. But the arrangements of the controls in not same. e.g. I ran the app on three emulators 1. Resolution 240*320 dpi 120. 2. Resolution 240*320 dpi 160. 3. Resolution 240*320 dpi 240. (All the emulator have same resolution but different density). The problem is the position of the controls is not same on all the three emulator. As per my understanding if the android:layout_marginLeft and android:layout_marginTop are mentioned in "dip" then this problem should not occur. As the density of the emulator increases the controls get placed more towards the right. Is it necessary that I provide layouts for all combinations of dimensions and density i.e. in layout-small, layout-large, layout- medium, layout-long,layout-notlong?
Bigger screens are generally better in terms of real estate and because fingers are about as accurate as sausages.
However, one question that you have to ask is, how big should a phone be before it becomes impractical to carry around in your pocket?
Maybe about 12 cm, or almost 5 inches?
Whats the default screen width of android devices? I took a 320 x 460 image for my splash screen, it did not cover the entire screen!View 6 Replies View Related
So i am trying to get the screen size of the Moto Droid on my application. on my Create, i am using the Service windowManager to get the default display. code...
When i set it i get width of 320 and height 570. that looks wrong, it should be 320x480.
i want to place a 300x50 image on the bottom of the screen on any device (actually) so normally i would get the height of the screen and minus the image height so it places it on a view. but since i am getting 570 for some reason, i have to scroll down to see the image. why is it getting the wrong screen size and is there another more accurate way of getting the size. code...
Can anyone tell me how to make a flexible AppWidgets in android according to the screen size.
I want to make a full screen widget, but when it change screen size, i want to make it flexible.
I created a list view in an activity and the list shows some fields.When we click a list item a custom dialog should pop up and the user can enter some new value to this field.The custom dialog contains one edit text and two buttons ok and cancel.It is working fine.But when my list is more that means if it exceeds screen size it is showing scroll.But when we select bottom items which we can select using scroll the dialog is appearing in normal fashion.But after entering new value if i am trying to save the application is getting crashed.View 3 Replies View Related