Is there an app or widget that can be used to make a larger button? I'd prefer a 2x2 size that I can use to direct dial while driving rather than having to fiddle with the small 1x1 size, but anything bigger than the standard would be fine.
I've only found apps that make smaller buttons and one that makes me select subsequent options before I can actually call. I just want a large single press widget.
Does anyone know how to make a ListView object larger such that more than one Entry item is visible at the same moment ? Both parents are already set with "fill_parent" but the view continues to show one-and- a-half Entries.
Does anyone know if you can make the text larger in the "messeges" application? If so, can you explain how? I love the phone except the fonts are so small it makes it hard for me to read incoming text messeges.
I have an Incredible and a friend just got the Evo. I also went to HTC's Evo launch party in NYC so I've had my fair share of time with it and I have to say, IMHO, I was shocked at the difference in AMOLED vs LCD.
I never really gave much thought to it and I always thought it wouldn't really make a difference but HOLY COW.
It was the first and glaring thing to me whenever comparing the phones. Everything from the home screen to widgets to photos, videos, web sites. It was quite dramatic. The LCD on the Evo always looked kind of washed out since I've become used to the AMOLED.
The viewing angles, crispness, deep blacks and color saturation on the AMOLED is a huge win for me.
I am going crazy here... I've had this thing since it launched and everything is great except I keep hitting buttons with my face during calls! I mute, sometimes end calls, start 3 way calls etc and I have no idea how to prevent it. Is there any way I can make the screen lock during phone calls or change the call screen altogether?
It has come to my attention that Android can only deal with asset files that are around 1M or so. My problem is that i'm creating an app that requires access to 5 csv files. The largest of the files is 130M. I want to be able to package these text files with my app. Is there anyway around this? My app needs to be able to run without Internet access so storing these files on a server is not an option.
Brand new to android, and loving it. But with the release of the Audible app and various music files, I'm going to fill my little 2GB card soon.
How would I go about switching to a larger capacity card? I'm not worried about data files, I know I can copy all of that stuff off the card, but what about any apps or app settings that might be stored on the card? If I simply copy the entire contents of the card to a new one, will everything "work" when I start the phone up? I confess I don't really know much about the android guts, but I'm willing to learn!
Phone specs: 1.) Model Number: Samsung Intercept SPH-M910 2.) Firmware Version: 2.1-update1 3.) Baseband Version: S:M910.05 S.DF27 4.) Kernel Version 2.6.29 5.) Build Number Samsung ECLAIR.DF27 6.) Carrier - Sprint 7.) US
I'm trying to copy a series of small bitmaps into a larger one, arranging them side by side without any gaps or overlap in their pixels. For example, if I have 3 square bitmaps, I'd like to copy them into one long and thin rectangle. I know how to do the opposite, namely creating a small bitmap out of a larger one, but not this way around. What's the right command? I want to do this to be able to reuse some code I wrote for handling animation with a single bitmap.)
I have an application that works fine with smaller images (say 1024x768 or so) but when you rotate the phone into a different orientation (say landscape to portrait) mode with a larger image on the screen, and then call ImageView.setImageUri() it goes into the BitmapFactory.class and never returns.So the app eventually times out. Never throws an exception, just never returns. Has anyone else seen this? Sounds like a bug in the Android code more than something I am doing since it works fine for smaller images.
I have a simple application, it starts, loads xml feed from the net, you can browse a list of news and then read details for a chosen news item. What I would like to do is have a splash screen, meaning as soon as you click application, it should display an image (app name in my case) and then display news list only after they've loaded. I read about similar (I think) problems, and usually people say to use FrameLayout, but I can't really sort it out. I'm not sure if this can be done in the first activity that is launched, maybe I should just display this splash image in one activity and only then call activity displaying my news list? I know that on iPhone you can set splash screen in app settings while developing, would be nice to have this functionality in android's app's manifest.
Can anyone tell me please how can i make screen shorts with an android device. I have to test an application,and to make screen shorts on it. and i need and screen short tool that will run in the background, while i am running my application. Is it possible. Please give me an advice, a link where i can find this kind of the application
I am trying to make a webview to open on the bottom of the application to display little information but it keeps taking the whole screen and covering other widgets with information. Is there a way to make it have a certain size and place on the application?
I just got the Motorola Droid last week, and I love it. But I do have one problem with it. I've noticied that, and only when I'm in sunlight, when I take or make a call the screen goes off before I bring it to my ear and will stay off even when I pull it away to hang up. I have to wait for the other person to hang up and then slide out my keyboard to get the unlock screen to pop up. Inside however, there are no problems. Anyone else having this problem, and if so what did you do to fix it.? Technical said they don't know what's wrong with it, but I'm going to call them back after the holiday. Also I noticied that my alarm occasionaly doesn't work. Is this normal? I did download a pay app alarm clock, but I don't know yet if it will work 100%.
I am new to android, how to create an app for different resolution i am trying to develop an android app using imageview and textview. I am using the standard AVD (800) for testing. Now all the images seem dis-arrayed when i use it for other resolutions. I am wondering if the solution is through coding wherein my design will adjust itself to the screen size automatically?
Secondly, when i use the auto-rotate feature, again all image placings get dis-arrayed. I am also looking for solution that will allow my images to maintain the placings when rotated.
I'm trying make a View that divide the screen in three sections. The first section should be 200dip high, the third section should be 50 dip high and the middle section should take the remaining place in the middle. Is there any way to implement it? I tried some ways but either it doesn't work or the app crashed.