Android :: Animation - Game Development Be It 2D Or 3D

Aug 17, 2010

I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.

Android :: animation - game development be it 2D or 3D


Android :: OpenGL Game Development OS 2.0.1 Plus

Oct 13, 2010

What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.

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Android :: Recommendation For Game Development?

May 26, 2009

I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.

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Android :: Simple Game Development

Oct 20, 2009

I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.

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Android :: Classes To Use For UI Game Development

Aug 30, 2010

I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....

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Android :: Flash And Future Game Development?

Jan 11, 2010

With the promising news of Flash support for Android what will the future of Android Game development?

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Android :: Good Book For Game Development?

Nov 24, 2010

What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?

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Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

Im new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

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Android :: Game Development Framework Rokon

Sep 15, 2010

I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?

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RPG Game Development

Jul 26, 2012

I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,

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Android :: Game Development Scaling - Texture And World

Jun 26, 2010

We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.

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Android :: Starting With Game Development - Books / Articles

Apr 23, 2010

Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.

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Android :: Libgdx - Game Development Library With Extension

Mar 21, 2010

I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.

This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.

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Games :: Best Game Development Platform?

Jan 13, 2010

Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.

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3D Engines For Mobile Game Development?

Apr 18, 2014

What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.

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Android :: Ebook Or Simple Procedure Oriented Blog For Game Development

Dec 3, 2009

This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.

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Android :: Storing Bitmap Images For Game Animation

Apr 3, 2009

Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?

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Android :: Wanted To Create Online Bidding Game / Use Sound In Animation

Feb 16, 2009

I wanted to know that how to use sound in animation,Actually i wanted to create a online bidding game and i want to use sounds in that animation.

Can u let me know how to do this.

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Android :: Suggestions About Multiplayer Game Development On IOS And Android?

Nov 12, 2010

I'm working on a simple game to experience the multiplayer game development on mobile plaforms especially on Android and iOS. I'm now planning network/multiplayer side of the game and need some advice.

Firstly i think about Google App Engine as the server side of the game. But i learned that app engine cannot connect directly to clients. So updates of the users cannot be send to others directly with this method. Then i started to think about serving the game on one of the gamers of the current session. But of course some of the features will be on the server. You think it is a good idea?

Second, I'm looking for a protocol to communicate iOS and Android. YAML and JSON are the ones i looked so far.

Any other suggestions about multiplayer game development would be appreciated. Thanks...

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Android :: How To Design "manual Animation" Into Droid Game Without Code Delays?

Oct 3, 2010

I am writing a game for Android and I think I have a fatal flaw in my architecture and/or code. The architecture is basically two threads, one that just continuously draws the screen and the other than controls the movement of the drawables on the screen based on the user's touch screen input. In the latter thread, I'm basically doing manual animation (insert correct term here), meaning I move the drawables on the screen via methods that change the Drawables Rect as the game progresses. The "no-no" I believe I'm doing is inserting delays into these methods, so that it "appears like an actual animation." This all works fine and dandy because I have no reason to process any user input during these animations, but it's really bugging me that I'm designing a flaw into a lot of hard work with my game. I'm sure many of you can relate to this in terms of code design.

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Android :: Alpha Animation - Staying In Last Animation Frame When Animation Is Completed

Nov 17, 2010

I'm fading out an imageview with alpha animation. I'd like the image to stay transparent after the animation. Tried with different combinations of fillAfter and fillEnabled, no luck. How can this be achieved?

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Android :: Animation.start - Or Animation.startNow - Does Not Start The Animation Immediately

Aug 30, 2010

I have a strange issue - from time to time the animation that should fade out my control (ImageButton) does not kick in immediately. I am using the fadeout animation to hide it and then in myListener on its end (onAnimationEnd) I put new resource as the image on the button.

Somewhere in my app code:

Animation a = AnimationUtils.loadAnimation(this,R.anim.fadeout); a.setAnimationListener(new myListener(location)); buttons[location].setAnimation(a); a.startNow(); // regardless if its start() or startnNow() it will work in most of the cases but not 100% reliable I actually can see in debug Log when its late, happens after few more clicks

Then in myListener.onAnimationEnd(Animation a):buttons[location].setImageResource(R.drawable.standard_button);

Seems there is a rule that the every 4th or 5th animation does not start ...

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Android :: Frame Animation Callback When Animation Is Complete

Jul 29, 2010

Is it possible in Android to get a callback when a Frame Animation (AnimationDrawable) has completed playing its frame sequence? I know when a Tween Animation has completed, it calls onAnimationEnd(), but is there something similar for frame by frame animations?

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Android :: How To Store Path Of Game Pawn In Turn Based Game?

May 22, 2010

I have a square grid, for a turn based game ( grid is similar to the chess board ), but the moves in the games are different based on whether you have lapped your opponent pawn at least once or not.i.e if you have not lapped (beaten any of the opponents pawns) in the outer most grid as below.if you have lapped your opponent pawn once at least, then you get to reach home,this way.Any player having all his pawns reaching "home" first wins.The ones in yellow are safe-houses, i.e both the opponent pawn and the player's pawn get to stay in the same grid, this is not considered to be lapping ( the opponent ).The lapped pawn will return to its start point.Now the question is, what is the effective way to store the paths for the all the pawns.we will have 4 pawns for the player and 4 opponent pawns.Is there any pattern to store such static information, in a elegant way?

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Android : Puzzle Game With 7x7 Grid Of Graphics / How To Save And Continue Game

Nov 12, 2010

I have a puzzle game with a 7x7 grid of graphics, and a timer, its just about ready to go. But I am stuck on how to go about saving/continuing game. For example when someone exits I want them to be able to save and exit, then come back and click continue to pick up where they left off with all of the graphics in the right place, timer and score. I looked at onSaveInstanceState android examples, but not sure if this is what I need or how to implement it in my case.

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Games :: HD Games - Only 1/4 Of The Whole Game Screen Is Viewed - Liked Zoomed The Game

Oct 16, 2010

I got Samsung Galaxy 5.

I got some gameloft games (HD versions) installed but as I Run them only Top left (approx 1/4)view of game screen appers.

As whole game can not to fitted on one screen..

| |
| |
| |
|Gamel |
| |

It looks like half of screen is cut like on "oft" of Gameloft is invisible

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Development :: Android - What Actually Missed Since SDK 1.0?

Nov 15, 2010

I've studied several Android books in 2009 and have fiddled with SDK 1.0 with a couple of test projects; then I moved to another side project with different technologies and I have not followed the updates of the SDK in term of cool new features. Do you mind to give a brief recap of what I've missed since SDK 1.0?

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Android :: Aplication Development

Jun 25, 2010

1- I am an iphone application developer, all iphones have very similar Operating systems, and the size and everything is the same, so I don't need to create applications specific for each iphone.
But with android there are different phones, different sizes, So How can i possibly know that my app works, and looks fine on all these devices

2- I don't already own an android but i completed my first application using the simulator. Which android phone do u suggest for testing? I am an AT&T user and i use an iphone. Can i simply insert my sim-card in the new android to be able to test my app on the device?

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Android :: Development Machine

Nov 24, 2010

With the latest SDK release, and the ability to download separate platforms releases into the SDK, the hardware resources required to develop for Android have increased significantly. Assuming that the developer targets all currently available seven platforms - that could take your dev machine to its knees. Taken alone the 'Android SDK Content Loader' takes nearly two minutes on a dual-core machine with 2GB memory.

As the title suggest the reason for creating this wiki is for everyone to list their development hardware configurations, and thus determine what is a well-suited machine for Android development.

The secondary reason for the wiki is that I'm trying to get my employer to provide me with a decent machine for development as I'm currently forced to work on a nearly 4 year old randomly-built machine, and expected to deliver great results. However, the reality is that my system keeps running out of memory, and I can hardly get a chance to write a few lines of code in between the numerous crashes.

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Android :: Development In G1 In Ubuntu 9.04

Apr 29, 2009

Is Ubunto 9.04 compatible with development in Android? Before i ugrade, deploy on device was normal. Now, using 9.04, doesn't recognize it using "adb devices". This below is already set on my ubuntu: 1. Login as root and create this file: /etc/udev/rules.d/50- android. rules.

For Gusty/Hardy, edit the file to read: SUBSYSTEM=="usb", SYSFS{idVendor}=="0bb4", MODE="0666"
For Dapper, edit the file to read: SUBSYSTEM=="usb_device", SYSFS{idVendor}=="0bb4", MODE="0666" 2. Now execute: chmod a+rx /etc/udev/rules.d/50-android.rules

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