Android : Website Mobile Compatibility
Sep 14, 2010How to make website that should compatibility with desktop browser as well as mobile browser?
View 2 RepliesHow to make website that should compatibility with desktop browser as well as mobile browser?
View 2 RepliesIs there an app or mobile website that is good for just TV listings?
View 1 Replies View RelatedI'm looking to create a mobile version of our website/web app. What's a good way to provide the best, most fully featured version.Part of the reason for creating it is instead of an iPhone app, so I'd like to offer an iPhone web app that takes full advantage of the iPhone's version of WebKit (so CSS animations, being able to rely on good javascript support etc). However, I'd also like the site to work well on other smart phones as well as more basic mobile phones as well.Do I create two sites (Mobile WebKit and basic mobile web) and redirect based on User Agent? Can I create one site that degrades well? What are the possibilities, and how do other people handle it? Also: are mobile web simulators worth a damn? I have an iPhone, so can test easily on that. If I want to test on Blackberry/Palm Pre do I really need a device or are there reliable simulators?
View 1 Replies View RelatedI'm looking for some resources (online is good so I don't have to buy books, but books are ok) about mobile website development. I'm specifically targeting (in order) iPhone, Android, Blackberry. I'm proficient in HTML, and am getting into HTML5. I want to learn more about it in general, but specifically about using geolocation, detecting phone types, optimizing css, and a few other topics. Does anyone have suggestions on where to look?
View 3 Replies View RelatedI've a very simple static web page (only css and links, no scripts).
It looks good on android and iphone, but too small. I'm guessing they put it smaller since it work for most of the sites.
How can i override this and make him look the size i want it to be?
My wish is to know how I can program a mobile website, that fit to all mobile phones.
Are there any special approaches to recognize a device and render the code according to it?
Which tools and coding languages are required?
My first thought was to hold the website in XML, which would be parsed depending on the device.
You have to consider old phones, even devices with only wap support.
For example: The mobile website has to recognize Nokia N75 and render/send the code that looks optimal for this device. Same thing with an iPhone or a Motorola Razr.
I have seen few apps having exact same UI when you access the app through stand alone app or through their mobile website. What are the pros and cons of both approaches while developing the app?
View 1 Replies View RelatedMy code:
WebView webView = new WebView(this); webView.getSettings().setJavaScriptEnabled(true);
webView.loadUrl("http://www.preisjaeger.at"); setContentView(webView);
The site the I downloaded appears on the Webview, but only the content for mobile devices. How to deactivate the mobile content?
I was tried for RTSP stream for a long time, finally I could success to play the RTSP stream from mobile Youtube website:
http://m.youtube.com/
My approach is to copy the stream link and paste it in my code, then, there are sometimes success to work(play) on Android and sometimes will not. I can't figure out why? Is something wrong about Youtube server? Because my code is just the same, and only change is the stream link URL. I used VideoView widget and my Android platform is sdk 1.5 and under x86-based, so I really want to know why and how can I solved for this. This is the logcat when I can't work for the video stream.
W/PlayerDriver( 2116): Using generic video MIO
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
E/PlayerDriver( 2116): Invalid percentage buffer size 8 (expected 4)
I/ServiceManager( 2112): service 'media.audio_flinger' died
W/MediaPlayer( 3344): MediaPlayer server died!
E/MediaPlayer( 3344): error (100, 0)
E/MediaPlayer( 3344): Error (100,0)
I/ServiceManager( 2112): service 'media.camera' died
D/VideoView( 3344): Error: 100,0
how can I get my fixed width site to always appear "fully zoomed in" on webkit (iphone and android) browsers? right now, it looks fine on an iPhone and "too small/zoomed out" on an Android phones that have higher resolution.i'm trying this viewport: <meta name="viewport" content="user-scalable=yes, width=device-width, target-densityDpi=device-dpi, initial-scale=1.0" />
View 1 Replies View RelatedI have a wordpress site with a responsive theme for mobile and I was wondering if it was possible to take that theme, place it to an app and it would recieve updates from the msql server. Sorta like how twitter and facebook mobile have the same design as the apps.
View 5 Replies View RelatedMy Samsung Epic, using Dolphin browser, usually defaults to the mobile version of a website. So if I type in www.abc.com, it will search out m.abc.com. I don't know if it's Android, or Dophin, or just something in the website itself, but it does that. And normally it's right. Sometimes, however, the mobile site is soo dummied down and so useless I want to get to the main site. So how do I do that? It keeps going to the mobile site.
View 7 Replies View RelatedI've noticed some websites automatically route to the mobile version, while others go to the full site. Is there rhyme or reason to how this works and is it user controllable? Which do most people prefer, mobile or full?
View 9 Replies View Relatedso i have an n1 for at&t and i just got the ota update for froyo last night. today i'm trying out the default web browser to see what kinds of flash videos i can see. i already downloaded the flash player from the market. plus i went into the setting for the browser with regards to "about:debug" then changed the UAString to desktop. but for some reason when i go to a website like nbc.com to try and go watch a full episode of the office, it only loads the mobile version of the site. also when i check out the facebook page it always automatically loads the "touch" version of the site. how can i get it to default to the desktop regular full site version? can anyone tell me a way around this or a setting change other than try a different browser?
View 10 Replies View RelatedHow to stop youtube displaying the page designed for Mobile phones? I just want to view the site in my internet browser the same way as I can on my computer but when I am on youtube and I choose the Desktop view at the bottom of the page it just reverts back to Mobile view instead. I've disabled all the settings in my browser that convert sites to mobile views etc etc. It only does it on youtube and I cant stand the youtube app on my phone. I don't want any other apps or anything like that I just want to view it like I do on my comp.
View 1 Replies View RelatedWhen I open some websites like espn.com and engadget.com I can't open it in the normal http format. Why does it always open in mobile format, and can you disable this? Anybody else have this problem?
View 6 Replies View RelatedIs it possible using the stock browser to not go to a mobile website? When I search certain websites it gives me the mobile version.
is there any way to block this and make it only go to the web version or atleast hide the fact from the internet that I am on a mobile device?
I had recently switched over from HTC's stock browser to Opera Mobile browser and I'm loving it. It's much smoother and just feels better but something that was really well done in the stock browser is Google's site; really easy to use and looks and feels great. However, in Opera Mobile, it's a really bad, watered-down version that just looks ugly. Is there a way to get the good Google site to work on Opera Mobile?
HTC Sensation
I was just wondering if anybody knows of a mobile image hosting website that will allow me to upload wh image from my HTC hero and then host it and give me the picture link once uploaded? I've tried one or two but they say 'upload disabled' when I've tried, so I just wondered if anyone here had successfully used one.
View 9 Replies View RelatedHas anyone else noticed that the text on the mobile version of ESPN's website gets cut off on the Droid's browser? I feel like this is a relatively recent change, but I really couldn't say for sure.
View 1 Replies View RelatedI cant load the hotmail mobile website onto my default web browser in android 1.6. Is their a way to fix this
View 6 Replies View Related<supports-screens android:anyDensity="false" android:largeScreens="false" android:normalScreens="true" android:smallScreens="false" android:resizeable="false"></supports- screens>
first of all what is the resizeable attribute? It does not seem to be documented. This is working almost 90% for my game except when testing in WVGA screen resolution, all my images are scaled incorrectly, it is longer vertically than horizontally. I was expecting the screen compatibility to maintain aspect ratios as that of HVGA.
Also in my layout I have a scrollview and it is designed in such a way that in HVGA when it is not scrolled down, the items are hidden away, however now in WVGA those things are shown. If the aspect ratio of HVGA is maintained I won't have this issue. How can I make sure the aspect ratio is maintained? Also in my layout I am positioning some items using pixel positions. Should I convert these to dpi? How do I calculate what dpi they should be?
What is the recommended approach to have currently shipping 1.5-SDK compliant apps to start offering 1.6 features (such as TTL) in the Market? Can we just publish 2 versions of the same package name each compiled with a different SDK level (will the Market automatically push out only the right version of the app) or do we have to use different package name and assume that the user will find a way to understand the version of the OS he has. A public statement to the developper community would be more than welcomed here!
View 5 Replies View RelatedI've found again my DevPhone1 (aka G1) on a shelf and though that this time I should really give it a try and create an app for it. But I've really lost touch with the Android world and now I don't know where to start really. There have been many SDK releases lately for many new and better devices. Which one of these can I use with G1? What is the most recent one which can be used on that hardware (although with reduced performance) but which will enable development for rather modern Android releases as well. The firmware update received today, while recharging the phone, is 1.6. Can I go higher with some R&D build?
View 3 Replies View Relatedi want to develop an application on android,webos,wince. how to develop application that should run on all paltform with developing each paltform
View 2 Replies View RelatedI can run my application on 1.5, 1.6 and 2.0 emulator and on a 1.5 device without any problems. But some of my users are reporting force close and strange menu entries (see the attachment) using 1.6 and higher version devices.
This screen should look like this:
http://www.taypo.com/blog/WindowsLiveWriter/TurkceKlavye0.7_6F1/settings_0.7_2.png
And the code that generates this screen is:
<?xml version="1.0" encoding="utf-8"?>
<PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android">
<PreferenceCategory android:title="@string/general_settings">
<CheckBoxPreference android:title="@string/haptic_feedback" android:defaultValue="true"android:summary="@string/haptic_feedback_summary" android:key="vibrate"/>
<CheckBoxPreference android:title="@string/sound_feedback" android:defaultValue="false" android:summary="@string/sound_feedback_summary" android:key="sound" />
<CheckBoxPreference android:title="@string/auto_caps" android:defaultValue="true"
android:summary="@string/auto_caps_summary" android:key="auto_caps" />
</PreferenceCategory>
<PreferenceCategory android:title="@string/layout_settings">
<ListPreference android:title="@string/keyboard_layout" android:defaultValue="TRQ" android:key="kbd_layout" android:entries="@array/layout_names" android:entryValues="@array/layout_values" />
</PreferenceCategory>
</PreferenceScreen>
I've got a question as I don't have an Android 2.0 device to test on and this particular aspect seems untestable in the emulator. I've got a service that needs to be run as a foreground service. I have a notification that stops it etc, so I have no problem using startForeground instead of setForeground. However, I'd like to have 1 version of my app that works across all platforms... Is this possible? If my app is compiled with Android 1.5 and uses setForeground, then will that command actually work on an Android 2.0 device, or does it not matter which sdk was used to compile? I've tried compiling with 2.0, and surrounding the call to startForeground with a try/catch, but that throws a VerifyError when the service is started, when run on a 1.5/6 device since startForeground doesn't exist there. Can I catch and ignore the VerifyError somehow and make it work that way?
View 5 Replies View RelatedI recently enabled the app2sd functionality in my app.When i test the apk on my NexusOne (2.2) the app goes to the SD card, perfect! But when i publish the app on the market and install the same apk from the market on the same Nexus, the app2sd function is missing, I can't install it to my SD card.
View 5 Replies View RelatedIf I build against the 1.5_r3 SDK are there any compatibility issues with running it on devices that are at previous levels of 1.5? I would certainly hope not, but I've learned not to make such assumptions.
View 11 Replies View RelatedI have an app that uses People provider. This is deprecated in version 2.0. I have built my application against API1.6 and set <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> Everything was fine until I wanted to run the app on Android 2.0. Not only is People deprecated it actually doesn't even work! So, I have changed the API I'm compiling against API2.0 and do the OS version check in my code and use People provider or ContactsContract accordingly. I still keep <uses-sdk android:minSdkVersion="4" android:targetSdkVersion="4" /> so I can target 1.6 devices. Now when I want to debug in Eclipse it insists on running it on 2.0 emulator. How can I tell Eclipse that I really want to debug on 1.6 emulator? I have installed my APK on 1.6 emulator via the browser. It installed fine, but when I want to use People provider it crashes. I need to be able to debug it.
View 3 Replies View Related