I am currently trying to store an image into the sqlite database as a blob and retrieve it back.I am not sure if this is the correct approach since i dint find much of sample codes related to inserting images in sqlite. I am able to insert values but when i try retrieving them as byte using decodeByteArray it gives me the following error. DEBUG/skia(13003): xxxxxxxxxxx jpeg error 53 Not a JPEG file: starts with 0x%02x 0x%02x.The image retrieving query works fine as i have checked retrieving an image previously stored as blob in a sample database.I have tried storing and retrieving different image files but i am getting the same error.Could any one tell me as how to solve this problem
I'm caching image files as a blob in a SQLite database. I have a similar application on another platform that does the same thing with the same image files. The databases on both platforms report the exact same size for the same images. So I think, but can't guarantee, that the image data is getting into the database intact.But when I try to create a Drawable, the console prints out "DEBUG/skia(267):decoder->decode returned false".
As the title, I create a ByteArray to store the file in blob like this: byte red_buf = myCursor.getBlob(1);And I wanna use FileOutputStream to open.But I don't know how to do. Can anyone give me a example or website please?
I am trying to post data to the Blob Store on google's app engine, this code runs without throwing any exceptions, but on the blobstore end there is no log on the post request at all. The server side stuff works when i post using a form (albeit with mime data). I have allowed my android app to use internet. This is a stab in the dark but if any of you folks might have had an issue like this before perhaps the problem i am having might ring a bell
I want to store location data in sqlite. A latitude coordinate is a double, with 15 point precision. As far as I can tell this corresponds with the 'REAL' datatype which is 8 bytes. The alternative I suppose would be to store it as a String, and simply convert it back into a double later. Does it make any odds which way I go? Are there differences in storage capacity / efficiency?
I'm working on an Android application that stores data in a SQLite database. My question is, where does this database file get stored on the filesystem when you're using an emulator?
I have seen that it's stored in /data/data/package_name/databases
But I need to know where on my local machine's hard drive that actually maps to. The database persists on multiple runs of the emulator, even after having shut down the machine, so it can't just reside in RAM...
I need to store an retrieve a vector of an unknown number of objects in an android sqlite database. Essentially, the setup is this: I am developing a task management app, where the user can add as many notes as they like to their tasks. My current setup uses one database, with one row per task. This presents a problem when I need to associate multiple notes and their associated information with one task. I can see two approaches: try to store an array of notes or a vector or something as a BLOB in the task's row, or have another notes database in which each row contains a note and it's info, as well the id of the task which the note belongs to. This seems a little easier to implement, as all I would have to do to retrieve the data would be to get a cursor of all notes matching a particular id and then iterate through that to display them to the user. However, it seems a little inefficient to have a whole new database just for notes, and it makes syncing and deleting notes a little more difficult as well. What do you think? Is it worth it to have a separate notes database? Should I use a BLOB or go for the separate database? If a BLOB, are there any good tutorials out there for storing and retrieving objects as BLOBs?
Is it possible to store user defined objects in a SQLite database from Android? For example: I am creating one class and I want to store that class object in the database. Is it possible? If it is, how to proceed? On the Blackberry platform, I am able to store objects directly in persistent objects. Is it possible to do this with SQLite and Android?
I want to have a list of restaurants with information such as addresses and phone numbers in my app. I also want to be able to edit this information after the app is published. What is the standard way for doing this? Would I need to use a SQLite database?
Lets say that I have an app that lets you browse through a listing of cars found in a Sqlite database. When you click on a car in the listing, it'll open up a view with the description of the car and a photo of the car.My question is: should I keep the photo in the database as a binary data column in the row for this specific car, or should I have the photo somewhere in the resources directory? Which is better to do? Are there any limitations of Sqlite in terms of how big a binary data column can be?The database will be pretty much be read only and bundled with the app (so the user wouldn't be inserting any cars and their photos).
I've created an application which uses around 15 small audio files. Right now I'm using mp3 files and each is around 200KB. These files are stored in my res/raw directory. I'm using SoundPool class to play the files in my application. I'm hoping to put this application on the android market place. Can one of you suggest what is the best way to store so many audio files? Will my application be scalable? Is wav or ogg format better approach instead of mp3? Please let me know.
Is it possible to store strings values in multiple files? Eg, strings.xml, strings1.xml, strings2.xml etc.
I do not mean localized versions of the same file - those multiple files should contain different string ids in the same language, so in code they would be refered like: R.strings1.my_string_1 R.strings1.my_string_2 R.strings2.my_string_3 etc. So, "strings1", "strings2", "strings3" would be a kind of namespace for them.
Or, another way is to have multiple R classes inside one project, which would deal with different stringsXXX.xml files.
Like, currently we can refer to "my.name.space.R" and to "android.R" at the same time, so is it possible to have: android.R my.name.space1.R my.name.space2.R etc