Android :: Update Single Application In Compiled Image
Mar 2, 2010
I have compiled Android source code already (which I downloaded using GIT), and I am being editing the source code of an Application for testing on Emulator, each time I wanna see results I have to re-Compile the source code again using 'make' I am pretty sure that there is a way to partly-compile the image.
Is there any 1.5 image going around for the emulator? I would like to try my apps with onscreen keyboard. Maybe someone is actually making nightly builds but I can't find any. PS: Not sure if it's appropriate to ask in this list.
I have an application which is based Android 1.5 but for enabling different screen types support I have to compile and package it with v1.6. When I install and run the resulted APK on my 1.5 emulator, everything works fine except that "Preferences" activity crashes every time I launch it!
When I revert back my API dependency to 1.5 and remove a few 1.6 specific config blocks from AndroidManifest.xml and compile/package it with 1.5, everything works just fine!
I want to create a scrollable map and trigger different actions when the user touches a different areas. With iPhone, it was easy by putting buttons on top of the image. How do I do it in Android? I used a custom view to enable scrolling in both directions. Now how do I make different parts of the image trigger different events on click?
i want to create a bitmap / image which has many images like "Collage" which has more then one images in a single picture. I have stored all my images in a grid view but now i want to create a single image from all those images. And even i want to make few images click able so what can be the road map to do this ? any sort of help / example will be helpful. search for a for collage image image in google . one can see what it is exactly.
I'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both.
If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case, surely I'm missing something?
I'm new to this forum. I tried searching for the answer on both Google and multiple forums but the key words of 'Stop, app, update, notifications' tends to find a lot of hits or none at all if in quotes. I found this question posted perfectly at the droid forums.net but with no answer so I thought I would post it here with the hope that someone can find an answer.
I have a list (ListView) which displays news items. They contain a image, title and some text. The image is loaded in a separate thread (with a queue and all) and when the image is downloaded, I now call notifyDataSetChanged() on the list adapter to update the image. This works, but getView() is getting called way to often now, since notifyDataSetChanged() calls getView() for all visible items. I want to update just the single item in the list. How would I do this?Problems I have with my current approch is that the list is slow and I have a fadein animation on the image which happens every time a single new image in the list is loaded.
I have a ListView displays information about an object. When I click a ListView Item, I open an Activity that let's me manipulate parameters of the object held in the adapter. These parameters are updated and stored remotely.
When I return to the ListView (via the back button), I want to update the ListView Item that I clicked originally by requesting the parameter values from the remote server.
I am currently doing this up updating the entire ListView by clearing it and rebuilding it.
How do I reference the ListView Item so that I can update the data for that item only?
I'm developing one android application which needs to support Android OS 1.5, 1.6, and 2.0. I've three different .apk files for all three SDK. How can I upload three different .apk files on Android Market Place for single application? I would like to have all 3 versions available under one application name. is this possible? So, users with any SDK can use my application.
I have a todo list type application that stores all of the note data in a sqlite3 database. Each activity in the application needs access to the database to edit different parts of the data in real time.
Currently, I have each activity open its own DBManager object (the helper class I created to manage the database). This is causing problems though and I would like a slightly more global access solution so I don't have to keep opening/closing/creating a database.
I'm considering several options, and would like to hear pros and cons of each as well as other suggestions.
Singleton style. Have a wrapper class that returns a reference to the only database manager so any activity that needs it can use it.
Static Manager. Have the manager class be entirely static members and have it open the database on load. Easily accessible by anyone that needs it (which is everyone).
Merger between 1 and 2. I could make a database manager class that initializes the member singleton instance of the database and all of the data manipulation methods were static. Then I wouldn't even need a reference to the singleton to access the database.
I have some xml files with a custom format (based on the scxml specifications) that I want my program to read. I've already written the code to read it, but I'm running into problems actually reading the file itself. I want the file to be compiled with the apk, as it will not be changed at all during run time. So I put the file (test.xml) in the res/xml/ folder, and got the inputstream by using:
getResources().openRawResource(R.xml.test); But when I read in this inputstream it is complete jibberish, which makes me suspect it is being read in binary, as openRawResource() is often used for binary files like images, if I am correct. What is the correct way to do this?
I need to import a couple of jars that where compiled under the full implementation of java. I know that Android doesn't use all the packages that java has to offer. My question is: Is it possible to import them without creating errors? Is there a tool that can convert jars to android jars? if so, can some examples be provided.
I am writing an application and due to various reasons I had to build it using make (froyo code) and not SDK. When I run my app on emulator it works fine. I have an Android device and code to build image for the device. When I build my app with device code, it builds fine. How ever, when I run the application, I get java.lang.ClassNotFoundException: <package.class> in loader dalvik.system.PathClassLoader[.]
A source file in my code is actually doing sourceClass = classLoader.loadClass(sourceName); sourceName here is pointing to a class I actually build (I have classname.java file in my code under correct package directory and package name). Note that this app is running fine on emulator, but on a device it is failing.
I verified that the .class file exists in out/target/common/obj/APPS/ xxxApp_intermediates/classes.jar, classes-full-debug.jar, classes-full- names.jar
There are so many apps in the market and I don't trust all of them. Is there a way to remove some permissions of the already compiled APK? It doesn't matter if I cannot sign it anymore with the original certificate of the developer. And is there also a way to add an error-handler into the .apk-file, so that the errors of the requested permissions will also be suppressed?
I was able to setup my android project to call a native function from a .so file. And actually I need to add box2d to my project, but I when I include the header files, it won't make. So basically my problem is how do I tell the make file to include a whole folder with header and cpp files.
I tried adding the path directly to the include statement just for the sake of testing it. The error goes away, but new errors come out.
A lot of Android apps are open source, but how can we make sure the person who finally uploads to the Google Market does not include some spyware just before uploading?
Background: Mobile apps security seems to be a growing concern, and I would like to reassure the users of my Open Source Android app. Solutions that require to modify the deployment process or application content are acceptable too.