I am making an android game, but i do not have the money to buy a developer phone. The game is not finished but i should it is testable.. and if i dont test it know i may have a big problem later... it is playable though. Is there somebody who has a real device and wants to test the game for me, just starting it up and playing it a little bit is good enough. It's a 2d airplane shoot gane, much like the old raptor game. If someone is interested please reply, i will sent you the (singed) APK and with some things i want to test (using both the buttons as well as touch screen for gameplay).
I need test my Android app on a Motorola Cliq but don't have one. Is there a testing service that will let me make a debug connection to that device so I can run some tests and find out where the code is failing. Video connections won't tell me that.
We have many phones, but we don't--and probably never will--have all of them.
It's frustrating that some phones cannot see our apps in the market, and we'd like to know which phones those are.
We'd like to have a simple way to have our app tested on each phone, but at this point there's no easy way to do that.
My question is: what would we as developers be willing to do to get these needs met? Is there enough demand for someone to buy all possible Android devices and charge a nominal fee for these services?
We would pay a small fee to have out app accessed and downloaded on all phones--this would give us a report of which phones could access our app. We would pay a fee to have a step-by-step test ran on each possible device so we could know it worked on that device, at least minimally.
I'm trying to make my application (compiled against 2.1) compatible with the 1.5 platform. I've handled all of the res/ folder issues, and have been able to run the app on all platforms without problems. I can run it fine on all emulators, and all devices/OS systems running 1.6 or higher. But on the only 1.5 device I have (HTC Hero), I get intermittent problems.
The only 1.5 device I have is an HTC Hero phone I got free at the Sprint developer conference a few months ago. When I test the app on that device, I have occasionally encountered a bug I've not seen anywhere, and can't find any information about.
I can install the application via the adb install command (although I get two messages about unknown commands), but after installing the app, the icon can disappear from the home screen, replaced either with a different icon or no icon.
When the app is launched in this state, rather than seeing my application name in the title bar, it reads "60.0dip". I don't use this value anywhere in my application.
I have never observed this problem on any other phone I've tested on (G1, myTouch, two Motorola Droids, Nexus One), but as I said I've only got one device running 1.5.
I have developed a sports game which is single player. Now I want to have one more game mode which is multiplayer.
My question is how can i do device to device connection in android using sets of api which can be :
1.Bluetooth - whose APIs are not currently available.
2.gtalkservice - removed from sdk1.0 3.wifi - I dont knw how to connect 2 devices using wifi apis . I have asked about wifi because we have developed a game on iphone which used wifi connection for multiplayer stuff.
Or is there any other apis which can be used for implementation of multiplayer in game ?
I have Samsung Galaxy. I want to find my latitude and longitude programatically. I can get the location on emulator using eclips Emulator Controlbut, but not able to get the latitude and longitude in device. Is there any settings in mobile which I have to do?
I have gotten to to the point where I need to test my application on a real Android device. I have obtained an Motorola Droid phone and attached it to my computer (Windows).I have installed the USB driver, and I believe that my computer can see the phone. When I start up the DDMS it shows my device as 'Online'. I cannot, however, figure out how to get the debugger to use the device instead of the emulator. The Android documentation states that when I run my program from within Eclipse that I should be presented with a 'Device Chooser', but that does not happen. I read somewhere else that pressing F11 will bring up the Device Chooser, but it only runs the application on the emulator. I know there is probably something obvious that I am missing here, but I cannot figure out what it is.
I developed a game. On the emulator (not froyo) I am getting like less than 10 fps. But on my Nexus One with froyo I am getting 50 fps. Is this normal? Which one should I trust, I want my game to perform good on phones without froyo
On emulator for simulations of GPS there is mock provider "gps" But which is provider for real device , which provider name requires to give? Is it not require to give provider name for appl of real device, will somebody clear for this issue.
I am developing application using Eclipse. My friend has HTC Hero and I am trying to run my application on it, but it says that the application could not be installed. I did the steps which are described in Android DevGuide. I.e. exported my app with the generated key. Am i right assuming that this is enough? As i understand eclipse signs and aligns application automatically when selecting Export.
I'd love to get some ideas on best practices for testing our Android software, especially for AT&T devices. We're using a Samsung Captivate, on AT&T. As you know, AT&T disables sideloading (no Unknowns Sources option in Settings->Applications). We need to have our QA team load our apk file onto these devices as part of our testing and validation process. We're willing to install the SDK if needed, and upload the apk file via USB. We are not willing to root the phone.
Is there a simple way to detect that your code is running on the android emulator and not on a real device? I want to work around differences between emulator + real, e.g. with respect to network connectivity detection.
In the emulator 1.5, my app can get and play the contacts ringtone. but after the app installed in the real G2, the app can not play the contacts ringtone, and it does not throw any error. in the G2, I have already the contacts ringtone. Does anybody encounter this before?
I had tried to use the sqlite3 to add a proxy information in the com.android.providers.settings/databases/settings.db, but I still couldn't access the Internet through browser on a real device. I had also tried to use the ProxySetting ap to set proxy. It couldn't work either. Is there any idea to set the http proxy on a real device?
while my time developing on android I was looking for a functionality to get logcat messages from my real device (when starting an app on it from eclipse) and not only from my emulator.Does someone know how to enable such a feature?
I'm trying to test a test app I developed on android 2.2 sdk on my htc phone with Froyo on it (2.2). In the emulator it works fine, when I export as unsigned app and try to install on the phone, it doesn't allow me, just telling me 'application non installed'. The phone has the settings to accept installation of non android application, so I'm not sure why I can't test on it. Is it because it's not signed?
i need to know about the LocationListener() working in the real time. Does it expect the user(device) to move in order to update the current location details or it automatically updates when ever the gps is enabled? Another query is regarding the getLastKnownLocation(). When is that last known location will be lost and thus returns null... (in realtime).
Do you about how to install application without any developer's tool(Eclipse, android SDK tools) no the real device? I've compiled and created .apk file. Now I am gonna send apk file to my friend.He is not android developer. And he doesn't know about how to use eclipse. And I don't want to publish my application to android market.Is there a way to launch the application on real device without publishing and Eclipse? I've found a solution related this issue.
i have developed one login form in android application calling mysql database calling soap webservices.it is worked successfully on android emulator.But not worked on android real device...why my android real device is not supported soap calling.
I am developing an application and during my testing on a real device I have found that it will crash and cause the phone to reboot (worrying I know)Is there any way I retrieve the logcat from before the phone rebooted as the logcat seems to reset when the phone boots up.
I have got an htc hero device and would like to install my apk on it. It successfully installs my apk but without the database it is using. My database is populated prior to running the application, so it runs ok on the emulator. But I couldn't load my data on the real device and the apk is displaying forse close error. How to load my data on the data folder of the device including every detailed steps?
Texture appears white in the real device but not in the emulator, Ive already tried to find the solution in other POSTS but none of the solutions worked. The problem that I have is that the loaded texture not displayed in the real device (G1, firmware 1.5). If I turn of the texture and put a color in the geometry, it works fine. Details: the file that Im loading has width and height power of 2. And I tried with .bmp and .png files, for both I had the same problem. My code: METHOD used to load texture: private int loadTexture (GL10 gl, Bitmap bmp) int tmp_tex= new int; gl.glGenTextures(1, tmp_tex, 0.