I am currently trying to store an image into the sqlite database as a blob and retrieve it back.I am not sure if this is the correct approach since i dint find much of sample codes related to inserting images in sqlite. I am able to insert values but when i try retrieving them as byte using decodeByteArray it gives me the following error. DEBUG/skia(13003): xxxxxxxxxxx jpeg error 53 Not a JPEG file: starts with 0x%02x 0x%02x.The image retrieving query works fine as i have checked retrieving an image previously stored as blob in a sample database.I have tried storing and retrieving different image files but i am getting the same error.Could any one tell me as how to solve this problem
I'm caching image files as a blob in a SQLite database. I have a similar application on another platform that does the same thing with the same image files. The databases on both platforms report the exact same size for the same images. So I think, but can't guarantee, that the image data is getting into the database intact.But when I try to create a Drawable, the console prints out "DEBUG/skia(267):decoder->decode returned false".
As the title, I create a ByteArray to store the file in blob like this: byte red_buf = myCursor.getBlob(1);And I wanna use FileOutputStream to open.But I don't know how to do. Can anyone give me a example or website please?
i have the critical situation.i want to store the image in DB in android. but i don't know how to store image in db and how to get from db.i novice to android platform.so anyone give me the samplecode to develop my application.i tried more time but not i get the correct output.how to create the image field in SQLite db and how to insert the image within db.
i am developing an application which uses sqlite db for storing records. I am developing this application on SDK 1.5.. when i test the application on 1.5 device it works good but when i try to run it on a 1.6 device i get a force close message with following logcat output:
03-19 09:31:35.206: ERROR/AndroidRuntime(224): Uncaught handler: thread main exiting due to uncaught exception..........................
I need some help to store a Object in an SQLite database using Android.I don't know whether it is possible or not.If it is possible means please give some code snippets to create a table which can store an object.
I am parsing the website to store the contents in a URL, in that some images are there, i want to store the images in database which are parsed from the site. i m really struggling on this, can any one help me regarding on this?
i have a problem with double values i need to store in an android homed sqlite database. since these double values represent gps values (lat & lng), i really NEED an absolute precision down to the 9th number after the comma.when reading lng from this table into some (java) double variable, i get a value like "0.999956837" - this renders the values pretty useless to me.is there a way to enforce the precision i need other than storing the values as "text" fields (what would make expensive casts neccessary) or storing them as integers (meaning i need to multiply/divide at each write/read-op)?
Just starting a little game project and have a super basic question. what's the best way to store animation images for a game? I looked at the alien bloodbath code and they store multiple frames in a single png file. Is that the preferred way or is there easier/better way to do it? MP4?
I was working on Android 1.5, but now moved to the latest version. So there is only "drawable" folder in Android 1.5, but now There are 3 different folder for storing images in android project. And as i have found some articles for these 3 folders that
hdpi means High-dpi mdpi means medium-dpi ldpi means low-dpi
But still in confusion that what is the exact purpose of these 3 folders and when to use particular folder to store images in that?
I am developing an application for android phone, In this I need to use at least 400 audio file which can be played for some respective texts,Now my question is which is the optimized way to do this.One solution is putting all the audio files in the resource folder and referring from there, this will never be a feasible solution as the application size will increase. Is there any way to convert the audio file into some format and dump into the SQLite database and retrievr flexibly.
I had a question related to whether or not (and how) I should store images loaded from the web. Let's say I am calling a web service from my Android app. In this web service I get a URL for an image on the web. I download and show this image on the left side of a list item in a ListView. My question is, what method should I use for possibly storing the image? Should I.Save it to the SDCard, checking if it exists when the ListView is created (on subsequent requests) and re-downloading as necessary (while updating the image occasionally, in case it changes).Store it in the cache using Context.getCacheDir(), but possibly being forced to re-download it more often since I cannot rely on the image staying in the cache. Always download it and never store the image.
The image files themselves are fairly small, but I expect some users could have dozens of these small images downloaded/stored. Which would work best, and/or what is the preferred method? As a side question, should I load all of the images in my ListView first (and possibly lock the UI for some time) or load them asynchronously but show a placeholder graphic in the meantime (which might be a bit more "ugly")?
I'm developing a small Android database app.Associated with the records in the database is a number of images (the image resolution will probably same as the screen on the device), there could be up to 20 images per record.Where would be the best place to store the images.I'm thinking either in the database itself or on the SD card.I'm pretty new to Android and as yet not really sure what I'm doing.
I am an android application developer. I am currently developing an application which requires of me to display an image stored in an sqlite database, Could anyone guide me on how to retrieve an image from a sqlite database and display it.
I am trying to post data to the Blob Store on google's app engine, this code runs without throwing any exceptions, but on the blobstore end there is no log on the post request at all. The server side stuff works when i post using a form (albeit with mime data). I have allowed my android app to use internet. This is a stab in the dark but if any of you folks might have had an issue like this before perhaps the problem i am having might ring a bell
I have a content provider that is custom to my set of Android applications, and one of the things it needs to expose is a small (20-30k) byte array. The uri for these blobs looks like content://my.authority/blob/# where # is the row number; the resulting cursor has the standard _id column and a data column.
I'm basically using the same method of loading bitmaps in OpenGL that the SpriteMethodTest example uses and have been unable to get rid of an annoying outline that appears around all of my images.
For example, If I were to load an image of a white circle on a white background, I would expect to see nothing. Instead, I would see my circle because its edge would be gray. In SpriteMethodTest, I replaced the background image with white and was able to see that the edges of the android images flying around also don't seem to be rendered correctly.
Does anyone know how to load images in OpenGL without having a thin outline appear around the images?
I'm working to convert some background images to nine patch so they scale better on different phones. The problem is that if I have the following resource structure: drawable-hdpi/background.png drawable-hdpi/button.png drawable-mdpi/background.png drawable-mdpi/button.png drawable-ldpi/background.png drawable-ldpi/button.png and then I drop a new drawable-hdpi/background.9.png file into the mix, it breaks button.png during the pre-compile. The error is "No resource found that matches the given name (at 'background' with value '@drawable/button').Simply removing that one nine patch file fixes the build. Should I be able to have some nine patch images and some normal ones, or to have nine patch only in hdpi but not mdpi or ldpi? This is Eclipse 3.5.1 with the latest ADT.
I have an array of 5 Timer objects in my app, some of wich have been scheduled with a TimerTask. I need to be able to store and load these 5 Timers; is there a way to save Objects? Maybe storing the address of the array would be enough? How could I do that?
If I want to store the username and password to be used inside an Android application, what is the best way to do it? Is it through the preferences screen (but what if the user misses this?), or pop up a dialog box and ask the user for the credentials? If so, I do have to maintain state for the application. How would I do this?
I am essentially using a listview but am looking at providing a bookmark functionality. I am thinking that I should store the item attributes in a file when bookmarked and retrieve when required to populate a bookmark listview.
I was wondering if there is a de facto standard used in achieving this or do I follow just the "writing into a file" and "reading from a file" when necessary style?