Android :: Store Image Files(*.png) To Folder R.drawable At Runtime?

Oct 16, 2009

How we can store image files(*.png) to the folder R.drawable at runtime?

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How To Get Image From Drawable Folder

Jan 29, 2014

If I want to get an image from drawable folder I do this:

getResources().getDrawable(R.drawable.myimage)

But if I want to get an image in a folder like this:

drawable/pngs/myimage.png

How I can get that image?

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Android :: Image View From Drawable Folder Path

Nov 11, 2010

I want to show image from drawable folder using path (res/drawable/icon.png). I do not want to use R.drawable.icon. Please anybody know how to view the image using res/drawable/icon.png.

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General :: How To Delete Image From Drawable Folder In Decompiled APK

Apr 8, 2013

I'd like to delete a image from the drawable folder in the decompiled apk, is there a easy way to remove all references to the image so I'll be able to recompile it with apktool without error?

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Android :: Many Image Files In Res / Drawable - Access In Droid?

Feb 11, 2010

I have to make a dedicated image viewer app for Android 2.x.

There are too many jpeg image files: about 2000~ jpegs, over 100MB.

I want access the image files with their file names,
but I couldn't find such an example.

By the way, is it okay to put many image files in /res/drawable folder?

I heard that the android application cannot be installed on sdcard and

the program repository is very small so 100MB app cannot be installed generally.

I found some examples which download the large data files on sdcard online,

but I cannot run a web server to host the data files,

and I must upload the fully packaged program on Android Market. (Should I build one apk file?)

What are the best practices for managing too many resource images (or something) in Android?

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Android :: Need To Store Files In Root Folder

Oct 4, 2010

I have an application to store files in root folder. do i need to to check the status of the root folder? and how can i store files in the root folder?

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Android :: High Density Emulator Use Drawable Mdpi Folder Instead Of Drawable Hdpi

Oct 19, 2010

I am running my application in the emulator using a high density skin (like WVGA800). However the ressources in my application are loaded from the drawable- mdpi folder instead of drawable-hdpi ... what else should I do so that android use the correct folder ?

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Android :: Change Progress Bar Drawable At Runtime?

Apr 7, 2010

How do I change progress bar drawable at runtime? I have set of drawables and I thought setProgressDrawable would change the drawable but it does not seem to work on horizontal progress bar.

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Android :: Way To Specify Thumb Drawable When Custom View Created At Runtime?

Apr 3, 2010

I'm creating custom View that shows when necessary scrollbars. already figured out that i need to call initializeScrollbars(TypedArray) method but have no idea how to specify thumb Drawable when my custom View is created at runtime (not from xml layout).

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Android :: Store A Drawable In Database?

Aug 1, 2010

Is there anyway that I can store drawable into database?

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Android :: Organizing Res / Drawable Folder

Aug 10, 2010

My app has loads of images in the drawable folder, and I want to organize them into sub folders to make them more manageable. When I create a new folder, and move the images, they are no longer found (and not compiled into the R.java file). Can this be done, or do all my hundreds of images have to sit directly in the drawable folder?

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Android :: Detecting Which Drawable Folder Was Used

Nov 26, 2009

Is there a way to detect whether a image was pulled from the folder res/drawable or res/drawable-hdpi?I am trying to save space and have a program that is using some hdpi bitmaps and some mdpi bitmaps. When an image is placed in drawable-hdpi it automatically replaces the mdpi version. I need to know when this happens beacuseI am using bitamp.resize() to fix the image sizes.The problem is that the getDensity() method (in the if statment after the && ) returns the screen density and I need the original bitmap density. This allays matched the screenDPI and returns false. I have a lot of artwork and do not want to duplicate everything for every size screen. I am trying to just create hdpi bitmaps for the ones that don't look good when re-sized.

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Android :: Drawable Folders In Res Folder?

Mar 28, 2010

What is the difference between the three drawable folders in the res folder in the project hierarchy? If I have an image to put into a folder, which folder do I put it in?

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Android :: Drawable - Folder For Storing Images In Project

Jul 16, 2010

I was working on Android 1.5, but now moved to the latest version. So there is only "drawable" folder in Android 1.5, but now There are 3 different folder for storing images in android project. And as i have found some articles for these 3 folders that

hdpi means High-dpi
mdpi means medium-dpi
ldpi means low-dpi

But still in confusion that what is the exact purpose of these 3 folders and when to use particular folder to store images in that?

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Android :: Images From Drawable Folder Loading Scaled

Oct 18, 2010

I recently rebuilt my project to target 2.2 from 2.1. In the old project, I did not specify a target SDK (the manifest did not contain something like:
<uses-sdk android:minSdkVersion="8" />).
This gave me an error in the console when running, but everything worked fine so I didn't fool with it.

The new project now uses <uses-sdk android:minSdkVersion="8" /> in the manifest. But now my drawables from the /drawable-nodpi/ folder are loading with scaling, making them much smaller and significantly changing the desired visuals. If I cut out the <uses-sdk android:minSdkVersion="8" /> tag from my manifest, they load properly without scaling.

Even when loading my images like so:
BitmapFactory.Options opts = new BitmapFactory.Options();
opts.inScaled = false; Bitmap bm = BitmapFactory.decodeResource(_resources, resId, opts);
They are still scaled when I declare the minimum SDK in the manifest, but not scaled if I remove that tag. How can I load them without scaling while still declaring the minimum SDK?

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Android :: How Can I Access Rest Of Stuff In Drawable Folder

Jul 22, 2009

How can I access the rest of the stuff in the drawable folder, such as the Android emoticons? I can use many of what is in the drawable folder by doing "drawable.XXX" but not all of them are available when I do that.

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Android :: Drawable Object Where I Can Store Points For Faster Paint?

Aug 21, 2010

I'm designing a custom view which is an X/Y Plot. It's a moving graph that scrolls to the left with time and new Y values are continuously coming in at 10 per second.

I've been able to make it work with an array of integers where the array index is the X value and the integer value is the Y value, but this seems horribly inefficient (Because every time it comes time to re-paint, I have to loop 800+ times to paint the graph). Then we do it all again 10 times a second. yuck.

Can anybody think of a paintable object that I can draw points to and perform some kind of scroll transformation and then just draw the new points each time, rather than the whole canvas?

Any other ideas out there?

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Android :: Java Development - Missing Drawable Folder (NetBeans IDE)

Aug 27, 2010

I recently switched to Ubuntu and decided to use NetBeans for Java development instead of Eclipse which I used on Windows. The problem is, in the Eclipse I used on Windows, I had a folder named "drawable-hdpi" with the standard app icon in and a few other folders like "drawable-mdpi" (I think). But with NetBeans, there doesn't seem to be any folders named "drawable".

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How To Move Set Of Images In Resources / Drawable - HDPI To Assets Folder

Dec 13, 2013

I am trying to move a set of images currently in the resources/drawable-hdpi folder to the Assets folder.

These images are copied to the private application directory when the app is installed.

When I do this the resulting image is smaller than when I had the image in the resources folder. i.e. the baked beans image is smaller than the others. If I load the baked beans images from the drawables folder it is the same size as the other product images.

I have tried to scale the image but it has no effect.

public View getView(int position, View convertView, ViewGroup parent)
{
ImageView imView = (ImageView)rowView.findViewById(R.id.product_thumb nail);
ImageView imProduct = (ImageView)rowView.findViewById(R.id.product_icon) ;
tvName.setText((CharSequence) values.get(position).getName());

[Code]...

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Android :: Insert Image In View At Runtime

Mar 4, 2010

I have to insert, at runtime, an image in an ImageView. I haven't it in local, but i can get it from an URL.

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Android :: Changing Image On Listview At Runtime?

Jun 3, 2010

I am using a LinearLayout to display some Text and image. I have the images at drawable/ and i am implimenting this with ListActivity with some onListItemClick functionality. now i wants to change the image for the rows which are processed by onclick functionality to show the status as processed. can some one help me in this issue to change the image at runtime.

The following is my implimentation.

CODE:.........

And main.xml is :

CODE:.........

I thought to add the field to DB. but i was unable to know how to change the image with code. can any one provide me an example for drawing image with code and change it based on a condition at runtime.

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Get Drawable Name From Image Adapter?

Oct 20, 2011

Im making an app in which the user selects an image and then gets redirected to a new screen in which the drawable name is displayed.

This is the code triggered when the user click an image:

Code:
public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
Intent tabsIntent = new Intent();
tabsIntent.setClassName("com.budisha.app", "com.budisha.app.TabClassActivity");
tabsIntent.putExtra("pic_name", position); //sends picture position
startActivity(tabsIntent);
}

This sends the new activity the drawable position. But i need to get the drawable name.

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Android :: Directory To Store Files Generated By App (audio, Video Files Or Images)?

Apr 24, 2009

Can anybody advice what is the recommended directory to store files generated by your application: audio files, video files or some images.

If the phone contains SD card, it is clear that files should be saved there, but if there is no any external storage. where would you recommend to save to?

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Android :: Loading DEX Files At Runtime From SD Card

Feb 9, 2009

I would like my users to develop their own routines for image manipulation. Lets presume that a third party has written a class which implements one of my interfaces; public abstract class PixelBinaryFilter extends BinaryFilter{protected abstract int generatePixel(int p1, int p2);}

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Android :: Set Image Resource As Package Path In XML For Runtime Images

Apr 19, 2010

Set the image background path as package:imageName Example. At runtime , my package is com.test.android .Inside that i have an image whose path i want to mention in the XML layout file as android:src = com.test.android/img1 for an ImageButton.I saw an SDK reference for ImageView as android:src = @[+][package:]type:name.But i am not getting how to use it.I think it must not be possibe , but if there is any way , please specify.The reason why i want to do this is that,when i specify a drawable at runtime for my image buttons, i change the images according to Focus received, or onKeyup, KeyDown.. but its not working as expected.When i mention the same thing as style under drawable, it works fine. So if my theme is going to change at runtime, i want to set the drawable at runtime, keepnig the path same in the xml.

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Android :: Change Background Image Of Dialog Or View In Runtime?

Aug 9, 2010

I have a card game I created in android and it is possible to show the scores at any given time by clicking a menu option. I would like that scores dialog to show a different background image when it's loaded depending on factors like who's leading, etc. In my constructor, I have the following relevant code:

public ScoresDialog(Context context) {
super(context);

this.setTitle(R.string.scoresDialogHeading);
setContentView(R.layout.scores_view);
...
}

I have tried getting that view to change it in the showDialog method i wrote like so: findViewById(R.layout.scores_view).setBackgroundColor(Color.BLUE); However, I got a NPE... I tried moving this statement to the onStart method, thinking that the view is not yet initialized but got the same error... Any thoughts on what the right way to do something like that is?

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Android :: Load Image From Drawable?

Mar 16, 2010

I need to create a object Image from import javax.microedition.lcdui.Image; using a file .png placed in drawable folder. How can i do that?

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Android :: Add A 9patch Image To Xml Drawable?

May 1, 2010

I have the following drawable which draw a rectangle. Can you please tell me how can I add a 9patch image as the background of this drawable? code...

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Android :: Access Larger Files - More Than 1 Mb Plist Files - From Assets Folder

Nov 4, 2010

I am working on an android app. Where i need to parse some plist files from assets folder. I do understand how to use assets in android but now problem is that file sizes are more than 1MB and so android gives error Data Exceeds UNCOMPRESS_DATA_MAX (2183588 vs 1048576). how to access such larger files from assets? Also I cant reduce a file into small buffers because i am just sending it to "DocumentBuilder.parse(in)" as a whole so can not use buffer. The error is on line: Document doc = db.parse(in).

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Motorola Droid :: Unnecessary Files - Safely Delete Them - Just The Files Not Folder?

Nov 17, 2009

I uploaded about 50 pictures from iPhoto (using a Mac) just to see what they looked like and then later formatted the Droid's SD card, so the pictures were no longer there.

Now, if I mount the Droid via USB and view the file structure there is a folder named /albumthumbs which contains 50 files, presumably for the 50 pictures a had on the SD card.

To me, these file, unless linking to actual photos stored on the SD card, take up extra space in the phone's memory (not worried about the SD card). I wonder if I can safely delete them (just the files...not the folder)?

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Android :: Et View Insert Drawable Image

Nov 2, 2010

i am implementing puzzle game application in this application create one button in click the button display original image of the puzzle .original image display in dialog box then click ok return in to actual page how can implemented.

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Android :: Scale A Drawable Or Background Image?

Sep 9, 2009

On a layout I want to scale the background image (keeping its aspect ratio) to the space allocated when the page gets created. I am using layout.setBackgroundDrawable() and am using a BitmapDrawable to setGravity for clipping and filling, but don't see any option for scaling.

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Android :: Scale A Background Image Or Drawable?

Sep 9, 2009

On a layout I want to scale the background image (keeping it's aspect ratio) to the space allocated when the page gets created. Anyone have any idea how to do this?

I am using layout.setBackgroundDrawable() and am using a BitmapDrawable to setGravity for clipping and filling, but don't see any option for scaling.

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Android : Way To Send An Image (stored In Drawable) Via MMS

Nov 1, 2010

A number of images are "built in" to my app. They are stored in the drawable folder. I'd like to give the option of sending one of these images via mms (or even email) to someone in the user's address book. All the examples I've seen are sending images that are stored somewhere other then the default Eclipse drawable folders.

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Android : Handle Runtime Exception On Playing Audio Files?

Mar 15, 2010

I have a button that plays an audio file on its click listener. If the button is clicked again and again while the audio file is being played then the app crashes. What's the solution?

Here is some code for reference...

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Android :: Updating Image In Drawable Directory From Code Possible?

Mar 17, 2010

I have a picture in res/drawable directory: res/drawable/picture.jpeg.
Can I dynamically update this picture.jpeg from code? i.e. I want to use another picture to replace this picture in the drawable directory dynamically. If I can, what path should I use to access the picture? Should I use "res/drawable/picture.jpeg"?

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Android :: Portrait And Landscape Layouts - Drawable Image

Nov 15, 2009

I have an app that I started in 1.6. It used images that were specific to portrait and landscape layouts. I put these in the corresponding drawable folders, for example:

drawable/image01,png
drawable-land/image01.png

when I created a new project with 2.0 it gave me the following folders. drawable drawable-hdpi drawable-mdpi drawable-lpdi. when I look at the documentation around these folders it all seems very straight forward. I assumed that you were able to create the following folders. drawable-hdpi-land drawable-mdpi-land drawable-lpdi-land

and everything would work as before. The image directory would swap automagically pulling the appropriately laid out image depending on your screen orientation. Unfortunately it does not. The SDK seems to get confused, and if I clean the project, the folders come up as poorly named.

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Android :: Setting An Image View Resource As Drawable

May 2, 2010

I am trying to create a drawable in code and change the color based on some criteria. When I try and set the Drawable as the background of the ImageView it displays but won't let me set any padding. I realized I need to set the ImageView image via the setImageDrawable() function in order to be able to set the padding. The problem I am running into is that when I set it via the setImageDrawable() function nothing is displayed.

Here is what I have written:
<?xml version="1.0" encoding="utf-8"?>
ImageView icon = (ImageView) row.findViewById(R.id.icon);
ShapeDrawable mDrawable; int x = 0; int y = 0;
int width = 50; int height = 50;
float[] outerR = new float[] { 12, 12, 12, 12, 12, 12, 12, 12 };
mDrawable = new ShapeDrawable(new RoundRectShape(outerR, null, null));
mDrawable.setBounds(x, y+height, x + width, y);
switch(position){ case 0: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 1: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 2: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 3: mDrawable.getPaint().setColor(0xff00c000); //Green break;
case 4: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 5: mDrawable.getPaint().setColor(0xff0000ff); //Blue break;
case 6: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 7: mDrawable.getPaint().setColor(0xff696969); //Gray break;
case 8: mDrawable.getPaint().setColor(0xffffff00); //Yellow break;
case 9: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 10: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 11: mDrawable.getPaint().setColor(0xff8b4513); //Brown break;
case 12: mDrawable.getPaint().setColor(0xffa020f0); //Purple break;
case 13: mDrawable.getPaint().setColor(0xffff0000); //Red break;
case 14: mDrawable.getPaint().setColor(0xffffd700); //Gold break;
case 15: mDrawable.getPaint().setColor(0xffff6600); //Orange break;
} icon.setImageDrawable(mDrawable); icon.setPadding(5, 5, 5, 5);
This results in a space for the ImageView but no image.

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Android :: Convert Bitmap Image To Drawable In Droid?

Mar 10, 2010

How can i convert a Bitmap to Drawable.

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Custom Drawable Making Edge Of Image Fade Out

Jan 22, 2014

I have a custom drawable, where I draw a base bitmap image, then part of an image over the top of that that is clipped to a certain rectangle. For the overlayed image, I am trying to blur the edges, and I thought I could accomplish that using a BlurMaskFilter, however, I'm not seeing any blurring occurring.

Here is the content of the draw method from my Drawable class.The result is almost correct, except the overlay image is not being blurred.

m_paint = new Paint();
m_blurPaint = new Paint();
m_blurPaint.SetMaskFilter(new BlurMaskFilter(blurRadius, BlurMaskFilter.Blur.Outer));
[code]...

This code is written in C# using Xamarin, so I realize that some things are slightly different, but the overall methods will be the same.

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Android :: Getting At XML Files Inside .jar.res.drawable

Oct 16, 2010

I've seen references to folks modifying the XML files contained inside the Android.jar.res.drawable folder and then copying them to their drawable folder for use in their project.

But I can't open these files, instead I get the following error.

Could not open the editor: org.eclipse.ui.PartInitException: Editor could not be initialized.

How do I open these files so I can use them?

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Android :: Emulator With WVGA Loading Image From Drawable Mdpi?

Jun 2, 2010

I read about in the google documents that the 3 folders corresponds to different screen types and that android would select the image from different folders automatically according to the screen type. I read that WVGA will load from drawable-hdpi and HVGA will load from drawable-mdpi. When I tested with 2 emulators both running 2.1, each with HVGA and WVGA. It turns out that they are both reading the image in mdpi. If I deleted the image in mdpi then they read from hdpi. Can someone answer why emulator with WVGA is reading from drawable- mdpi?

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Android :: Runtime (703) Java.lang.Verify - Force Verification Of Library Files

Jan 11, 2010

I'm using the Android Development Toolkit (ADT) in Eclipse Galileo. I've created a project in which to develop some util classes, which I intend to use in several upcoming Android projects. However, when I come to use these util classes (deployed as a jar and included in the Android project as a user library), I get a java.lang.VerifyError during the startup of the emulator. Can I force the verification of these library files, or do I need to include them as part of the Android project, and not as an external jar?

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Android :: Drawable Changes Sizes On Screen When Reading Image From File / Avoid This?

Apr 15, 2010

I have an image on a private file.
I read the file, create the drawable, and assign it to an ImageView.
The ImageView has WRAP_CONTENT so the size is automatic.

On 320x480 screens, the image looks good
But on screens with more resolution and high density 480x800 or 480x854 (N1, droid) , when the image is for example 150x150, I see the image as 100x100.

Of course it has something to do with the density but not sure how should I resolve this.

This is my code...

if I then inspect the size of the icon, android thinks the size is 100x100, when really is 150x150.

Looks like its reducing the image by the density.
Can anybody explain this and how to avoid this.

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Android : Takes Drawable Object - Scale Image - Save Memory?

Aug 23, 2010

I need to know how he takes drawable object. I'm collecting some ImageView objects in array, they have background images that are rather big in resolution so they take lot of memory...

I have read somewhere that it will automatically create image with resolution that my imageView have, so i think it will take less memory than first one. Please tell me, if i set scaleType property, will it scale that image? Will that help me to save memory?

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