Android :: Pick Image From Gallery / Emulator Returns To Home Screen
May 7, 2010
I have seen a lot of posts about this, and it seems like the code below should work. I have created an SD Card image and added it to the emulator (and that works fine).
Intent intent = new Intent(Intent.ACTION_PICK);
It does launch and allow selection of images, but when I click on an image, everything exits and the emulator returns to the home screen, not back to my app. My onActivityResult is never called either. What am I missing?
I'm developing an app for Android 2.1 upwards. I want to enable my users to select a profile picture within my app (I'm not using the contacts framework). The ideal solution would be to fire an intent that enables the user to select an image from the gallery, but if an appropriate image is not available then use the camera to take a picture (or vice-versa i.e. allow user to take picture but if they know they already have a suitable image already, let them drop into the gallery and pick said image). Currently I can do one or the other but not both.
If I go directly into camera mode using MediaStore.ACTION_IMAGE_CAPTURE then there is no option to drop into the gallery. If I go directly to the gallery using Intent.ACTION_PICK then I can pick an image but if I click the camera button (in top right hand corner of gallery) then a new camera intent is fired. So, any picture that is taken is not returned directly to my application. (Sure you can press the back button to drop back into the gallery and select image from there but this is an extra unnecessary step and is not at all intuitive). So is there a way to combine both or am I going to have to offer a menu to do one or the other from within my application? Seems like it would be a common use case, surely I'm missing something?
I'm using the android SDK in Eclipse on Linux. I've used the code at itp.nyu.edu/~sve204/mobilemedia_spring10/androidCamera101.pdf to write an app to store an image captured through the camera onto SD card (there are various examples of this around). It works ok except that the image returned by the camera is not what's on the preview surface. Instead of getting the checkerboard image I expect, I get different versions of the android icon depending on which version of target I choose. If I render the image to an ImageView this is confirmed as it's the same as on the SD card.
During a call, I will hold the phone away from my face to see how many minutes I've been talking. Normally, it will correctly show me the call screen, however, sometimes it will flash the home screen briefly before going back to the call screen. There seems to be no rhyme or reason about when this happens. Even worse, sometimes it flashes the home screen briefly and will go to a blank screen. I will then need to press the home key in order for it to return to the call screen. This happens sometimes, as well, when I finish the call. Previously, I had the Not Call Log application installed but I've removed it. Also, I previously had my screen timeout set to one minute but changed that to thirty minutes. But, this behavior still happens
I've been experiencing a problem where the phone vibrates in short pulses and returns to the home screen. The home button also vibrates at the same time. It hasn't happened much maybe 7 times or so since Sunday. Curious what it could be.
My application needs to import some photos from Gallery. Indeed, the application groups several persons. I want to attach a photo picked from Gallery to each person. Do I need to develop a activity like edit Contacts? This involves developing the display of images in a grid. Or can I use a provider or something-like to avoid to develop a Gallery-like with memory leak?
Let me first tell u that i have already searched for how to load an png image into the android emulator I couldnt come up with any clear cut thread that explains the procedure.... that is why, i am creating a new thread here.can some1 please describe it?
The last line gives a null pointer exception, why is BitmapFactory.decodeFile returning null? I can verify that the file is getting saved correctly as I can pull it using adb and see the png displaying properly.
I am playing around with the Gallery widget.I would like to know how can we get the position of the image on focus in the gallery. For example having several pictures in my gallery, if I tap my finger to the right, pictures will come and go until it stop to one. How one can get the position of this one picture that is currently on focus ?I don't know if I was clear enough, if there is anything you want me to add do not hesitate.
And several other attempts to call "link" that also fail (sshfs does not support hard links).
Is it possible to change the emulator's behavior to create lock files somewhere in /tmp (using some hash of image path as lock file name)? I am OK to try this myself: which repositories from https://android.git.kernel.org/ are necessary to rebuild the emulator alone, and where in the sources is the code responsible for image locks?
I want to add some images to gallery in android emulator of windows SDK. When pictures application is launched it is saying no pictures found. How to mount a SD card on android emulator on windows SDK and copy images into it?
I got all images from device's gallery,but i got images path is like,i want to get real image path for each images and send email,how can i get path?given below code i used,anybody knows,please give some sample code for me..i have email code.i want to only get real image path.How can I convert this path to real one (just like '/sdcard/image.png')?
I have two gallery widgets in same screen. If user flings on top gallery widget I would like to replicate the same fling motion on the other gallery widget thats beneath the first one. Is there a way I can possibly achieve this.
I've got a Droid with Touchdown, which works perfectly except for one issue. Any picture/image that comes through in emails in Touchdown gets saved into the Gallery, making it very large and hard to open. I have figured out where to delete these images, but it is sort of a pain to have to go in and delete them out every couple of days. Is there some sort of setting that I am missing in Touchdown to prevent this?
I am using gallery widget i want to change selected image. When i run the following code and i use roller ball or arrow keys over device and if i try to scroll left to right or right to left focus goes out of gallery to next item over the screen what is that ?
I have pushed around 10 files of each image(*.png ), audio(*.mp3) and video(*.mp4 & *.3gp) after that I have restarted the emulator and when I open the gallery application I see only a few files being present in sdcard. (in my case 1 video, 2 images and 2 audio clips) .
is this a bug in emulator?
because I have written a piece of code that displays the images/audio/video . But due to above mentioned issue I'm not able to display/play the images.
I want to do an image gallery like in iphone. I want to show low quality (pre-resized) images and when the image is active I want to process the big image and show the result in the gallery. I have two questions. How to attach a listener on the animation stop in gallery? And how to access an image after this action?
I'm new to Android and I want to make an image gallery where each column is a category, and users can scroll both vertically and horizontally. I found a useful post about how to display list of images here. I'm wondering if it's possible to nest lists of image inside of a gallery view?
I am designing a screen , in which I am showing a gallery along with other UI components . The selected item is shown in the center of the gallery . I want to make the size of selected item somewhat bigger than the rest items of gallery .