I am executing Monkey testing on a Android device. The command i am using is "adb shell monkey -p com.android.calculator2 -v 50000000 > monkey-calculator.txt" When we execute this command i suppose it should send 50000000 events to the device. In my case after sending event #150900 it stopped and i see a message: ":Dropped: keys=0 pointers=0 trackballs=0 flips=0" What does this message tell me?
We have many phones, but we don't--and probably never will--have all of them.
It's frustrating that some phones cannot see our apps in the market, and we'd like to know which phones those are.
We'd like to have a simple way to have our app tested on each phone, but at this point there's no easy way to do that.
My question is: what would we as developers be willing to do to get these needs met? Is there enough demand for someone to buy all possible Android devices and charge a nominal fee for these services?
We would pay a small fee to have out app accessed and downloaded on all phones--this would give us a report of which phones could access our app. We would pay a fee to have a step-by-step test ran on each possible device so we could know it worked on that device, at least minimally.
I'm trying to make my application (compiled against 2.1) compatible with the 1.5 platform. I've handled all of the res/ folder issues, and have been able to run the app on all platforms without problems. I can run it fine on all emulators, and all devices/OS systems running 1.6 or higher. But on the only 1.5 device I have (HTC Hero), I get intermittent problems.
The only 1.5 device I have is an HTC Hero phone I got free at the Sprint developer conference a few months ago. When I test the app on that device, I have occasionally encountered a bug I've not seen anywhere, and can't find any information about.
I can install the application via the adb install command (although I get two messages about unknown commands), but after installing the app, the icon can disappear from the home screen, replaced either with a different icon or no icon.
When the app is launched in this state, rather than seeing my application name in the title bar, it reads "60.0dip". I don't use this value anywhere in my application.
I have never observed this problem on any other phone I've tested on (G1, myTouch, two Motorola Droids, Nexus One), but as I said I've only got one device running 1.5.
I'd love to get some ideas on best practices for testing our Android software, especially for AT&T devices. We're using a Samsung Captivate, on AT&T. As you know, AT&T disables sideloading (no Unknowns Sources option in Settings->Applications). We need to have our QA team load our apk file onto these devices as part of our testing and validation process. We're willing to install the SDK if needed, and upload the apk file via USB. We are not willing to root the phone.
I am making an android game, but i do not have the money to buy a developer phone. The game is not finished but i should it is testable.. and if i dont test it know i may have a big problem later... it is playable though. Is there somebody who has a real device and wants to test the game for me, just starting it up and playing it a little bit is good enough. It's a 2d airplane shoot gane, much like the old raptor game. If someone is interested please reply, i will sent you the (singed) APK and with some things i want to test (using both the buttons as well as touch screen for gameplay).
How To: Properly Sync Music To Android With MediaMonkey | RickyCadden.com from the site: Mount your phone in USB Mode to your computer, and note the drive letter that it is associated Open this drive in Windows Explorer and create the appropriate folders where you want your music stored. I have one called Music and one called Playlists, but you can do this however you want. Now launch MediaMonkey, and make sure it shows your phones memory card in the left sidebar (separately from the MyComputer option) In MediaMonkey, click on Tools up top, then choose Options and go down to Portable/Audio Devices Uncheck *all* of the plug-ins except d_USBMass1.dll Highlight d_USBMass1.dll and click on the Configure button to the right Choose the Device Configuration tab in the dialog box that popped up In the middle of this tab, youll see a box called Device Name, which is where youll type the name of your phone (mine is NexusOne)Below this, choose the appropriate drive letter from the drop-down Below this, enter a Drive Label (again, mine is NexusOne)Leave the USB Device ID box empty and dont click the Find Device button While you have this dialog box open, you can tinker with the other tabs, if you want. This is where you can specify a folder hierarchy and adjust your sync settings. I would recommend creating a small playlist (~15-20 tracks from various artists/genres/albums) to test with you dont want to do a full sync only to realize you dont like your sync settings. This guide is better because it allows for the use of smart playlists and has much fewer steps than if you use winamp.
I need test my Android app on a Motorola Cliq but don't have one. Is there a testing service that will let me make a debug connection to that device so I can run some tests and find out where the code is failing. Video connections won't tell me that.
I've been exploring the Android test package and I'm very confused on how to implement functional testing for endpoint-to-endpoint.
Consider the example below, I have 4 activities: 1. A Contact List Activity 2. A View Contact Activity 3. An Add/Edit Contact Activity 4. A Sync Contact List activity
I want to automate a few tests that will go through multiple test cases simulating a user experience: From launching the application, to selecting 'Add contact;' opening the add contact activity, entering data, saving it, going back to the list activity, and verifying the new contact was saved properly.
As I understand it, ActivityInstrumentationTestCase<T extends Activity> and ActivityUnitTestCase<T extends Activity>, are only useful for testing single activity functionality.
But what if I need to switch between 2 or more activities inside a single functional test case?
I was testing my program with Monkey under the 1.5 emulator. It gets hung up on some of the dialogs which a user would just dismiss with the back key and quits with a "not responding" error. The application hasn't quit and dismissing the dialog the program continues to run normally. This will also happen with any of the edit dialogs that the SoftKeyboard pops up during entry. Soemtimes it will manage to dismiss a dialog. I don't see anything in the options to prevent this.
I am doing to wirte Monkey Script but i have no idea about it
someone have a sample script?
I searched in google so found some it. but i don't know that mean of the script
=========================== type= point <---- how many type can i use? count= 10 speed= 1.0 start data >> captureDispatchPointer(5109520,5109520,0,230,358,0,0,0,0,0,0,0); captureDispatchPointer(5109521,5109521,1,230,358,0,0,0,0,0,0,0); delay(5000) <-----how many function can i use and type?
Android Monkey tool can use user supplied script to run, but very few information are present in this regarding to writing android monkey script. one guy only copied the stuff from source code and apart from that no information is present. Can anyone tell abount the sysntax of android monkey script to launch browser using the command from script and to browse particular website.
I'm using the UI test monkey tool provided with android. This is a consistent error I see and wonder how I can avoid it.
Somehow the test app will rotate the orientation of my app such that the emulator window is still in portrait orientation, but the screen surface is in a landscape orientation. When in this configuration, any time you click on an EditText, a system exception gets thrown:
"The application OpenWnn (process jp.co.omronsoft.openwnn) has stopped unexpectedly. Please try again."
So this OpenWnn process is not mine, it looks like it handles display of the virtual keyboard. When in this odd orientation mode, and you try to click in an EditText, I can see the virtual keyboard try to slide in from the left side of the screen, then that exception gets thrown.
I'm not sure what orientation this is, because it's not the normal landscape orientation you get by hitting ctrl + F11. In fact, the virtual keyboard shouldn't even be trying to display itself in landscape mode? Much less from the left side of the emulator?
I want to load an external library in monkey.For example,i write a series method in a new class with java,and i want to pack it to be a library like .so/.dll/.JAR or something else.Then the monkey is to load the library ,to use the mothod in it. I know the source code must be rebuild ,but how can it be done--how to pack it into a library,and load the library? If any one knows anything ,please help me out.
As you know,i started the monkey tool at adb shell,and run a script file to send a series of commands including key and mouse events,But sadly to see that when i close the adb DOS window,Monkey just terminates, I wonder why should this happen,and Will it do the same to a real device ?
I don't have a option -f in my command monkey(/system/bin/monkey). example: adb shell monkey -f <script_file_name>. But the command unknown option -f. So I want to get the source code of the command monkey, then open this option and rebuild it.
We are trying to test the Music Player (Music.apk) with Monkey. We have added the permissions in AndroidManifest.xml of Camera application (Camera.AK): <uses-permission android:name="android.permission.SET_ACTIVITY_WATCHER" /> In the same file, we have added intent for MovieView Activity: <category android:name="android.intent.category.MONKEY" /> We use the following commands: # Launch the Music Player am start -a android.intent.action.MAIN -n com.android.music/ com.android.music.VideoBrowserActivity # Launch Monkey to test Music player monkey -p com.android.music -v -v -v 500 But, we get the error message: "// Rejecting start of Intent.
I want to include about 40 packages in monkey command.But when I tried to include 40 packages using -p option, adb shell returned me "Service name too long " error .This seems to be limitation of adb shell. Is there any way to overcome this?
I was trying to send Monkey commands in one of my test applications. But When I install it on the emulator, the packageManager refuses to grant permission "SET_ACTIVITY_WATCHER" which is required to run Monkey.
Is it possible to call Monkey in a test application?
where mon_script.txt contains a few touch commands. After I execute this, I see nothing happening on the screen. It even does not give me the "Number of events injected message". I have verified that my touch co-ordinates fall over actual UI elements.
This is the script file I am using
tap 79 29 tap 100 100 tap 200 200 tap 300 300 quit
2. Execute Monkey Network control to type commands individually. I start up monkey to listen to a port and use PuTTY to send commands. I get "OK" return messages, but nothing happens on the screen.
Whenever I use monkey in the random mode, I see interaction on the screen. But I need to get one of the above 2 methods to work. I have seen the sources of monkey and nothing seems to be wrong. Has anyone used monkey in the above described way? If so, please tell me what I am doing wrong.