I want to access phone internal memory to store some data, similar to that of sdcard. but the problem is that the data written by one application is not accessed by other applications. because of uid mismatches.
This has been bugging me but I think it's just the way it is. In the DX we have 8gb of internal memory with an additional external 16gb (as shipped) on the SD card. I can store my music, pictures, etc. on the SD card but cannot access the internal 8gb. Besides storing apps, what good is that internal memory? Is there a way to store files on it. I read in the Applications and Games forums that other phone owners complain that some apps are too big to keep on their internal memory, but it seems to me that with the DX, this is no issue because we can't use that memory anyway. Why would a DX owner care about storing apps in the SD card (with 2.2) when we have tons of unused memory internally? Is there a way to store files on the internal memory which I'm missing?
I added about 4 gigs of music and 2 gigs of movies to the internal memory of my Inc. Now the music files play when I go into the music player, but when I go into Astro file manager, I can't find the videos or music anywhere. I put them under music and video folders, but nothing. They still show when I am on the computer connected to the phone.I know it isn't the file either, because I added the same movie to the 2 gig card, and it's showing up under astro for that.
Been thinking of getting a wildfire, it looks like a good phone for the price range I'm in. However today I've read something about the HTC desire that it suffers with a lack of internal memory and this limits the amount of apps available you can store on it (because you cannot store onto SD card) Does the wildfire have the same problem as this, and if it does will it be rectified with the release of froyo?, or is there anyway around it? It seems a shame to have all these apps available on the Android Market but only a limited space to store them on.
I clear that will it delete everything out of my calendar (and then sync up to Google calendar wiping all my events? Or will it clear everything on the phone and then start to re-populate the phone calendar with my online Google calendar? Is there somewhere in android you tell it to only sync X number of weeks with the calendar - I vaguely remember seeing this before but I forget where.
33MB worth of data. Obviously all contacts will be backed up in gmail. So I can't lose anything permanently. But will I lose my favorites menu on my Desire? What other hassle will I have to go through if I Clear Data for contacts?
I have OPTIMUS 2x and if I plan to sell it, I want to remove my personal data from it. I know that external SD cards can be formatted with different (repeating format and data overwriting techniques) but my phone has internal 16gb which has some personal data in it. I can format it but the data will still be there? How can I completely remove my data without effecting the system data.
I have a custom rom installed and cwm as well. rooted
I have lg optimus e 975 indian version . I have accidently restored my phone to factory settings there were some important videos in my internal. I want to recover those videos Those were very important.
I'm making an Android Java app game (although this question applies to all languages really) and hope to release the first version soon. I'm nervous about how I save data in my game. My problem is that, if in a later update, I decide to store more data or store the same data in a different way, I need to be careful I don't lose or corrupt data for users that upgrade (i.e. I want users to be able to use data created by an old version in the new version, like their high scores from before).For example, say I want to save high scores in version 1.
I'm wanting to learn more about android. Is there a way to use memory from the sd card for the phones internal memory? Is there an app that will tell me whats useing up so much memory? I'm on the ZTE warp sequent ,rooted.
I run on a desire 2.2 froyo. I have enabled apps to sd, and moved all the apps that can be moved?(dunno if i can move all the apps?)well, the problem is, my internal memory gets filled up pretty fast. So my question is:"How to move all the "crap" over to the sd-card?"
However after getting a bunch of apps from the android market i am getting a warning saying my internal memory card is getting full.when I check under settings, i still have about 20mb left. At what size do i start getting this warning? Its it possible to save apps onto the sd card instead of the internal memory? Also is there a size limit for the number of text messages, i starting getting warning messages for those as well.
I've started seeing some apps that offer to read/write data to the internal phone memory (like Super KO Boxing 2, which offers to save a whopping 52MB to the phone memory). I suppose this is because newer Android devices have a lot of internal storage, as opposed to my devices, which have very little. I would like to support internal storage in my app as well.
But it's a bit difficult to implement a solution to something that I don't really know how it works. For example, do these newer devices allow users to upload files to the internal memory, like it's possible to do with the SD card? Can someone explain internal storage from an user perspective and recommend strategies for supporting read/write operations both for internal and external memory (ie: letting the user choose which memory to use at startup, like the Super KO Boxing 2 app)?
Is it possible for an app to grow or continue to use up internal memory as you use it? I installed a new Android/Facebook app named Dungeon Quest less than a day ago. Since then I have use this app on and off but I have noticed that gradually my phones internal memory has been growing (from 231mb used to 240mb)! I haven't made any of My space is now getting critical.
Is there anyway short of rooting to reclaim this space? This seems to be a buggy app. I'm wondering if its got some kind of error log file growing in my internal memory area?
I'm looking for a way in an Android application to store a password within the memory as long as the application is running (cf. different activities). I was first thinking about the SharedPreferences, but then it's saved in the flash memory, which isn't that good for a password, I guess.
I'm unsure, what's the best way. What would you recommend me?
I'm looking for a way of making TextToSpeech.synthesizeToFile save output to internal memoryl instead of /sdcard. I've read the docs: http://developer.android.com/intl/fr/resources/articles/tts.html, then had a quick look at the SDK source code. Found out that SDK TTS functions are using the PICO Text to Speech from libttsespeak.so, didn't go any further yet.
Anyone ever synthesized a text to a File and did it to internal memory, (like a FileOutputStream), not to /sdcard?
I want to be able to publish the saved wav through a Content Provider. And being dependent on the presence of /sdcard does not seem the ''proper'' way to me.
I have downloaded a file from HttpConnection using the FileOutputStream in android and now its being written in phone's internal memory on path as I found it in File Explorer /data/data/com.example.packagename/files/123.ics
Now, I want to open & read the file content from phone's internal memory to UI. I tried to do it by using the FileInputStream, I have given just filename with extension to open it but I am not sure how to mention the file path for file in internal memory, as it forces the application to close.
I decided to do a factory wipe and nand restore on my phone because the internal memory was low. The wipe went fine but when I try to do a nand restore I get this message. Error : run 'nandroid-mobile.sh restore' via adb. What cause this? Is my recovery messed up?
How to store username password in device memory.Even after the user closes the application and returns back , he should be able to authenticate his username and password. Right now I am testing in Eclipse. so please help me with some pointers/links which will allow me to test in Eclipse and eventually run on Mobile.