Android :: Gallery Widget OnScrollStateChanged ?
Sep 1, 2010How can i set the onScrollStateChanged method for the Android Gallery Widget? I would like to do something if the scrolling is finished.
View 1 RepliesHow can i set the onScrollStateChanged method for the Android Gallery Widget? I would like to do something if the scrolling is finished.
View 1 RepliesI have two gallery widgets in same screen. If user flings on top gallery widget I would like to replicate the same fling motion on the other gallery widget thats beneath the first one. Is there a way I can possibly achieve this.
View 2 Replies View RelatedI am trying to pass the same touch events on one widget to the other so they both scroll at the same time and in same way. I have two Gallery widgets one above and one below. If the above one is scrolled then I want to pass the same touch event to the bottom widget so it also scrolls the same way.I have tried to use dispatchtouchevent events but I am facing an issue where in if the bottom gallery widget has some edit text then the edit text gets the key event and both widgets doesnt scroll anymore.I have tried to set focussable and editable to false on edittext even then it gets the touch events.I think I am going in the right direction. However I need some assistance in doing the right way.
View 3 Replies View RelatedI would like to ask you if is possible to add a shadow to each item in a gallery. And if is possible, what is the easiest way to do it?
View 1 Replies View RelatedI loaded some images into a gallery. Now I'm able to scroll but once started scrolling the scrolling won't stop. I would like the gallery to just scroll to the next image and then stop until the user does the scroll gesture again.
This is my code
CODE:.............
And the xmlLayout file
CODE:..................
Is there a good way to add new image resources(from SD card) to a gallery widget at runtime?
View 1 Replies View RelatedI'm trying to realize how the focus and selection in the Gallery widget is doing their job. I'm facing weird situations when trying to update information (TextViews and Spinner) upon a selected item in the Gallery. The focus and selection is lost. So, using the resource gallery_item_background will end in showing the "unselected" background for the current selected image. I have used the .xml that came with the android sdk, and I can't realize how this is happening. I have set setFocusable(false) and setFocusableInTouchMode(false) to all other Views to try out (and true for the Gallery) without any luck.
I have also add 'in-situ' debug, that is, a menu that updates differents widgets when onItemSelected() is called. So I can see while using the application how the background resource is applied. When set to 'no update' the obvious thing happens. None of the widgets are updated with new values, and the background resource works as expected. When set to 'manual update' (an update in the listener that do: .setText() on the textview) does work depending the current View that is showing the TextViews (I have a ViewFlipper that display 2 differents Layout of the TextViews)...............
I am trying to create a gallery inside a widget in the home screen ....as i am new to android please do give me guidelines and the source code ...
View 1 Replies View RelatedIs it possible to scroll a Gallery widget pragmatically? I see Gallery inherits scrollTo() and scrollBy(), but that scrolls the entire widget itself, not its content.
Is there some obvious way to do this that I'm missing, my searches are coming up empty? I don't want to have to do a copy/paste/hack from git hub if possible.
I'm working on a little Player with Playlist and use the Gallery Widget to visualize the Playlist. I tried to scroll the Gallery Widget manual to an active item, but the Widget don't support any functions to do this. There are several methods in the Gallery.java class
movePrevious() moveNext() scrollToChild( int pos ) but the visibility of this methods is default or private. So i can't override this functions, if I Inherit from Gallery class.
can any one please help for a solution to scroll the Gallery manual?
Gallery in Android is only horizontal scrolling support. And we want make one with vertical scrolling support.
We got plans below. Can anyone give us some advice about which one is right?
1) Linearlayout ( We think it's bad)
2) ListView ( We think it's a good option and get a little worry about performance--too many pictures!)
3) subclass of AbsSpinner like Gallery and do something like Gallery source.
Which one is easy, time-saving and less performance or other problems.
how implement android's Gallery fling action (with the animation) in my own widget?
View 4 Replies View RelatedIs there a way to define/customize a border around the currently selected Gallery item? I know, i can create a Drawable and draw four lines into that but there must be a simpler way.
View 1 Replies View RelatedI'd like to programmatically move between images in the Gallery widget, with animation.
I can change the currently displaying image using the setSelection(int position) method, however that does not animate. Then there's setSelection(int position, bool animate) but the extra boolean on the end there doesn't appear to do anything.
In the source of Gallery it appears that it can handle DPAD key-presses, so a work-around I thought of was to fake the key-presses. Eg.
dispatchKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DPAD_LEFT))
However I can't get this working for some reason. Anyone tried this?
I notice three of the widget's methods I'd love to use moveNext(), movePrevious() and scrollToChild() are all private and unusable.
Does anyone know how I might be able to do this?
I am using gallery widget i want to change selected image. When i run the following code and i use roller ball or arrow keys over device and if i try to scroll left to right or right to left focus goes out of gallery to next item over the screen what is that ?
View 1 Replies View RelatedIs there a way to change styles for Gallery? For example, borders, animation speed. Maybe there is list of predefined themes?
View 1 Replies View RelatedI am trying to simply load just the contact photo of all my contacts and display them in a gallery.widget. Do I create a query? I was trying simply just to do People.loadcontactphoto but was getting errors....Any easy way to do this?
View 1 Replies View RelatedI am developing an application in Eclipse build ID 20090920-1017 using android SDK 2.2 and testing on a Google Nexus One. For the purposes of the tests below I am using the IME "Android keyboard" on a non-rooted phone.I have an EditText widget which exhibits some very strange behavior. I can type text, and then press the "del" key to delete that text; but after I enter a 'space' character, the "del" key will no longer remove characters before that space character.An example speaks a thousand words, so consider the following two incredibly simple applications.Example 1: An EditText in a LinearLayout widget:
package com.example.linear.edit;
import android.app.Activity;
import android.os.Bundle;
import android.view.ViewGroup.LayoutParams;
import android.widget.EditText;
import android.widget.Gallery;
import android.widget.LinearLayout;
public class LinearEdit extends Activity
@Override
public void onCreate(Bundle savedInstanceState)
{super.onCreate(savedInstanceState);
LinearLayout layout = new LinearLayout(getApplicationContext());
layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT));
EditText edit = new EditText(getApplicationContext());
layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT));
setContentView(layout);
}Run the above application, enter text "edit example", then press the "del" key several times until the entire sentence is deleted. Everything Works fine.Now consider example 2: An EditText in a Gallery widget:
package com.example.gallery.edit;
import android.app.Activity;
import android.os.Bundle;
import android.view.View;
import android.view.ViewGroup;
import android.view.ViewGroup.LayoutParams;
import android.widget.ArrayAdapter;
import android.widget.EditText;
import android.widget.Gallery;
import android.widget.LinearLayout;
public class GalleryEdit extends Activity
{ private final String[] galleryData = {"string1", "string2", "string3"};
@Override
public void onCreate(Bundle savedInstanceState)
{super.onCreate(savedInstanceState);
Gallery gallery = new Gallery(getApplicationContext());
gallery.setAdapter(new ArrayAdapter(getApplicationContext(), android.R.layout.simple_list_item_1, galleryData)
@Override
public View getView(int position, View convertView, ViewGroup parent)
{LinearLayout layout = new LinearLayout(getApplicationContext());
layout.setLayoutParams(new Gallery.LayoutParams(Gallery.LayoutParams.MATCH_PARENT, Gallery.LayoutParams.MATCH_PARENT));
EditText edit = new EditText(getApplicationContext());
layout.addView(edit, new LinearLayout.LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.WRAP_CONTENT)); return layout; setContentView(gallery);
}Run the above application, enter text "edit example", then press the "del" key several times. If you are getting the same problem as me then you will find that you can't deleted past the 'space' character. All is not well.If anyone could shed some light on this issue I would be most appreciative.
I want to use android.widget.Gallery as an horizontal image scroll view. But the default behavior of Gallery widget display blank area in left & right side even if the width sum of items in it exceed its width. How can I disable this behavior, so that there is no extra blank area in Gallery?
View 2 Replies View RelatedI am looking for the following that I haven't been able to find by searching:
-Widget with different sizes
-Widget will automatically slideshow from selected drawers at a set interval (with random as option)
-You can scroll through the photos by swiping, preferrably seamless (with launcher that allows scrollable widgets I guess) so you can scroll really quick
-Clicking a picture will bring you its source
Would this be possible (or is there such a widget already)?
I'm trying to set the selection of a Gallery in code. I would like to have the Gallery smoothly roll down a few items over the duration of a second or two. At frist glance, it appears that two members would to the trick:Gallery.setAnimationDuration(int animationDurationMillis); Gallery.setSelection(int position, boolean animate); It turns out that the setAnimationDuration only seems to affect the rubber-bandy "return-to-center" effect of the Gallery. In other words, when a gallery comes to rest after a fling, and a gallery item is off center, the animationDurationMillis is used to control the duration of the Gallery centering up the item. However, the value seems to have no effect on the setSelection. No matter what value is set with setAnimationDuration, the Gallery seems to render about 2 or 3 frames when flying between items 1 and 10 for example. Is this working as designed? Does anyone know a trick or workaround that would let me properly animate setSelection? I'd be especially grateful if we could do it with an "Ease Out" effect.
View 3 Replies View RelatedAnyone know if a good gallery program to replace the 3d gallery in cm6? not being able to rotate pics is really getting annoying
View 14 Replies View RelatedHow can I turn my album gallery to look like the stock 2.1 gallery?
View 2 Replies View RelatedI am using a Gallery based Coverflow, as suggested here.Is there an event that can be caught, which indicates that a single shift (either left or right) has been made in my gallery/cover flow? To be clear, if I gave the gallery a decent swipe and my center (selected) image has changed 8 times, I would like to catch this event 8 times. OnFling() just indicates a single swipe - regardless how many items have shifted.Getting getSelectedItemPosition() before and after the swipe doesn't help since I need to do some work on every shift.It will also be nice while I am at it, to get the direction of the shift - either right or left.
View 1 Replies View RelatedI have a Gallery with a set of images that was downloaded at run time.I followed the example here:http://www.anddev.org/a_androidwidgetgallery_-_example-t332.html but instead of using i.setImageResource(this.myImageIds[position]);I used i.setImageBitmap(bitmaps.get(position));This doesn't fill the entire width of the screen, only as much as the width specified here:i.setLayoutParams(new Gallery.LayoutParams(150, 150)); When I increase this number, the item scales with it instead of showing more images per the example. I've even tried to scale the images before adding them to the set. Not sure what I'm missing, or where other examples of this might be. Any help would be great.
View 1 Replies View Relatedwill the device wake up if there is a widget instance on the homepage but the widget provider or receiver is disabled?If I have a widget instance on the home page, but if I were to disable the widget provider from receiving messages by disabling the component, and if I have no components receiving the messages targeted for that widget, will Android still wake up the device?
View 5 Replies View RelatedOne of the things I liked about Sense (I'm rooted now and running the Second Wave ROM) was the HTC weather animations when the screen was unlocked. After installing Widget Locker, I noticed an option to turn them on and now I have them back! I also installed the Weather & Toggle Widget and installed the weather skin that looks just like the Sense weather with the flip clock.The annoying part is that when it's sunny, or partly sunny, the "sun animation" from Sense doesn't perfectly align with the Weather & Toggle Widget weather icon. I know, I know, it's a minor problem and goes away when the animation is done, but the lack of symmetry sometimes annoys the hell out of me.
View 1 Replies View RelatedI am writing my first application and am trying to get my widget to load a different image when it is added to the home screen based on the state of the notification volume.It is detecting the notification state fine and the proper Toast messages appear when I add the widget, but I'm not getting any icon.I just get an empty button.I'm using the same code to change the icon in my onReceive() method to do other things and that works fine.Is this the proper way to accomplish that?
View 3 Replies View RelatedI'm not understanding this whole weather app & widget thing...I'd like to have a nice looking widget on my desktop that flows with my theme. Not the one that the weather channel app has.
View 5 Replies View RelatedI can create a static widget without thinking, I can even create a widget like the analogue clock widget that will update itself, however, I can not for the life of me figure out how to create a widget that reacts to when a user clicks on it. Here is the best code sample that the developer documentation gives to what a widget activity should contain (the only other hint being the API demos, which only creates a static widget):
public class ExampleAppWidgetProvider extends AppWidgetProvider {
public void onUpdate(Context context, AppWidgetManager appWidgetManager, int[] appWidgetIds) {
final int N = appWidgetIds.length;
// Perform this loop procedure for each App Widget that belongs to this provider
for (int i=0; i<N; i++) {
int appWidgetId = appWidgetIds[i];
// Create an Intent to launch ExampleActivity
Intent intent = new Intent(context, ExampleActivity.class);
PendingIntent pendingIntent = PendingIntent.getActivity(context, 0, intent, 0);
// Get the layout for the App Widget and attach an on-click listener to the button
RemoteViews views = new RemoteViews(context.getPackageName(), R.layout.appwidget_provider_layout);
views.setOnClickPendingIntent(R.id.button, pendingIntent);................