Android :: Engine / API / Platform For 3D Game Development?

Jul 6, 2010

I´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.

Android :: Engine / API / platform for 3D Game Development?


Games :: Best Game Development Platform?

Jan 13, 2010

Found this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.

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Android :: Best Game Engine?

Aug 16, 2010

I'm just starting into Android game development, and I'm looking into using an open-source game engine as the foundation of some of my ideas. Does anyone have any favorites? So far, AndEngine looks the most promising...I've also looked at Rokon. Any other notable engines I should be looking at.

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Android :: Gamine Game Engine 0.2

Apr 29, 2010

I've just released version 0.2 of Gamine, an open source 3D game engine for Android devices: This release adds lots of major features, including particle effects, OBJ file import, picking, text rendering, transparent rendering, and more. Although it's still a very early version, I believe it is now complete enough to be used for real games. So give it a try, and I'd really appreciate any feedback about it.

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Android :: Development Platform Compatibility

Mar 15, 2009

I am getting a new OS, which OS is Android SDK/IDE development environment compatible with XP64, Vista64 or Windows7? Or Do I need to keep a XP32 partition around?

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Games :: Multiplayer Android Game Engine

Apr 25, 2008

Mages is multiplayer client/server game engine for Android and other mobile devices (currently Android and J2ME devices are supported, development for Windows Mobile in the progress). It allows developers to create internet multiplayer games by implementing only core game logic and GUI by using powerful engine API.

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Android :: Create A Simple Game Engine

Aug 17, 2010

I'm on my way with my first game, all design and that stuff are done, just coding left.I have successfully watched tutorials around the world wide web with information about Graphics and how to create a successfully thread-synchronization within it. Like now I have a SurfaceView-class and a Thread-class. The thread-class have this constructor to receive the Game Engine from my SurfaceView-class.
Simple code from Thread-class constructor: Code...

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Android :: Best 2d Engine And Tools For Create Game?

Mar 30, 2010

I'm a newbie to android and I want to develop my first 2d game..:) I read about engines ..but what do you advice me to go with<--for 2d game and what is the best tools I need to create the sprites or characters in addition to the map or the background?

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Android :: 3D Engines For Development On Any Mobile Platform

Sep 29, 2009

I am planning to develop a game for all of the mobile platform and have pretty much zeroed down on the concepts of the game. but the only issue I'm facing as of now is that I have no idea what would be the best libraries + 3d Engine to us to achieve the best results on the hardware on some of the upcoming mobiles. I'm talking about the iPhone 3GS, the new WinMo and Android devices with the famed Snapdragon, other processors from Samsung, ARM, Qualcomm and even Intel and AMD.as of now i plan to use the ogre libraries for now, but then what will offer portability?? This is much more of a design question rather than just coding. Any help is appreciated, others who wish to collaborate are very much welcome too. just drop me a mail.

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Android :: Game Engine Deployment Strategy For Phone?

Apr 15, 2010

In college, my senior project was to create a simple 2D game engine complete with a scripting language which compiled to bytecode, which was interpreted. For fun, I'd like to port the engine to android. I'm new to android development, so I'm not sure which way to go as far as deploying the engine on the phone. The easiest way I suppose would be to require the engine/interpreter to be bundled with every game that uses it. This solves any versioning issues. There are two problems with this. One: this makes each game app larger and two: I originally released the engine under the LGPL license (unfortunately), but this deployment strategy makes it difficult to conform to the rules of that license, particularly with respect to allowing users to replace the lib easily with another version. So, my other option is to somehow have the engine stand alone as an Activity or service that somehow responds to intents raised by game apps, and somehow give the engine app permissions to read the scripts and other assets to "run" the game. The user could then be able to replace the engine app with a different version (possibly one they made themselves). Is this even possible? What would you recommend? How could I handle it in a secure way?

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Android :: Web Apps For Cross Platform Mobile Software Development?

Feb 8, 2010

I am a C++ programmer interested in developing applications for Android as well as the iPhone platform. I have explored both these platforms by writing simple applications in Java (Android) and Objective-C (iphone). But the fact is that I am not comfortable with either of these languages, and it bothers me that I have to write 2 very different versions of the same application to support both platforms. (And then what do I do to run it on a Nokia phone?)Is using web technologies (JavaScript/HTML/CSS) a viable solution for writing apps which will run on multiple mobile platforms? I have heard of Appcelerator and PhoneGap, but I am not sure how mature these products are. I'd appreciate any feedback from folks who have used web apps as a solution for developing cross platform mobile apps.

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Games :: Setting Up Open Source 3D Android Game Engine / Want License?

Mar 29, 2010

I am setting up an open source 3D game engine for android. What license should we use? Thought we'd go with something like BSD or maybe GPL/LGPL, but getting confused about it. Want a license that helps developers - doesn't hinder them - and an engine that's as open as possible.

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Android :: Resources To Get Started With Test Driven Development On Droid Platform?

Feb 25, 2010

Anyone know of any good resources to get me started with test driven development on the Android platform?

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Android :: Making Simple 2d Game For Platform

Jun 27, 2010

I'm making a simple 2d game for the android platform, which works perfectly from version 2.0 and above, but when testing it on a 1.6 device, it crashes immediately. On running the debugger, it seems that I'm getting a null pointer exception in the thread class. I was just wondering if anybody has any ideas as to where the problem might be.

Maybe there's some compatibility issues with this code that I'm not aware of--I'm very much a beginner when it comes to using threads.

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General :: How To Create 2D Platform Game For Android

Jul 6, 2012

Me and my sister would like to create a platform game like Super Mario for android.

Where should we start? We don't won't a game engine because we want to create the game ourselves.

Any Programs to write the game in. We would like to create an Android app not a flash game or an HTML game.

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Games :: Game Remake (First Android Platform Attempt)

Oct 22, 2008

I'm in "progress" of making my first game on the Android platform. Since I'm out of ideas it'll be a remake of the classic C64 game "Deflektor". This is what I've got so far. Now, what I really lack is the ability to debug the app from withing the IDE (IntelliJ).

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Android :: OpenGL Game Development OS 2.0.1 Plus

Oct 13, 2010

What do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.

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Android :: Recommendation For Game Development?

May 26, 2009

I am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.

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Android :: Simple Game Development

Oct 20, 2009

I am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.

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Android :: Classes To Use For UI Game Development

Aug 30, 2010

I am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....

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Android :: Animation - Game Development Be It 2D Or 3D

Aug 17, 2010

I have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.

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Android :: Flash And Future Game Development?

Jan 11, 2010

With the promising news of Flash support for Android what will the future of Android Game development?

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Android :: Good Book For Game Development?

Nov 24, 2010

What is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?

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Android :: Game Development Framework Rokon

Sep 15, 2010

I am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?

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Games :: Best Game/graphics Demo To Show Off Android Graphics Engine

Mar 31, 2009

I want to show off how good opengl es can display on my G1. Does anyone know a game with good 3D graphics that I should install for this?

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RPG Game Development

Jul 26, 2012

I am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,

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Android :: Game Development Scaling - Texture And World

Jun 26, 2010

We're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.

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Android :: Starting With Game Development - Books / Articles

Apr 23, 2010

Looking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.

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Android :: Libgdx - Game Development Library With Extension

Mar 21, 2010

I'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.

This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.

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Android :: Android Game Engine For 2d And 3d Games

Nov 19, 2010

There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development.

Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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