I'm gonna be honest here... When I found out that i could have GBA and SNES emulators on my android, I made up my mind. I tryed it out a bit on my friend's Motorola Flipout and was working just perfectly. However, on my own Flipout, the games are all "laggy". Not to mention the music which plays one note every 1 second or so... bummer. I know it's not the ROM, for i have tested with the same one my friend used... so I'm guessing it's a setting in either the phone or the emulator. Any adeas? ps: I'm using the free versions of the gameboid and snesoid
On Friday I should be getting my new HTC Hero (I'm in the U.K so its not the Sprint one) and I'm looking for games for it. I before it had a iPhone and used it MASSIVELY for games, and want to use my HTC Hero for the same as well. I'm already going to be getting the new Game loft ones out, as well as the GBA Emulators etc. (Side note, do the Emulators run smoothly?) But yeah i want mostly 3D good games, could someone tell me some please?
I was searching around for any news on a PSX or N64 emulator for android, but there seems to be no breakthroughs yet. One thing I found was this. If you'd like to see more high-end emulators like this on Android, sign the petition. Let's try and get as many people as possible so it can be possible. PSX Emulator, N64 Emulator, VLC Player and more for Android from ZodTTD
I recently broke my G1 and I am thinking of buying the Samsung Vibrant. Since the Vibrant is touchscreen only I would have a hard time playing Nesoid, SNesoid, etc. I researched the app "Wiimote controller" but unfortunately it does not work for the Vibrant. Should I buy the Vibrant even though I use my phone to play emulators? Or should I just wait for the Samsung Epic or just buy the MyTouch Slide because both have physical keyboards?
i just got the samsung captivate, downloaded genesis emulator and downloaded the moonwalker rom but i cant play it because there is no d pad to use. any way to fix this? or can we not play emulators at all?
i am curious as to how good the emulators work with just the touch screen and no keyboard i just got the htc aria and all the vids ive seen on youtube are of android phones with keyboards has anyone used them without keyboards that can let me know if it work sgood
I am looking to get an emulator for my magic nes sega im not to fussed but can anyone give me some advice on how to get them to work. I had them for my pc years ago but no clue how they work on a phone. Do I need to root my phone or anything like that?
I have a rooted Moment and just downloaded the lite version of the Genesis emulator because I want to test it out before i decide if i should buy it, or the SNES/NES ones. My questions are what are the best sites to download roms for these emulators and then how do you run them? I'm not very tech savvy when it comes to phones and OS's so any help would be great.
Really the only games im looking for are Mortal Kombat 1 and 2. Mario of course for the SNES/NES. I remember trying to find Mario for the emulator I had on my computer but couldn't find any.
A friend of mine has the g1 with a nes emulator on it and a crap load of roms. Do these emulators work for android in general or are they phone specific? (new to android phones btw) If they do can anyone point me in the right direction to getting a good emulator and some roms for my moto cliq.
Whenever I use multitouch, as soon as my fingers get close to the same axis, they seem to snap onto the same axis. Is this normal, as it makes playing some games and emulators rather fiddly. Sent from my HTC Desire using Tapatalk
I got the Droid from Verizon a couple days ago, and about two days ago I rooted it, and I'm now using Bugles Beast 0.9 with a 5 slot Chevy 1.2ghz kernel. I keep the CPU set to 800 because i feel like 1200ghz is burning up the battery unnecessarily when I'm playing games. However, I can't figure out why sometimes when I'm returning to the home screen, no icons will display for about 5 seconds (usually when exiting a program that eats up a large amount of CPU). Could it have something to do with Set CPU settings?
Why is support for OpenGL lagging so far behind with Android? I have ebooks that date OpenGL 1.0 ES back to 1997 or so. I don't understand why ~13 year old technology is what's being offered in the Android API. Could someone enlighten me? What's the best path for someone wanting to learn OpenGL ES 1.0? The ebooks I have are of course not oriented for Java/Android and most everything in them doesn't work when I try it. I can post some specific examples later but at this point I'm just wondering if I'm wasting time or if I should keep going and struggle through it. I have a tiny amount of OpenGL experience but it's with 2.0 and apparently things were very different back in the ES 1.0 world. I guess my question boils down to, is OpenGL ES 2.0 support coming to Android anytime soon? And what OpenGL ES 1.0 + Android learning resources already exist?
I have Galaxy W but I noticed that the games have a little lag. That normal maybe because my phone is not dual core. But I have read that lot of people are complaining about lagging in games even if they have a phone with good specifications like Galaxy S2 & S3. I understood that this is from bad optimization for Android, cause the games are direct port from iOS.
I've got an App Widget that gets updated (er... I try to update it) with the following chunk of code: ComponentName thisWidget = new ComponentName(context, MyAppWidgetProvider.class); AppWidgetManager manager = AppWidgetManager.getInstance(context); manager.updateAppWidget(thisWidget, remoteViews);
The problem I'm seeing is that it the user interface is updating always one behind (i.e. using the previous remoteView to update the user interface). So, i make that call with a certain configuration in remoteViews, and it doesn't reflect in the UI until the next time I call it with a different remoteView. I know this is kinda vague and I don't have a lot of details here, but i was wondering if I'm missing something very obvious.
Im just asking why is my messaging app lagging like hell when my messages exceeds to like 150+ messages, I mean its kinda awkward since this phone has a quadcore processor and a 512ram. Is this some glitch on the os or just the dual sim or dual text to sim 1 or sim 2 making it lag so bad?
I used to get gmail email notifications instantly when they arrive now I get them only with 1-2 hours delay. Basically I get the notification of a new email faster than the browser version on my pc refreshes (dunno how often it does it maybe once every 10-20 secs). This has been going on for 2 days now. I will get the notification eventually of a new email if I don't mark them as read but just before it was within seconds now it's within hours of the new email arriving. The problem is gmail gets into sync loop I'm assuming this is a gmail problem.
I have recently flashed my htc desire hd with Android revolution Hd 6.3.1 custom ROM, here is the link [URL] .....
Everything is woking great since i have flashed it, except for the video part. Before flashing my phone could play vvideos of of any size say 200 0r 400 mb without lagging. But after the flashing the same videos do not play. i have tried almost all the known players, i have also formatted my sd card. other than that the Rom seems to have no problem.
my machine is running window 7.i want to communicate bw two android emulators running on same machine.Emulator 1 is listening on some ip 10.0.2.15 when emulator two tries to create Socket socket = new Socket ("10.0.2.15",8080);it gives exception, unable to connect to 10.0.2.15.does any know how to solve this problem??
I'm new to Android, but have published iphone and bberry apps.I see that I have to create an emulator using the SDK, before I can write and test an app. Why are there no default emulators? Why not at least a Nexus one, or HTC hero emulator shipped with the product? Sure its supposed to be flexible, but why not make it easy to create hello world and play around with a virtual Android phone? Both blackberry and iphone come with default simulators when you download the sdk.