I am a student taking a course in Network security.As a part of my coursework I need to do a project on the security side of Android like developing a simple application which involves basic security concepts.I searched for different ideas which I can implement on Android within a span of 2-3 weeks.I found ideas such as secure sms or mobile antivirus or mobile finder.I am a beginner with the Android development and thus I might require more time to develop these apps(Maybe a month)Can anyone please suggest some ideas for simple security apps which I can develop within 2-3 weeks?
I'm trying to use the Mail client on my Hero to send emails, but it seems that Three is blocking port 25. I've asked my hosting company if they can allow me to use port 587, but in the meantime, does anybody know of how else I can send email from my Hero?
I really like having a clean homescreen and I don't really like having to navigate far for my most used apps.On my main screen I have the Beautiful Widgets Flip clock and weather widget, the one that takes up two rows.And as I said, I like things clean, so I'd like to be able to see my background so I don't want to clutter the space with icons.So what would be the best way to make, clear, or near transparent icons for my apps? I thought about Better Cut, but still I need the actual pictures of my apps to like photoshop them. Any ideas on how to come up with them?Is there anything I can find on my phone or get the icons off my phone?
I'm trying to help someone who'd like a way to stop email spam from reaching his Android phone. I understand this is usually best done from the email server side of things, but this is where we are right now. This is regarding his work email, and I've suggested that he have gmail fetch it for him so they can filter it (does this work for fetching? I know it works great for emails sent directly to gmail), alas, he says he only has an imap server and no Pop3 server for gmail to fetch. I looked in the market and found only one not terribly highly rated app for filtering email spam on Android phones. If you've tried that email filtering app, it worked?
This is my first post and an aspiring programmer (I guess you can call me that) I want to know what type of input would be the best for a 2d game using only the touchscreen? I want to know from a gamer's point of view. I want to know if the buttons mapped on the screen is more user friendly or that "Point and click" type of input like what you would do with a mouse but touching instead? Or something dramatic with the multi touch that some devices have, but that limits the audience to a couple devices.People may argue an all touch screen input is a terrible Idea, but look at all the Android devices, most if not all have touchscreen and some ONLY have touch screen. So I would like to reach the majority of the audience.
So far I have been quite unhappy with my Seidio Innocase for my droid. I have the Sapphire blue case, but have gone through about 5 of them through RMA's. My top half of the case always seems to progresively get looser and looser has time goes on. They have shipped me brand new cases that are supposed to fit better then the old ones. They always start off nice and tight, but slowly get looser and looser. Anyone else having trouble with this? Im tempted now to completely return it all together because RMA's are a real pain.So anyone have any suggestions for a different case that they love for their phone? I have tried the plastic hard shells from Verizon but those were terrible, other then that I am open to suggestions.
Somethings I'll have an? .xml file selected when I compile a project, only to have a? .out.xml generated. Deleting the file doesn't clear the error, and Eclipse won't compile the project. It just reports that your project contains errors. The solution is to go to Project/Clean. This will clear the error in the project and allow it to compile.
I can now get our Android project to talk to our non-Android project. But there's still an issue: I are trying to have an Android class call a non Android Hello World class. I tried compiling our non-Android Hello World class in a separate Eclipse workspace. I then packaged it into a jar. I imported that jar into our Android Hello World class.
I then called one of the methods in the non-Android Hello World class. When I ran the Android Hello World class as an Android application, the following runtime error occurred. Here are the Android debug logs:
08-11 09:07:56.764: ERROR/AndroidRuntime(333): FATAL EXCEPTION: main 08-11 09:07:56.764: ERROR/AndroidRuntime(333): java.lang.ExceptionInInitializerError 08-11 09:07:56.764: ERROR/AndroidRuntime(333): at com.hello2.hello2.onCreate(hello2.java:27) 08-11 09:07:56.764: ERROR/AndroidRuntime(333): at android.app.Instrumentation.callActivityOnCreate(I nstrumentation.java:1047).....................
I have 2 android projects out of which I modified one to work as a library. I want the main project to refer to this library to perform few functions. While this scenario works just as expected, I want to introduce one more functionality. I want to link this library project with another just a java project which has code common to both Android and Blackberry applications. This second part however doesn't seem to work and throws "The application <appname> (<package name>) has stopped unexpectedly. Please try again" with a ForceClose button. I would greatly appreciate if someone can give a brief information on how to make this work.
I am a C# developer and getting started with Android. I am attempting to duplicate a couple applications I already have in VS. The project is made of 2 executables and 1 common assembly. The 2 executables contain the application specific logic while the common contains centralized forms and logic (such as login form). I am using Eclipse. So how can I accomplish this layout?
But it is not working. I can see the library project is added to my application but I cannot reference anything in it because it won't build. The R.java file from the lib is NOT being added to my application project, so the lib project contains tons of errors, everywhere it tries to reference it's own R.java file.
I don't know if this has anything to do with it, but in the console there are messages stating that the there is "No resource identifier found for attribute 'X' in package 'Lib Package'. My library package has a a few styleable attributes defined for a custom view I made, all of which are being complained about in this console message. The library builds just fine, and I don't get those messages in the console until I hook the library to my application, so I don't know what's up with this.
When I right click the project in the eclipse, select "Properties". In the property page, select Android. According to the document, you can add the library project through that page. But my problem is that, there is no library information on the page. It only lists "project build target"
In an effort to reduce duplication, I have my app's workspace split into 3 projects: Main (A library project, where all of the common code lives) Free (To make the free version) Paid (To make the paid version) Behavior in the free version and the paid version must differ sometimes. How can I "call into" the final projects from the library project? Here is some sample psuedo-code to illustrate my question: Code...
I have a user complaining about a FC on my app and they were kind enough to post the stacktrace. It's a class that I cannot find anywhere and it sounds like it is related to multi-touch. I don't specifically call this class, MapView does so I don't have any control over it. It kind of looks like his Google API maps package is trying to use an unknown gesture library. Any ideas? I figure other devs using the MapView class might run into the same issue with their users. The user is using a Droid.
02-06 01:08:37.326: ERROR/AndroidRuntime(4231): Caused by: java.lang.reflect.InvocationTargetException 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at com.google.android.maps.MapView.<init>(MapView.java:238) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at java.lang.reflect.Constructor.constructNative(Native Method) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at java.lang.reflect.Constructor.newInstance(Constructor.java:446) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at android.view.LayoutInflater.createView(LayoutInflater.java:500) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): ... 22 more 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): Caused by: java.lang.NoClassDefFoundError: android.view.ScaleGestureDetector 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at com.google.android.maps.MapView.setup(MapView.java:368) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at com.google.android.maps.MapActivity.setupMapView(MapActivity.java:187) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at com.google.android.maps.MapView.<init>(MapView.java:280) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): at com.google.android.maps.MapView.<init>(MapView.java:255) 02-06 01:08:37.326: ERROR/AndroidRuntime(4231): ... 26 more......
I am attempting to learn how to develop on the Android platform but do not quite understand the relationship between Activities and Views, because according to the documentation an Activity is almost always linked to a UI object that the user can interact with, but if this is the case where does the whole idea of Views come in?
i have completed my First android application and i have deployed that application to different android based mobile phones which is working fine. my question to you is, is there iphone store like thing exists in android to upload your application by paying fee to android store or something like that. or nothing or should i start passing my application to end users directly? any help would be appreciated.
I am developing a small application using file operations. when ever application lunches I am writing some information about the app user in the location of "/data/anr/". While deleting the application i want to remove those files in that location. Can any one suggest me how to do this? Is there any permission needs to be added?
Android Developers Blog: Multitasking the Android Way
and it talks about how Android itself handles multitasking. The problem I'm running into is this: I stopped using Advanced Task Killer because people are saying that it's not healthy for your device, which makes sense to me as it seems like you're using CTRL ALT DELETE to close a program every time, and that just doesn't seem like a good idea.I understand that this isn't windows and it works completely different, but I still stopped using it because it seemed a bit harsh.After reading the above article I realize that this is how Android itself closes apps, by "brutally killing them" as the article says.If this is how Android itself closes apps when it needs more memory, why are task killers not a good idea? If somebody could dumb it down for me so I can understand I'd appreciate it, as I'm a total Android n00b.
We recently came to know that a lot of Mobile Carries in Asia/India have proxy enabled to get Internet access via mobile. It turns out our App does not work when the phone has internet via proxy setup (APN). Does the APP need to handle proxy individually?
What is a feature graphic? Could anyone provide an example? Is it required (the console doesn't seem to require it). Also, are "alpha channels allowed in the high resolution icon? Many icons have transparent backgrounds. If you don't allow alpha channels in PNG icons, what should we set the background to?
I don't know if this is the right group, but my ADT keeps crashing while editing layout files. I'm not positive, but I think it might have something to do with the background images that I'm attempting to use, as they are not rendered in the preview at all. Is this the appropriate group to discuss the ADT tools? If so, does anyone else have problems getting background images to display?
My app contains a page with a form, a long list of EditTexts.
If you're entering text and click the back button, the soft keyboard is hidden. However different android versions behave in different ways. My 2.2 device hides the keyboard, and that's it. My 1.5 device hides the keyboard, and the 'back' onKeyDown/Up event is still activated.
This is very tricky... for the 1.5 device I need to know if the keyboard is being displayed when the back button is pressed, so that I can capture the back event and stop it continuing (all I want is for the keyboard to hide). But I've search all over this forum and there doesn't appear to be a sure way of doing this.