I've recently gotten my Andriod phone (on Telus) and have been texting my friends.My phone cuts up text messages to 160 character messages and sends them all to my friends.However, when my friends receive them the 160 character message gets cut in to one 150 and one 10 character message, often splitting up words. So 4 160 character messages are received by their Blackberries (several models) or Samsung (Slyde?) phones as 4 150 character messages and 4 10 character messages.Is there an app that lets you sent 150 or even 140 character messages? Handcent doesn't help with all the split options it has.I tried them all, but it splits at 160 so it doesn't matter.Is there any way to split messages at a lower character count?(All my friends also use Telus (and Kobo which is Telus). Does Telus have a 150 limit? Or is it their phones?I receive messages from them just fine, but that's probably because their phones only send 140 or 150 character messages.)
First Android phone and just switched to Verizon. I was sending a text and it was over 160 characters. I sent it and got a message saying that if I am texting a non Verizon customer they will only get the first 160 characters...I've had an iPhone and a Blackberry on ATT and it would split the message up for me and send a couple if it was over 160. Is there no way to do this on the Droid? Do I seriously have to try and squeeze everything into 160 characters like I did when I had the RAZR?
In Android if I have an edit text and the user entered 123456789012, how could I get the program to insert a dash every 4th character. ie: 1234-5678-9012? I guess you need to say something along the lines of:- a=Characters 1~4, b=Characters 5~8, c=Characters 9-12,
I'm looking for a third party app/keyboard that features the | character; that straight up and down vertical line character. I need it to log into my email, but the stock keyboard doesn't seem to feature it. Anyone have any good ideas?
I have published a free app on the android market. I want to edit the description and add a couple of screen shots. While the "Upload Aplication" screen on http://market.android.com/publish lets me make these changes & saves them too, they don't show up in the description of the app when I go the android market. Do I have to unpublish & republish the app (in which case I might run into version issues)? Or else, how do I make these changes to description appear on the android market?
Okay, so I'm writing my first Android app and am basically stuck. The app is a short 4 question quiz with two choices per question. This creates 16 possible results, which I've created descriptions for. I want the app to display the description corresponding to the user's responses on each of the questions after the 4th question is answered. Right now I am storing the values in a string, which is supposed to build upon the previous string answer, after each question. So the first answer is t1, the second answer is t2, and so on. Here is the code for the second question: My problem is that the strings won't hold the values I assign them in the previous question. I have a textview that briefly displays the values returned by the question's answer string (t2 for Question2) and it displays null alpha or nullbeta, depending on the user's response. How do I retain the t1's previously assigned value into Question2 so I can add to it? For instance, if T = "alpha" from Question1, and the user selects button b1 in Question2 how do I make t2 actually equal "alphagamma" instead of "nullgamma"? Is this even possible with strings?
It should be application to iPhone or Android or other mobile platform, where, basically, user can access map with "places of interest" and add it's own "place of interest" (with photo and description). Kind of, community generated sightseeing map. I know it is quite simple and not a groundbreaking idea, but my google-fu is quite weak and I can't find anything like that.
I've been curious as to all the optimizations that go into the building of an .apk. I'm curious because of two things I've tried in the past to bring down the size of my .apk:
I have had a few large json assets in projects before, as well as a static sqlite database. I tried bringing down the size of the apk by gzipping them before the build process, but the resulting size is exactly the same.
I just today tried pngcrush on my /drawable/ folders. The resulting build was exactly the same size as before.
I would think that perhaps #1 could be explained by the zip process, but simply zipping the /drawable/ folders in #2 result in different-sized files. Perhaps the build process runs something akin to pngcrush?
Regardless, I was wondering if anyone knew where to find a detailed description of all the optimizations in the Android build process. I don't want to waste my time trying to optimize what is already automated, and also I think it'd help my understanding of the resulting apk.
My first android game is nearly ready and its already in the market.
I hope you could give me some good feedbacks.
QR - Code: http://fs01.androidpit.info/aqr/x76/370976-1272358669695.png
Little screen with explanations: http://fs01.androidpit.info/ass/x70/200570-1273055185311-160x240.jpg
It has global highscore.
Game discription: The goal is to collect boxes using the touchscreen to control the avoider, while avoiding the red smileys that move around the map to avoid death. (100 Boxes comes with the next update in 2 days) You have to collect the 100 boxes that appear one at a time on screen using the avoider. Each time a box is hit with the avoider a new box will be revealed at a different place on the field. With every box picked however,a red smiley will materialize as well. These move across the screen in various speeds and directions. Every box collected gives 1 to 5 points, depending on the time taken to pick it and increase the red smiley speed. Apart from getting less points when being slow, the avoider will also slowly grow bigger if it doesn't pick a box. It regains its original small size after picking up a box.
Every 15 boxes a green smiley will appear from the left hand side of the screen. When the avoider touches it, it goes into 'rage', meaning it will temporarily change into a big evil avoider that can eat the red ones, who now are the grey ones. The rage lasts for about 3,5 seconds, with every red smiley eaten counting as a point, which makes the game easier after the rage.
If you kill more then 15 boxes in a row, you gain the difference between the kills and 15 as bonus points for each pointbox. It will be shown next to the box. One important feature is the 'slowmo'. With every eaten pointbox a bar fills to a maximum of 10 seconds. You can activate it anytime by making an doubletab everywhere on the screen. The red smileys will move very slowly, allowing the avoider to maneuver easily.
The last feature is the bomb. You have one at start and about ~ 50 eaten point boxes it will appear an new bomb falling down the screen. You can only have one bomb at time. You activate it by making a doubletab on the bomb icon. Is has the affect, that all smileys die instantly.
*add I hope you enjoy it. Now I have implemented a integrated highscorelist (scoreloop)
So the cable advertised that comes with this phone is a micro - USB cable. I went and ordered four cables as spares (2 for the cars and an 1 for each of our work). These cables have not yet arrived so I have not tried them yet. This is what I ordered: Amazon.com: RiteAV - USB A to Micro-B Cable 6 ft.: RiteAV: Electronics
However, this morning I forgot my cable that came with the phone at home so I asked around if anyone had one so I could charge my phone. 4 people gave me cables to try that were micro - USB cables. They *look* like the cable that came with the phone but none of them will insert into the phone. So - now I have doubts that what I ordered will work with this phone.
1) Can anyone tell me if they think the above cables will work? 2) Can anyone tell me if there is a more precise description of the phone cables type? 3) Can anyone point me to a source of 6 foot long cables that will work with this phone?
I would like to further annotate the custom markers I have placed on a MapView (using ItemizedOverlay) by displaying a simple text label that appears for a particular item when the onTap event is fired.
I like tu use the MapActivity to display some pins. When a pin is pressed i like to open a description. This can I obtain following the tutorial: http://developer.android.com /resources /tutorials/views/hello-mapview. But now I like to put a button on the overlay window. That button should open a detail activity. How can I make this? How is possible to personalize the overlay "info window"?
You know, that big key on the upper left of ALL standard keyboards that moves the cursor to the next tab position?I maintain several text lists on my Palm TX, with columns separated by tabs. I just can't figure out how to do this on the Evo's virtual keyboard.
How can I know the length of the each character of word. Actually, I am trying some thing like this:I will show some set of lines on the screen. Later after some time, I would like to set the color to each character in the line at a frequent interval. Now I want to set the color to each and every character of the drawn string.
I have passed a url String from java to C code as jstring data type. And my library method needs a char * as url. How can I convert jstring in char * ? p.s. Is there any advantage of using jcharArray in C? (i.e. Passing char  instead of string in native method).
I have a textView with some text in it. I want to delete the last 4 characters and then add on some more text. I tried doing this.textViewObject.append(" new text that I am adding");But instead of the doing a backspace, they show up as little squares in the textfield. Can anyone help me out here?
I am developing application for android phone. Currently I am testing my system in the emulator. In my application, I want to send Unicode character (Amharic language character) via SMS to the other emulator instance. But in the receiver side, the message is not viewed properly. I think the problem is some character encoding related problem. In addition similar problem happens for texts which are queried for the sqlite database. That is when I send a query result via SMS the same problem occurs.