Android :: Android - Is There Application For Moving Programs From The Internal Memory
Nov 2, 2010
Is there a way to move apps and games from the Samsung Transform's internal memory, to a memory card? So the apps can run from the memory card, while keeping the internal memory free? I keep finding posts on how to do it, but they all seem to be outdated and no longer.
I was a self confessed iphone lover.. But a few days ago curiosity got me and I decided to get a Galaxy S3.
I can't say how much a love this phone and am a bit ashamed that I didn't realize how great android devices were. So far I have been able to find out on my own how to do pretty much everything I needed done except for one thing.
I work in music hence have a lot of music on my phone. I didn't want to restart the cataloging process of recreating playlist after playlist. So i found a solution to transfer my itunes to my phone.
I did this with Air Sync and DoubleTwist. The main problem I have is it put all of my music on my internal memory card and now it is full. I have a 32gb external SD card that is empty right now and was wondering if there is a solution to quickly transfer all of my music from the internal memory to the SD card. Furthermore I would like for the air sync / doubleTwist software to put all future music on the SD card as well.
Firts off, I would like to say hi to everyone, since this is my first post. Also, sorry if this topic has been discussed already, but I did a search and was unable to find what I needed. Alright, lets get to the question. I have a Moto Droid and just recently I received a notification about running out of internal memory space. Is there a way to move the apps from my internal memory to my SD card without rooting the phone? If this is not possible is there any way to free up more internal memory space?
When I install my application with Eclipse ADT (by simply run and choose device that appears in the list) through USB onto device, sometimes I noticed it consumes internal memory (storage) space even though application is already loaded on the device (exactly same version - just some minor code changes)As my application size getting big, this is really annoying because eventually it will use up all initial storage space of ~70MB and I have to factory reset in order for me to continue testing my application on real device.I did little investigation and find out this seems to happen when
1) load/run application onto device for first time with USB
2) disconnect USB
3) restart Eclipse
4) connect device and try to load/run application onto device
5) internal memory goes down by application size ...
and it does NOT seem to happen as long as I keep USB connection and Eclipse still recognize the device. I'm just guessing here, but maybe does Eclipse ADT creates temporary file of some kind that's get left behind when I disconnect USB? I'm running RC30 so I don't have root access and can't check system files/folders but is there any way to look for these temp files (if any) and clear out either from Eclipse, or using adb shell command?So for now, I leave my device connected to Eclipse all the time but I want to use it as phone as well as sometimes I want to show to my friends to get some feedback etc it would be really nice if I can somehow load application onto device, disconnect and keep testing/using phone.Has anyone experience this issue? If so, is there any walk around to this problem? Or could you point me out what I'm doing wrong here? I tried few things myself, such as close Eclipse right after I launch my application on device, disconnect USB etc but nothing seem to work.
Anyways I have just got myself a Sony Ericsson X10 and it's my first Android phone. I have upgraded from a Samsung Omnia running WinMo 6.5 and I must say I'm enjoying Android so much more already As I'm completely new to Android I have a few questions:
1, Installing Apps - The SE X10 only has 256MB internal memory and I have a 8GB memory card inside, I have noticed nearly everything I download installs to the internal memory. With my Omnia you can choose where to install it, is there a way to force it to install to the SD card or move it from the internal memory to the SD card?
2, Charging - For the first time ever I have never have come across a phone that fully turns it's self on from being fully turned off when a charger is plugged in and turned on. With any rechargeable device you need to give them a good charge (16+ hours) to give them a good life. But how can I do that as the battery is being used as its charging?
3, I've seen some stuff about rooting? I kinda understand it but what is the benefit of doing it? Is it risky? Is there any cons?
I want to buy the HTC Desire or the Samsung Galaxy S. At the moment I prefer the HTC Desire. It's smaller, feels better and has flash which the Samsung lacks. But when I read the fact that the HTC Desire is very limited in internal memory for installing apps and the fact that you can't transfer a lot of apps to your sd card with the help of the froyo 2.2 update got me thinking again about which phone I should pick. I don't want to buy the phone and later regret that I don't have enough space for apps. That's not the only thing that is bothering me. So I want to ask a few questions.
1: What is the average number of apps you can install on the internal memory (so without SD card) of the HTC Desire if you installed update 2.2? 2: Let's say I use internet 2 hours a day, watch movies, listen to music 2 hours a day and also call people 1 hour and send a few text messages. If I do this everyday will I have to charge my battery everyday or will it last longer? 3: Can you install apple apps on HTC desire? 4: What is the average size of an application?
I'm wanting to learn more about android. Is there a way to use memory from the sd card for the phones internal memory? Is there an app that will tell me whats useing up so much memory? I'm on the ZTE warp sequent ,rooted.
I run on a desire 2.2 froyo. I have enabled apps to sd, and moved all the apps that can be moved?(dunno if i can move all the apps?)well, the problem is, my internal memory gets filled up pretty fast. So my question is:"How to move all the "crap" over to the sd-card?"
However after getting a bunch of apps from the android market i am getting a warning saying my internal memory card is getting full.when I check under settings, i still have about 20mb left. At what size do i start getting this warning? Its it possible to save apps onto the sd card instead of the internal memory? Also is there a size limit for the number of text messages, i starting getting warning messages for those as well.
I've started seeing some apps that offer to read/write data to the internal phone memory (like Super KO Boxing 2, which offers to save a whopping 52MB to the phone memory). I suppose this is because newer Android devices have a lot of internal storage, as opposed to my devices, which have very little. I would like to support internal storage in my app as well.
But it's a bit difficult to implement a solution to something that I don't really know how it works. For example, do these newer devices allow users to upload files to the internal memory, like it's possible to do with the SD card? Can someone explain internal storage from an user perspective and recommend strategies for supporting read/write operations both for internal and external memory (ie: letting the user choose which memory to use at startup, like the Super KO Boxing 2 app)?
Is it possible for an app to grow or continue to use up internal memory as you use it? I installed a new Android/Facebook app named Dungeon Quest less than a day ago. Since then I have use this app on and off but I have noticed that gradually my phones internal memory has been growing (from 231mb used to 240mb)! I haven't made any of My space is now getting critical.
Is there anyway short of rooting to reclaim this space? This seems to be a buggy app. I'm wondering if its got some kind of error log file growing in my internal memory area?
I'm looking for a way of making TextToSpeech.synthesizeToFile save output to internal memoryl instead of /sdcard. I've read the docs: http://developer.android.com/intl/fr/resources/articles/tts.html, then had a quick look at the SDK source code. Found out that SDK TTS functions are using the PICO Text to Speech from libttsespeak.so, didn't go any further yet.
Anyone ever synthesized a text to a File and did it to internal memory, (like a FileOutputStream), not to /sdcard?
I want to be able to publish the saved wav through a Content Provider. And being dependent on the presence of /sdcard does not seem the ''proper'' way to me.
I have downloaded a file from HttpConnection using the FileOutputStream in android and now its being written in phone's internal memory on path as I found it in File Explorer /data/data/com.example.packagename/files/123.ics
Now, I want to open & read the file content from phone's internal memory to UI. I tried to do it by using the FileInputStream, I have given just filename with extension to open it but I am not sure how to mention the file path for file in internal memory, as it forces the application to close.
Couple of questions regarding internal memory and the Android folders. I have over 125 apps on my phone, but I have hardly put a dent in my internal memory space. So my questions are: 1) Why is it helpful to move apps to SD if they take up such little space? 2) If I want to put *data* in internal memory (possible?), or in an Android local folder *not* on the SD card, where is the best place to put it?
I have a galaxy portal 2.2. The internal memory was getting full so I installed a new 4gb sd card thinking it would give me more storage, this is ok for music photos etc. but seems apps are stored on phone memory, when I want to get new apps I have to remove some old ones , I've looked on market for an apps to keep apps on sd card, but can't find anything.
In my android application I an storing an image file in internal memory using below code- FileOutputStream fos = con.openFileOutput(fileName, con.MODE_PRIVATE); fos.write(baf.toByteArray()); // baf - ByteArrayBuffer fos.close(); Can anyone please help me to read this image file from internal display it in an activity?
I want to access phone internal memory to store some data, similar to that of sdcard. but the problem is that the data written by one application is not accessed by other applications. because of uid mismatches.