3D Engines For Mobile Game Development?
Apr 18, 2014What 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
View 3 RepliesWhat 3D technology you use in your work? My main tool for today - Uniti3d. Like to hear opinions on other technologies.
View 3 RepliesI am planning to develop a game for all of the mobile platform and have pretty much zeroed down on the concepts of the game. but the only issue I'm facing as of now is that I have no idea what would be the best libraries + 3d Engine to us to achieve the best results on the hardware on some of the upcoming mobiles. I'm talking about the iPhone 3GS, the new WinMo and Android devices with the famed Snapdragon, other processors from Samsung, ARM, Qualcomm and even Intel and AMD.as of now i plan to use the ogre libraries for now, but then what will offer portability?? This is much more of a design question rather than just coding. Any help is appreciated, others who wish to collaborate are very much welcome too. just drop me a mail.
View 1 Replies View RelatedI'm looking at building a game for Android and I've looked around for any sort of insight into how to approach it.I've run across a few game engines for the platform and I'm wondering if any of you have had experience in using them.I worry about spending a lot of time building an app that relies heavily on a game engine, that maybe is abandoned at some point or becomes incompatible with future versions of Android. However, some of the "out of the box" functionality appears to be nice to have.Just curious to hear if any of you have looked into this at all.
View 2 Replies View RelatedI am looking to begin developing an rpg game for android devices something like a topdown or parralax style rpg and would like to know what software i should be using I have eclipse gallileo as i am following a beginners guide to learn basic cause and affect but as i will be buying some books i would like them to be geared towards the correct systems, i am poor and would like to be able to upload my finished project for use on android devices so will not use an engine that charges around $2000 for the privilage, i thought of using java but every java rpg i have seen is very small baic graphics i dont know if this is due to them using premade tile sets or if it is somehting to do with java limiations,
View 4 Replies View RelatedWhat do you think is the best phone for OpenGL ES based game development? Large screen, OS 2.0.1+. Maybe even having the shaders path accessible from NDK.
View 19 Replies View RelatedI am Bishesh and i am student of Bachelor in Information Management. I have knowledge of C, C++, J2SE and i m looking to develop a game in Android. I have been reading the documentation of Android. But i have never done a gaming project. Could anybody of you help me out with a simple game.
View 5 Replies View RelatedI am new to development with android. I am a beginner. I have to develop games using android and opengles. Please send me a simple game with step by step approach. please help me in this.
View 2 Replies View RelatedFound this article which was pretty interesting. Points out many reasons why indie developers should look to Android for game development as opposed to other more popular services like the iPhone.
View 1 Replies View RelatedI am trying to determine how to structure the code of a simple android game I am writing. I am focused on the UI portion. The behind the scenes portion (like a pause/restart/switching/etc) does not concern me. The Android demo games source code already do a great job with this. Essentially my game will need a UI with a series of objects on the screen (roughly 100 or 10x10) that the user can interact with. I need to supply an image for each object as well as implement the touch events and animation events for each object. What I am wondering is what type of class do I use for each object so that I can successfully implement these methods and how do I implement that particular class. Note that this game only executes on a user interaction with one of these objects, meaning I don't need a "real-time" implementation.....
View 2 Replies View RelatedI have been working on Android for a few months. Now i want to jump to gaming in Android. So are there any resources, ebooks, or tutorial where I can study game development be it 2D or 3D.
View 1 Replies View RelatedWith the promising news of Flash support for Android what will the future of Android Game development?
View 3 Replies View RelatedWhat is the best book or online resource (Article / tutorial / ebook / example / Code) for Android game development?
View 4 Replies View RelatedI´m new on Android 3D game development. I would like to know if there any engine/ API/ platform about 3D development that I could use. Or any tip which you could give me, like where I could start looking for.
View 6 Replies View RelatedI am a beginner in Android game development, while searching i found Rokon, a framework for android game development. It has very nice five tutorials for beginning, done that all now i need some more tutorials so that i can learn more, some more complicated tasks. Now where to find other resources to continue on Rokon, or if there exists some other framework with more available tutorials?
View 1 Replies View RelatedWe're looking for a method to properly scale our textures and world. The current method we're using is having an arbitrary world unit which calculates the screen resolution and receives the size of a pixel on all resolutions. However is there an easier way of implementing a scaling method for game development? We have looked through dip and other android native elements but these don't work as well for a larger scale on game development.
View 3 Replies View RelatedLooking for any kind of recommendation, like books, articles, anything that aids me in getting started with game development in Android.
View 8 Replies View RelatedI'm a bit hesitant to present this here already but today i put out the first architecturally frozen release of my game development library called libgdx. I go ahead and post the content of the description page of libgdx here so you get an idea what it is all about. A series of articles is currently in preparation at my blog at. I will continue extending the library in the near future and hope that some of consider joining the effort. Without further ado, here's a simple FAQ for libgdx. === What is libgdx? === Libgdx is my attempt at a cross-platform game development library written in Java with some JNI code for performance hungry code. It abstracts away the differences between writting an OpenGL application for the desktop via Jogl and doing the same for the Android platform.
This allows you to prototype and develop your application entirely on the desktop and only needing 6 lines of code to execute it on Android. Neat, so what does it offer? Libgdx offers modules for graphics via OpenGL ES, audio, input and file i/o. All modules abstract away system specifics so you can execute the same code on the desktop and Android. The graphics module offers full bindings to OpenGL ES 1.0, 1.1 and 2.0. On the desktop almost all of the OpenGL ES functionality is emulated.
This to all those who are into game development. i want to start on the game development in android, and just as a starter, can anyone suggest me an ebook or a simple procedure oriented blog or some link that'll help me to get things started.
View 4 Replies View RelatedI want to start develop mobile applications and sell it. There are many mobile platforms for which I can begin develop: Windows Mobile , Android, Iphone, Linux based Devices.I want to find out from people who has such experience which platform more comfortable and more profitible for me to use.
View 4 Replies View RelatedI want to get started with mobile development , I know HTML,CSS,JavaScript,PHP and C#.
What is the best way to get started?
I know that for example, if i want to create an iphone application i need to know objective c (and get mac),Which language is the best for mobile development (and cross platform - works on Nokia,IPhone,android,palm,Blackberry).
I am writing an application that initially will be developed as web (probably Silverlight) and Android application. I found on Android website that SQLite is supported, but I plan to release the same app for Windows Mobile, Palm Web OS and iPhone as well.Could you please advice me on which database would be the best to work with for all platforms?EDIT:Maybe I should add that I would want all applications (mobile/desktop) to connect to a main server when internet connection is detected and synchronize all data that's changed.
View 3 Replies View RelatedLooking for write once deploy across multiple platforms, is there such a thing? Also looking for an tools that would help speed up mobile development, OSX/Linux based preferred.
View 1 Replies View RelatedI'm beginning the process of learning the ins and outs of developing sites for mobile web browsers. Are there any good resources/communities online that discuss mobile specific site development issues?My initial understanding is that to cover different phones you need to build one site that is enabled for browsers with the webkit engine (iphone, android, etc.) and another more basic site for other older browsers, is this assumption correct?Also what does developing for webkit mean exactly? How is it different than just using javascript/css/html? Is it the same except that you limit yourself to webkit specific functions and css? I looked on the webkit site, but it didn't explain it in those terms.Are there any other snafus I need to watch out for when developing for mobile browsers?
View 5 Replies View RelatedWe're evaluating Sencha Touch for mobile development. Has anyone used this yet (I realize that it's still in beta), and if so, what are its strengths / weaknesses? How does it compare to alternatives?
View 3 Replies View RelatedI'm looking for some resources (online is good so I don't have to buy books, but books are ok) about mobile website development. I'm specifically targeting (in order) iPhone, Android, Blackberry. I'm proficient in HTML, and am getting into HTML5. I want to learn more about it in general, but specifically about using geolocation, detecting phone types, optimizing css, and a few other topics. Does anyone have suggestions on where to look?
View 3 Replies View RelatedI tend to believe that developing mobile applications in an enterprise environment is best suited by developing intranet web applications. That said I have been asked to think about whether there are specific enterprise applications that could only be accomplished or would be more successful as native applications. I am curious as to what the Stack Overflow community thinks.
View 6 Replies View RelatedI am looking for resources to develop HTML5 apps for iphone primarily. Are their frameworks and tools that I can use to get started? I am looking for: Javascript frameworks that help with UI layout Touch based controls for phones Articles on iphone development, best practices, etc.I searched stackoverflow and was not able to come up with a good list of resources. I am looking for examples like these http://jqtouch.com/
View 4 Replies View RelatedI normally frequent the Nexus One forum, but have had to crawl my way out from there to come ask the wider Android community a question.
I'm about to apply for a mobile application development role and was wondering if any of you guys knew an approximate number of Android users (or point me in the direction of somewhere that might have the info). I was about to write something along the lines of the Android market allowing developers to easily (hum, that's an opinion there! ) share their creations with <insert amount here> Android users around the world, but realized I had no idea.
Looking out for theme development for various Mobile Devices & Platform:
Nokia and Sony have official Themes Creators/Preview and Manual. look for others also.
LG,HTC,Blackberry, Android,iPhones,Windows Mobile etc.
I am a C++ programmer interested in developing applications for Android as well as the iPhone platform. I have explored both these platforms by writing simple applications in Java (Android) and Objective-C (iphone). But the fact is that I am not comfortable with either of these languages, and it bothers me that I have to write 2 very different versions of the same application to support both platforms. (And then what do I do to run it on a Nokia phone?)Is using web technologies (JavaScript/HTML/CSS) a viable solution for writing apps which will run on multiple mobile platforms? I have heard of Appcelerator and PhoneGap, but I am not sure how mature these products are. I'd appreciate any feedback from folks who have used web apps as a solution for developing cross platform mobile apps.
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